Commit Graph

3577 Commits (9b7d9449bfb87473f1f6286d3654fea9abc3401c)
 

Author SHA1 Message Date
Felix Wagner 9b7d9449bf Decrease physical abilities of the clonk when carrying heavily 2011-12-30 15:53:10 +00:00
Felix Wagner 26d8ac2b00 Nuggets are now carry heavy, new branch 2011-12-30 15:51:36 +00:00
Maikel de Vries e1da36219f New implementation for the production menu, similar to contents menu 2011-12-29 16:59:07 +01:00
David Dormagen 90427fced6 Gold Idol is not C4D_Vehicle anymore 2011-12-30 03:22:38 +01:00
David Dormagen c478502977 Gold Idol changes to C4D_Vehicle on Initialize instead of Construction 2011-12-29 22:13:06 +01:00
David Dormagen 65d47779cd GoldSeller checks for controller instead of owner 2011-12-29 21:53:44 +01:00
Armin Burgmeier 98f4b6f1c6 Print a warning instead of a failed assertion if C4Network2IO broadcast fails 2011-12-29 21:51:52 +01:00
Armin Burgmeier e11ac0c937 By default, put produced items into the producer after production 2011-12-29 20:35:14 +01:00
Armin Burgmeier d0e8e8c2f5 Add components for dynamite 2011-12-29 20:26:55 +01:00
David Dormagen 843731f617 can build Gold Idol in Gold Rush 2011-12-29 20:23:41 +01:00
David Dormagen 35acbb0764 Gold Idol added (temporary graphics) 2011-12-29 20:21:52 +01:00
David Dormagen 5adc9d9537 GoldBars can be sold too 2011-12-29 20:21:19 +01:00
David Dormagen 2c2cc44b15 GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
2011-12-29 16:06:12 +01:00
David Dormagen 980f953da4 helper function IsAllied (counterpart to IsHostile, with NO_OWNER check) 2011-12-28 18:56:32 +01:00
David Dormagen 9be1e3beda first flag changes in order to support power flow 2011-12-28 18:50:32 +01:00
Armin Burgmeier c17e272b38 Allow PID_ConnRe packets from not-yet-accepted connections
This fixes joining games in local networks where the PID_ConnRe
packet can arrive earlier than the main thread manages to flag
the connection as accepted.
2011-12-29 19:39:25 +01:00
Maikel de Vries 241315762d LandscapeRender: fixed off by one for shader warning
By PeterW
2011-12-29 18:24:55 +01:00
Armin Burgmeier b63adda52f Synchronize the order of Definition() calls 2011-12-29 17:04:57 +01:00
Armin Burgmeier 1eff3d7661 Add another DebugRec for the Definition() call 2011-12-29 17:02:26 +01:00
Felix Wagner 3f85fac869 Old changes to the lift tower, I played around trying to make it work (still not satisfying) 2011-12-29 16:53:36 +00:00
Armin Burgmeier 7e532c2bd6 Split math functions into StdMeshMath.{h,cpp} 2011-12-29 15:41:52 +01:00
Armin Burgmeier 1f8cd31fa2 Fix a crash when enabling a non-mesh definition picture for drag+drop 2011-12-29 17:32:40 +01:00
Sven Eberhardt c2ccf20509 Some new debugrecs 2011-12-29 00:12:21 +01:00
Maikel de Vries b505cf88c7 Lorry can be accessed by content menus now 2011-12-28 19:55:25 +01:00
Maikel de Vries 0d1260331b Explosives can be produced in the workshop until an alternative is available 2011-12-28 19:48:33 +01:00
Armin Burgmeier cc62b169c8 Add "MouseDrag" property for finer control of script-implemented drag+drop 2011-12-28 19:33:19 +01:00
Maikel de Vries 93481ed972 Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Günther Brammer c49ef4abf9 Add a few missing "new"s to "throw NeedObjectContext" statements
The catch in C4AulExec only catches pointers, so without the new the
exception isn't caught.
2011-10-14 02:51:20 +02:00
Günther Brammer 4830eb4162 reloc: Exepath should not override the planet folder
The planet folder is used to develop the game data and should come first.
The pure exepath is only used on windows, where it is the system data path
and should come last.
2011-12-28 18:39:20 +01:00
Günther Brammer e7ceab5e87 autotools: ax_pthread serial 16 2011-12-27 15:57:07 +01:00
Maikel de Vries 85cbefe808 Content menu can now handle the clonk's backpack
Also did some cleanup
2011-12-28 11:49:38 +01:00
Armin Burgmeier fa9654c4e8 Enable dragging of mesh pictures in mouse control 2011-12-25 19:16:50 +01:00
Armin Burgmeier 9682cec2ed Make MOD2 rendering for meshes work properly
It will still fail for multi-textured meshes or textures with special
drawing options. This could be fixed eventually using a shader or
applying colormod/MOD2 in an additional texture unit.
2011-12-25 18:55:45 +01:00
Maikel de Vries aad2b6d428 Content menu: Fixed menu item scaling, menu placement and item counts
With the new menu placement left click will transfer to left menu, right click to right.
2011-12-17 19:19:07 +01:00
Tobias Zwick f440b41e36 updated license info 2011-12-16 18:46:48 +01:00
Tobias Zwick 1f00badc57 fixed runtime errors in contents menu controller 2011-12-11 19:58:40 +01:00
Maikel de Vries f47749c771 Content menu: fixed d&d, added background image 2011-12-11 15:50:51 +01:00
Tobias Zwick afcfec909d fixed more errors 2011-12-08 23:29:29 +01:00
Maikel de Vries 7371d37325 Content menu opens now for "IsContainer" 2011-12-08 23:26:18 +01:00
Tobias Zwick 4645592fb6 implement d&d in contentsmenu 2011-12-08 23:04:36 +01:00
Maikel de Vries c5a55da9e4 Fixed object stacking in menu 2011-12-08 21:38:46 +01:00
Tobias Zwick e2382c25f9 finish d&d implementation in generic menu 2011-12-08 21:28:07 +01:00
Tobias Zwick 4b1aab7ae1 menuitem can only be d&d if containing menu allows this 2011-12-08 21:02:28 +01:00
Tobias Zwick 34e9c3bc8b fixed more errors, put the array helper functions into the system.ocg 2011-12-08 20:50:00 +01:00
Tobias Zwick c25bf4b796 fixed some errors 2011-12-08 20:47:06 +01:00
Tobias Zwick 1574636ea6 added contents menu controller 2011-12-08 20:16:15 +01:00
Tobias Zwick 682e59ac2d preliminary commit of content menus 2011-12-08 19:57:14 +01:00
Maikel de Vries 63bd368b78 Content menu: Implemented item drag&drop interface 2011-12-08 19:37:09 +01:00
Maikel de Vries 2f57363cf6 Content menu: implemented some new properties 2011-11-24 20:23:02 +01:00
Maikel de Vries 169c00ea9c Menu object and menu item for a content menu 2011-11-22 20:12:13 +01:00