Nuggets are now carry heavy, new branch

heavy-resources
Felix Wagner 2011-12-30 15:51:36 +00:00
parent e1da36219f
commit 26d8ac2b00
7 changed files with 14 additions and 14 deletions

View File

@ -2,12 +2,12 @@
id=Nugget
Version=4,10,0,0
Category=C4D_Object
Width=8
Height=8
Offset=-4,-4
Width=12
Height=12
Offset=-6,-6
Vertices=3
VertexX=0,2,-2
VertexY=1,-1,-1
VertexX=0,4,-4
VertexY=3,-3,-3
VertexFriction=40,40,40
Value=5
Mass=12

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.4 KiB

View File

@ -1,11 +1,9 @@
/*--- Nugget ---*/
protected func Construction()
{
var graphic = Random(5);
if(graphic)
SetGraphics(Format("%d",graphic));
}
#include Library_CarryHeavy
public func GetCarryMode(clonk) { return CARRY_BothHands; }
public func GetCarryPhase() { return 800; }
protected func Hit(x, y)
{
@ -16,7 +14,9 @@ protected func Hit(x, y)
public func IsFoundryIngredient() { return true; }
public func IsValuable(){ return true; }
local Collectible = 1;
func Definition(def) {
SetProperty("PictureTransformation", Trans_Mul(Trans_Rotate(30,0,0,1),Trans_Rotate(-30,1,0,0),Trans_Scale(1300)),def);
}
local Name = "$Name$";
local Description = "$Description$";
local Description = "$Description$";
local Touchable = 2;