Commit Graph

13 Commits (934b519bb4426d3d5386c9d103a51afbe41388f5)

Author SHA1 Message Date
Günther Brammer 934b519bb4 Update the SDL port to SDL2
SDL2 is a much closer match to the other platform code, and
allows the creation of OpenGL 3 core contexts, which is
now required.
2016-02-06 16:48:21 +01:00
Nicolas Hake e9cf0f6fdc Stop pretending we support 16 bit color
The GTK and OS X platforms already ignored the requested bit depth and
always used 32 bit. Windows and SDL would set a 16 bit color depth for
the screen, but still did all of the rendering short of the final
present in 32 bit.
2016-02-02 00:00:23 +01:00
Nicolas Hake e0dc30c59a Update copyright notices
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.

For the updated source files, the timeline has been split into three
parts:
 1. Pre-RWD code (before 2001)
 2. RWD code (2001 through 2009)
 3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
Günther Brammer 864c5c7ea8 copyright notices update 2012 2013-01-12 16:31:40 +01:00
Günther Brammer c7e270d9d2 Fix SDL mainloop build 2012-11-01 18:10:38 +01:00
Julius Michaelis ab880d6bd8 Fix 2c9e6ac9f614 (windows + logic) 2012-10-03 00:54:56 +02:00
Günther Brammer f6db61750e Store the size of the non-fullscreen-window separately
The size of that window can be adjusted by the player, so there is no need
for a GUI option.
2012-08-30 00:13:14 +02:00
Günther Brammer cc25878ba6 Default to not changing the resolution
1. We receive bugreports that changing the resolution doesn't work, but
can't reproduce that
2. Flat screens look best at their natural resolution
2012-08-19 20:59:01 +02:00
Günther Brammer 1a29f8625d Reorder engine source file organization a bit
This mostly consists of flattening the hierarchy, splitting the
graphics stuff out of platform, and a few smaller cleanups.
2012-04-27 19:04:43 +02:00
Günther Brammer 15ebf70ab1 win32: Move C4GUI::DialogWindow platform code to C4WindowWin32.cpp 2012-04-01 22:16:59 +02:00
Günther Brammer 25bbaef7d2 sdl-mainloop: Draw things again 2012-03-25 01:54:07 +01:00
Günther Brammer 5f2f995852 Unify the #include blocks a little bit
One line for C4Include.h, one for the .h corresponding to the .cpp, one
empty line, the other C4* includes, another empty line, external headers.
2011-11-01 23:17:41 +01:00
Günther Brammer 1cafba4be8 Rename files implementing C4AbstractApp and C4Window 2011-10-03 17:19:24 +02:00