Clonkonaut
8d1120b9e7
Fixed tree splitting wood output.
2014-04-03 18:01:30 +02:00
Clonkonaut
e52eac218f
Basic buildings are now constructed from Chunk_Wood.
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These are:
- Flagpole (until we get another power distributor)
- Foundry
- Sawmill
- Tools Workshop
- Wind Generator
2014-04-03 17:40:00 +02:00
Clonkonaut
25d85e8fb6
Added Chunk_Wood.
...
Reworked all trees to split into Chunk_Wood.
2014-04-03 17:36:36 +02:00
Clonkonaut
a5b8caab9d
Reworked tree splitting.
...
Moved the logic from the axe to the tree library for better handling.
Also, dual splitting with two players is effective now (hasn't been before).
2014-04-03 17:36:35 +02:00
Clonkonaut
a6bb804350
Merge branch 'master' into heavy-resources
2014-03-30 22:24:00 +02:00
Clonkonaut
ba521405ee
Added more chunks: Amethyst, Ice, Ruby, Snow
2014-03-30 22:18:25 +02:00
Julius Michaelis
cfc5af7f9d
Do not exit round on closing game over dialoge with ✗-button
2014-03-30 16:03:26 +02:00
David Dormagen
7d7308290f
added missing SolidMask.png to Hideout/ShieldGem (fixes being able to pass through shield)
2014-03-29 18:58:10 +01:00
K-Pone
d4707e2da3
Added Motorway to Music.ocg
2014-03-26 08:56:09 +01:00
Nicolas Hake
3c80a745b0
MinGW: Use __mingw_vasprintf if available
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Recent versions of MinGW do no longer declare vasprintf in <stdio.h>,
but they ship a compatible function called __mingw_vasprintf. Use this
function if vasprintf isn't available.
2014-03-25 23:20:34 +01:00
Nicolas Hake
dde5556105
cmake: Correctly check for vasprintf and iconv
...
CheckFunctionExists only checks for the function to be linkable, it does
not require any declaration in a header. CheckSymbolExists requires a
declaration and also linking to succeed.
2014-03-25 23:16:01 +01:00
Julius Michaelis
f04d1163b1
Fix gcc precompiled headers
2014-03-25 19:11:22 +01:00
Nicolas Hake
e230c90e0b
Merge branch 'issue1060'
2014-03-25 18:30:53 +01:00
Nicolas Hake
6a5d738f03
Validate texmap entries on load ( #1060 )
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This makes sure texmap entries look correct, thus avoiding a crash that
happened when the entry referenced a material without specifying a
texture.
Closes #1060 .
2014-03-25 18:30:11 +01:00
Nicolas Hake
057743605d
Add test case for #1060
2014-03-25 18:28:03 +01:00
Nicolas Hake
5c7e5446ba
Move <regex> inclusion to C4Include
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Since multiple source files may want to use regular expressions, move
the header inclusion before setting up heap debugging.
2014-03-25 18:28:02 +01:00
Clonkonaut
b16bb3a917
Coconut Tree stops dropping coconuts when chopped ( #1046 ).
2014-03-24 23:57:49 +01:00
Clonkonaut
7895caacd1
Changed link from GetViewMode to GetPlrViewMode ( #1050 ).
2014-03-24 23:53:46 +01:00
Sven Eberhardt
75c5ac1465
Enable league button if an alternate server is set. To be re-enabled completely when an OC league exists (and when we have new button graphics).
2014-03-23 20:41:58 +01:00
Julius Michaelis
c1a430c561
Replace sizzle sound for foundry, use foundry's sizzle for lava/water reactions
2014-03-23 15:59:13 +01:00
David Dormagen
7ab65f8618
the compensator's charge-indicator-helper is no vehicle anymore
2014-03-22 19:52:27 +01:00
Maikel de Vries
d1485df38a
Fixed grapple bow for shot while wall jumping
2014-03-22 19:41:37 +01:00
K-Pone
5d2750a7e4
Added IslandDreams to Music.ocg
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!! We have finally got our first music in OpenClonk !!
!! Thanks to K-Pone !!
2014-03-21 22:38:29 +01:00
Lorenz Schwittmann
7678ad8f17
fixed compensator charged indicator ( #1056 )
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- correct y offset
- show indicator in front of compensator
2014-03-21 22:22:06 +01:00
Maikel de Vries
6a9063ff7e
Fixed loam description ( #1040 )
2014-03-20 21:17:46 +01:00
Maikel de Vries
db8e639b3e
Fixed some Clonk 4 string occurrences in C4Console
2014-03-20 21:16:27 +01:00
Nicolas Hake
802cc8ece9
Fix some uses-after-free due to terrible StdBuf semantics
2014-03-19 14:21:23 +01:00
Julius Michaelis
c49bc99efe
Options/Graphics: tidy up
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Remove Config.Graphics.ShowAllResolutions
2014-03-17 22:29:39 +01:00
Sven Eberhardt
9451a29768
Fix GoldenMountain multiple goal activation
2014-03-16 21:44:04 +01:00
Nicolas Hake
01d5507c22
lang/de: Don't use 'ü' as accelerator
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Taking over a player had the 'ü' key assigned as accelerator. Since that
doesn't work anyway, switch to a more conservative 'n'.
2014-03-11 00:30:34 +01:00
Nicolas Hake
7a65ebade8
Warn on unsupported accelerator keys
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Chars outside the basic latin alphabet don't actually work as
accelerator keys. Emit a warning when encountering them.
2014-03-11 00:26:13 +01:00
Nicolas Hake
4a3ece5f5d
Don't split UTF8 when handling accelerators ( #983 )
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Marking up accelerator keys still assumed all characters were one byte
wide. Change this to accept multi-byte characters.
2014-03-11 00:25:38 +01:00
Maikel de Vries
adbe3c629b
GemGrabbers: gems stalactites reappear to allow for more risky game play
2014-02-23 17:22:57 +01:00
Maikel de Vries
2cf42422b4
Improved information of SellGems goal
2014-02-23 17:15:39 +01:00
Maikel de Vries
65b54132ac
Make sure LargeCaveMushroom does not burn forever
2014-02-22 15:08:05 +01:00
Sven Eberhardt
fe20ef43a7
Fix AcidDrilling goal ( #1038 )
2014-02-18 22:56:44 +01:00
David Dormagen
6b25e54f0b
PV_Step: added "maximumValue" parameter
2014-02-18 20:37:43 +01:00
David Dormagen
b533d3b390
particles: minor documentation fixes
2014-02-18 20:37:16 +01:00
David Dormagen
bc9b5c8bd7
added documentation for PV_Gravity
2014-02-18 19:13:51 +01:00
Nicolas Hake
7b495cdef4
C4Script: Allow more format flags
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In addition to field width and precision, also accept sign flags (+, -,
<space>) and the "alternate output" flag (#).
2014-02-17 23:10:50 +01:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
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This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Martin Plicht
46df9d758c
StdScheduler: Make DoScheduleProcs virtual, override it in C4AbstractApp and set isInManualLoop flag around the DoScheduleProcs call so the FlushMessages() of C4AbstractApp will happen when isInManualLoop is true
2014-02-16 14:54:32 +01:00
Martin Plicht
e02b2d425f
C4NetIO: #ifdef __APPLE__, not APPLE
2014-02-16 14:54:26 +01:00
Sven Eberhardt
085ec9de27
Fix DarkCatle null pointers and intro ( #1034 )
2014-02-16 13:55:46 +01:00
Maikel de Vries
5ebe30e77c
Fixed the pickaxe creating huge amounts of earth ( #1030 )
2014-02-16 11:58:41 +01:00
Maikel de Vries
e7eabe01a7
Fixed boomshire's door solidmasks ( #1035 )
2014-02-16 11:37:18 +01:00
Martin Plicht
61cd4271c9
C4NetIO: mac: To be on the safe side, only activate poll timeout cap when APPLE
2014-02-16 10:54:24 +01:00
Martin Plicht
90dec14601
cmake: mac: Re-add libs bundling, revert to LegacyFindFreeType for APPLE
2014-02-16 10:18:45 +01:00
Martin Plicht
aee2e358ca
C4NetIO: Place silly poll timeout fix where it actually helps in case of UDP
2014-02-16 10:18:45 +01:00
Martin Plicht
59bc72f54e
cmake: mac: Reorder compiler flag selection a bit
2014-02-16 10:18:45 +01:00