forked from Mirrors/openclonk
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[DefCore]
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id=Chunk_Wood
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Version=4,10,0,0
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Category=C4D_Object
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Width=12
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Height=12
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Offset=-6,-6
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Vertices=3
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VertexX=0,4,-4
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VertexY=3,-3,-3
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VertexFriction=40,40,40
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Value=6
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Mass=16
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Components=Wood=3
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Rotate=1
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Float=1
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StretchGrowth=1
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Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
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@ -0,0 +1,31 @@
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/*--- Wood Chunk ---*/
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/*
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What rolls down stairs alone or in pairs
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Rolls over your neighbor's dog?
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What's great for a snack and fits on your back?
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It's Log, Log, Log!
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*/
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#include Library_CarryHeavy
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public func GetCarryMode(clonk) { return CARRY_BothHands; }
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public func GetCarryPhase() { return 800; }
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protected func Hit()
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{
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Sound("WoodHit?");
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}
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public func IsFuel() { return true; }
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public func GetFuelAmount() { return 150; }
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public func IsChunk() { return true; }
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public func IsSawmillProduct() { return true; }
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local Name = "$Name$";
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local Description = "$Description$";
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local Rebuy = true;
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local BlastIncinerate = 5;
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local ContactIncinerate = 1;
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local Touchable = 2;
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local Plane = 470;
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@ -0,0 +1,2 @@
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Name=Holz
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Description=Geeignet als Bau- oder Brennmaterial.
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@ -0,0 +1,2 @@
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Name=Log
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Description=Needed for construction or as fuel.
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@ -10,7 +10,7 @@ VertexX=0,0,0,0,0,0,0,0,0
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VertexY=30,15,5,2,0,-2,-5,-15,-25
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VertexCNAT=8,16,16,16,16,16,16,16,4
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VertexFriction=50,50,25,25,25,25,50,50,50
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Components=Wood=4
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Components=Chunk_Wood=3
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Mass=100
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StretchGrowth=1
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Oversize=1
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@ -127,6 +127,17 @@ public func ChopDown()
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_inherited(...);
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}
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func SplitDown()
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{
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for (var i = 0 ; i < GetComponent(Chunk_Wood) ; i++)
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{
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var x = Sin(GetR(), 15 * ( i - GetComponent(Chunk_Wood,nil,nil, GetID())/2 )); // Chunk_Wood is 12 in size, 15 seems about good
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var y = Cos(GetR(), 15 * ( i - GetComponent(Chunk_Wood,nil,nil, GetID())/2 ));
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CreateObject(Chunk_Wood, x,y)->SetR(GetR());
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}
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RemoveObject();
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}
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func Damage()
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{
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_inherited();
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@ -10,7 +10,7 @@ VertexX=0,0,0,0,0
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VertexY=40,20,0,-20,-40
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VertexCNAT=8,16,16,16,4
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VertexFriction=50,25,25,25,50
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Components=Wood=4
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Components=Chunk_Wood=3
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Mass=110
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StretchGrowth=1
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Oversize=1
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@ -59,6 +59,17 @@ public func ChopDown()
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_inherited(...);
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}
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func SplitDown()
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{
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for (var i = 0 ; i < GetComponent(Chunk_Wood) ; i++)
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{
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var x = Sin(GetR(), 15 * ( i - GetComponent(Chunk_Wood,nil,nil, GetID())/2 )); // Chunk_Wood is 12 in size, 15 seems about good
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var y = Cos(GetR(), 15 * ( i - GetComponent(Chunk_Wood,nil,nil, GetID())/2 ));
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CreateObject(Chunk_Wood, x,y)->SetR(GetR());
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}
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RemoveObject();
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}
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local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 1;
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@ -10,7 +10,7 @@ VertexX=0,0,0,0,0,0,0,0,0
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VertexY=45,30,20,10,0,-10,-20,-30,-45
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VertexCNAT=8,16,16,16,16,16,16,16,4
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VertexFriction=50,50,25,25,25,25,50,50,50
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Components=Wood=5
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Components=Chunk_Wood=3
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Mass=120
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StretchGrowth=1
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Oversize=1
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@ -64,7 +64,6 @@ protected func Damage()
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_inherited(...);
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}
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public func ChopDown()
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{
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// Use Special Vertex Mode 1 (see documentation) so the removed vertex won't come back when rotating the tree.
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@ -115,6 +114,34 @@ func BurstIntoAshes()
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RemoveObject();
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}
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/* Splitting */
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// Copied from the plant library
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local split;
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func Toughness()
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{
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return 4;
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}
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func Split()
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{
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split++;
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if (split > Toughness()) Split();
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}
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func SplitDown()
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{
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for (var i = 0 ; i < GetComponent(Chunk_Wood) ; i++)
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{
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var x = Sin(GetR(), 15 * ( i - GetComponent(Chunk_Wood,nil,nil, GetID())/2 )); // Chunk_Wood is 12 in size, 15 seems about good
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var y = Cos(GetR(), 15 * ( i - GetComponent(Chunk_Wood,nil,nil, GetID())/2 ));
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CreateObject(Chunk_Wood, x,y)->SetR(GetR());
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}
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RemoveObject();
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}
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local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 1;
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@ -10,7 +10,7 @@ VertexX=0,0,0,0,0,0,0,0,0
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VertexY=45,30,20,10,0,-10,-20,-30,-45
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VertexCNAT=8,16,16,16,16,16,16,16,4
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VertexFriction=50,50,25,25,25,25,50,50,50
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Components=Wood=5
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Components=Chunk_Wood=4
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Mass=150
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StretchGrowth=1
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Oversize=1
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@ -38,6 +38,17 @@ public func ChopDown()
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_inherited(...);
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}
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func SplitDown()
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{
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for (var i = 0 ; i < GetComponent(Chunk_Wood) ; i++)
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{
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var x = Sin(GetR(), 15 * ( i - GetComponent(Chunk_Wood,nil,nil, GetID())/2 )); // Chunk_Wood is 12 in size, 15 seems about good
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var y = Cos(GetR(), 15 * ( i - GetComponent(Chunk_Wood,nil,nil, GetID())/2 ));
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CreateObject(Chunk_Wood, x,y)->SetR(GetR());
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}
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RemoveObject();
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}
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func Damage()
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{
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_inherited();
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@ -14,4 +14,4 @@ StretchGrowth=1
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Oversize=1
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Float=1
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Rotate=1
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Components=Wood=3
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Components=Chunk_Wood=2
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