Günther Brammer
824c69e94b
Simplify messageboard code, remove bottom border
2010-04-28 03:24:16 +02:00
Günther Brammer
0f4e88db87
Improve the default Zoom and Zoom changes
...
The default Zoom should now show a piece of the landscape about the size of
one Clonk's vision.
2010-04-27 01:32:45 +02:00
Günther Brammer
349e463abd
Fall back to the default font if the configured one doesn't load
2010-04-27 02:54:37 +02:00
Günther Brammer
4b503d3bea
Remove editor configuration
2010-04-27 03:20:38 +02:00
Günther Brammer
e8be520da5
Make StdBuf compile with g++ 4.5
...
This time without falling into the trap of ommitting the Foo(const Foo&) constructor.
2010-04-27 01:20:30 +02:00
Charles Spurrill
7fd0c9884a
Tut3 - checkpoint improvments and tut arrows
2010-04-27 18:16:15 -07:00
Armin Burgmeier
accd1efa02
Translate several documentation strings into English
2010-04-28 00:10:56 +02:00
Richard Gerum
870b89457f
added jump out of water ( #264 )
2010-04-27 22:41:27 +02:00
Richard Gerum
87b2e85a2b
fixed ladder climbing ( #274 ), added animation for hanging on the grappler rope
2010-04-27 22:39:08 +02:00
Armin Burgmeier
aa5ff1c026
Fix a mistake in array slicing docs
2010-04-27 21:46:52 +02:00
Maikel de Vries
df2c047594
Removed spurious Teams.txt and scenario options in Tutorial.c4f
2010-04-27 19:13:44 +02:00
Martin Plicht
8620eba816
Mac: Fix ClonkAppDelegate so installing scenarios etc by opening them with the Clonk app works again
2010-02-27 01:31:32 +01:00
Martin Plicht
4902679b56
DirectExec and C4ControlScript support executing script expressions that access variables and parameters of the parent context (used for watch expressions while debugging)
2010-04-26 22:16:45 +02:00
Martin Plicht
99cbfecdff
Debugger: Execute scripts using the calling object
2010-04-26 20:16:04 +02:00
Martin Plicht
faffb26b95
C4ControlScript::Execute informs the debugger about evaluated scripts
2010-04-26 20:13:36 +02:00
Martin Plicht
1d9911ced7
Debugger: Fix typo + change format of the VAR command result
2010-03-22 10:54:41 +01:00
Armin Burgmeier
056e200cca
Create initial objects after pointer denumeration ( #257 )
2010-04-26 19:43:57 +02:00
Maikel de Vries
b6c7cb39b1
Dialogue options; restart round and next round for tutorials
2010-04-26 19:32:30 +02:00
Nicolas Hake
45a1acac6c
merge backed-out changeset
2010-04-26 16:32:46 +02:00
Nicolas Hake
00e1298927
Backed out changeset 9384f37fca80
...
Re-breaking g++ 4.5, but at the same time un-breaking g++ 4.3, as well
as MSVC 2010 (Beta 2, at least). Sorry, g++ 4.5 users.
This wouldn't have happened with std::string.
2010-04-26 16:32:10 +02:00
Richard Gerum
0b87b26484
improved rope physics
2010-04-26 08:56:26 +02:00
Charles Spurrill
ed7aee9799
(magical) balloon tool. Has a graphical glitch :( -- Windjar exploitable.
2010-04-25 16:32:05 -07:00
Charles Spurrill
61cb658ed3
tutorial 3 - javelin section
2010-04-25 15:42:36 -07:00
Armin Burgmeier
aaaf553f32
Fix computation of animation position for actions ( #265 )
2010-04-25 23:20:00 +02:00
Günther Brammer
e852c15944
Make StdBuf compile with g++ 4.5
2010-04-25 14:29:01 +02:00
Günther Brammer
3342509880
Fix a potential infinite loop in the landscape.txt interpreter
2010-04-25 14:27:06 +02:00
Maikel de Vries
46163592d6
Tutorial 02; not finished
2010-04-25 13:21:52 +02:00
Richard Gerum
985ff4fd2e
fixed player color overlay ( #270 )
2010-04-25 11:39:32 +02:00
Charles Spurrill
f4faebd21a
non .xml club graphics
2010-04-24 19:15:58 -07:00
Charles Spurrill
e2ab838f06
pickaxe fixes
2010-04-24 19:15:22 -07:00
Charles Spurrill
897c1178d9
first version of tutorial 3
2010-04-24 18:46:59 -07:00
Maikel de Vries
5bbc731c98
Move tutorial objects
2010-04-25 00:23:57 +02:00
Richard Gerum
f198d37b22
fixed aiming ( #263 )
2010-04-24 21:35:48 +02:00
Nicolas Hake
46ece7030e
Use <cmath> M_PI instead of own "pi" constant
...
This solves a conflict with a definition with the same name within Apple SDK
headers (thanks, Mortimer)
2010-04-24 17:40:41 +02:00
Nicolas Hake
9d672997bf
Work around jpeglib weirdness
2010-04-24 14:35:37 +02:00
Charles Spurrill
85558fde02
New club graphics.
...
If someone could export it into .mesh instead of .xml, that would be appreciated.
2010-04-23 17:15:17 -07:00
Armin Burgmeier
c6ca0bb2d8
Make sure to use same boolean size in Clonk and libjpeg
2010-04-23 20:50:15 +02:00
Armin Burgmeier
bb2c4a8ab4
Define WINVER and others early to avoid redefinitions
2010-04-23 19:53:30 +02:00
Richard Gerum
2a72017cbf
new rope physics for the grappler (still very experimentally)
2010-04-23 19:56:35 +02:00
Benjamin Herr
0036e356aa
Fixed a bunch of trivial fuzzy docs translations
...
... also added some <code> tags but then became discouraged and did not
add them everywhere, oh well.
2010-04-23 12:20:09 +02:00
Benjamin Herr
9b5218dcd7
localise it
2010-04-23 11:57:44 +02:00
Benjamin Herr
1520296ba6
Add array slicing to docs
2010-04-23 11:35:18 +02:00
Benjamin Herr
7f16a2a925
Fix deleting crew members from player menu ( #255 )
2010-04-22 16:48:44 +02:00
Benjamin Herr
56ce8fd83f
C4PlayerControl: ctor-initializer in init order
2010-04-22 15:11:05 +02:00
Benjamin Herr
309971a142
C4Group.cpp: avoid dynamic format string
2010-04-22 15:05:25 +02:00
Benjamin Herr
224ab1b11b
C4FileMonitor(win): use StdBuf::DeletePointer()
...
... on memory GrabPointer()ed from a StdCopyStrBuf. Fixes the previous
commit.
2010-04-22 14:27:15 +02:00
Benjamin Herr
838f0793ff
C4FileMonitor(win): use free() instead of delete
...
... on memory malloc()ed by a StdCopyStrBuf.
2010-04-22 14:27:15 +02:00
TomyLobo
92e506f458
Changed C4GamePadControl::Execute() to C4GamePadControl::Execute(bool send_axis_strength_changes) to match declaration.
2010-04-22 11:39:13 +02:00
Sven Eberhardt
f48e02c97d
Docs: Unified and renamed all Points/Value/Score functions/field names into Score
2010-04-21 21:20:43 +02:00
Sven Eberhardt
6158aec581
Removed internal score counting by player wealth/owned objects
...
Unified and renamed all Points/Value/Score functions/field names into Score
Some MSVC warning fixes
2010-04-21 21:12:49 +02:00