Tobias Zwick
86aeb30f7a
license update
2012-01-08 02:37:50 +01:00
Maikel de Vries
6ab411ac78
Only slightly agitated http://wiki.openclonk.org/w/C4Script_Style_Guidelines
2012-01-06 21:37:25 +01:00
Julius Michaelis
260fa81f0b
Fix hosttest (Forgot to allow IPv4/6-adresses in hosttest_url)
2012-01-06 18:28:13 +01:00
Tobias Zwick
baa9cfd06b
clonk's contents are not displayed stacked but for each object one menu item
2012-01-06 00:48:37 +01:00
Tobias Zwick
3d8babcf67
adjusted menu graphics
2012-01-05 23:49:14 +01:00
Maikel de Vries
b622ea4834
Implemented drag and drop for production menu
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Only partially, and also rightclick to show resource need (graphics needed)
2012-01-05 23:36:41 +01:00
Julius Michaelis
9f855c6067
Add a way to test hosts for their hosting capabilities to the masterserver.
2012-01-05 23:30:11 +01:00
Julius Michaelis
2b33a55cfb
Fix indentation on masterserver web/server/index.php
2012-01-05 23:22:50 +01:00
Tobias Zwick
146679c7ef
order of action buttons reflects interaction order better now
2012-01-05 22:23:30 +01:00
Tobias Zwick
0a8731affc
fix interacting doesn't hold as handled control
2012-01-05 22:10:41 +01:00
Nicolas Hake
faf62abf9c
Aul: Make sure CreateConstruction id parameter is valid ( #702 )
2012-01-03 21:57:55 +01:00
Maikel de Vries
b2f723c4e1
Removed obsolete ShowNeededMaterial
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We want to get rid off the old menus(including MessageWindow), also fixed a stupid ctrl+v mistake
2012-01-02 13:48:51 +01:00
Maikel de Vries
7bcb72ab7b
Hammer construction menu replaced by drag&drop menu
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This to get rid completely of the old menus, there is still work to do on the drag&drop menu though
2012-01-02 03:14:57 +01:00
Maikel de Vries
17bf15adb1
Fixed opening and closing of menus
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Also reduced the amount of local variables in ClonkControl.ocd, which makes sense at this location, cause additional menus my implemented similar to the production menu.
2012-01-02 00:00:13 +01:00
Maikel de Vries
17c8e9d355
Corrected display in mining goal
2012-01-01 16:20:22 +01:00
Maikel de Vries
16c50a07a0
Mining now has a larger tolerance for single pixels when mining large amounts
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Also removed some dead code and tuned Iron Peak a little
2011-12-31 16:25:23 +01:00
Maikel de Vries
ba8b011b8c
Production queue gets rid off redundancies automatically
2011-12-31 15:00:05 +01:00
Armin Burgmeier
609e42a296
Add definition picture graphics for dynamite box and igniter
2011-12-31 13:01:39 +01:00
Maikel de Vries
951eb66763
Content menu is now updated on external changes to contents
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This implementation might be resource intensive, so an alternative is preferred, though not of immediate necessity.
2011-12-31 12:30:08 +01:00
Maikel de Vries
a9a317d5c1
Production menus are now updated if the production queue gets an "outside" change
2011-12-30 20:32:13 +01:00
Maikel de Vries
1d994a32b9
Fixed disabling CON_GUICursor after closing backpack
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This caused problems with grabbing and pushing vehicles.
2011-12-30 18:53:25 +01:00
Maikel de Vries
df4f81b41c
Vehicles are placed outside producers normally
2011-12-30 17:16:09 +01:00
Maikel de Vries
e1da36219f
New implementation for the production menu, similar to contents menu
2011-12-29 16:59:07 +01:00
David Dormagen
90427fced6
Gold Idol is not C4D_Vehicle anymore
2011-12-30 03:22:38 +01:00
David Dormagen
c478502977
Gold Idol changes to C4D_Vehicle on Initialize instead of Construction
2011-12-29 22:13:06 +01:00
David Dormagen
65d47779cd
GoldSeller checks for controller instead of owner
2011-12-29 21:53:44 +01:00
Armin Burgmeier
98f4b6f1c6
Print a warning instead of a failed assertion if C4Network2IO broadcast fails
2011-12-29 21:51:52 +01:00
Armin Burgmeier
e11ac0c937
By default, put produced items into the producer after production
2011-12-29 20:35:14 +01:00
Armin Burgmeier
d0e8e8c2f5
Add components for dynamite
2011-12-29 20:26:55 +01:00
David Dormagen
843731f617
can build Gold Idol in Gold Rush
2011-12-29 20:23:41 +01:00
David Dormagen
35acbb0764
Gold Idol added (temporary graphics)
2011-12-29 20:21:52 +01:00
David Dormagen
5adc9d9537
GoldBars can be sold too
2011-12-29 20:21:19 +01:00
David Dormagen
2c2cc44b15
GoldSeller library added (used by flag to autosell gold/valuables)
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Cash sound added
2011-12-29 16:06:12 +01:00
David Dormagen
980f953da4
helper function IsAllied (counterpart to IsHostile, with NO_OWNER check)
2011-12-28 18:56:32 +01:00
David Dormagen
9be1e3beda
first flag changes in order to support power flow
2011-12-28 18:50:32 +01:00
Armin Burgmeier
c17e272b38
Allow PID_ConnRe packets from not-yet-accepted connections
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This fixes joining games in local networks where the PID_ConnRe
packet can arrive earlier than the main thread manages to flag
the connection as accepted.
2011-12-29 19:39:25 +01:00
Maikel de Vries
241315762d
LandscapeRender: fixed off by one for shader warning
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By PeterW
2011-12-29 18:24:55 +01:00
Armin Burgmeier
b63adda52f
Synchronize the order of Definition() calls
2011-12-29 17:04:57 +01:00
Armin Burgmeier
1eff3d7661
Add another DebugRec for the Definition() call
2011-12-29 17:02:26 +01:00
Felix Wagner
3f85fac869
Old changes to the lift tower, I played around trying to make it work (still not satisfying)
2011-12-29 16:53:36 +00:00
Armin Burgmeier
7e532c2bd6
Split math functions into StdMeshMath.{h,cpp}
2011-12-29 15:41:52 +01:00
Armin Burgmeier
1f8cd31fa2
Fix a crash when enabling a non-mesh definition picture for drag+drop
2011-12-29 17:32:40 +01:00
Sven Eberhardt
c2ccf20509
Some new debugrecs
2011-12-29 00:12:21 +01:00
Maikel de Vries
b505cf88c7
Lorry can be accessed by content menus now
2011-12-28 19:55:25 +01:00
Maikel de Vries
0d1260331b
Explosives can be produced in the workshop until an alternative is available
2011-12-28 19:48:33 +01:00
Armin Burgmeier
cc62b169c8
Add "MouseDrag" property for finer control of script-implemented drag+drop
2011-12-28 19:33:19 +01:00
Maikel de Vries
93481ed972
Remove Library_ItemContainer in favour of content menu (open with E)
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It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Günther Brammer
c49ef4abf9
Add a few missing "new"s to "throw NeedObjectContext" statements
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The catch in C4AulExec only catches pointers, so without the new the
exception isn't caught.
2011-10-14 02:51:20 +02:00
Günther Brammer
4830eb4162
reloc: Exepath should not override the planet folder
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The planet folder is used to develop the game data and should come first.
The pure exepath is only used on windows, where it is the system data path
and should come last.
2011-12-28 18:39:20 +01:00
Günther Brammer
e7ceab5e87
autotools: ax_pthread serial 16
2011-12-27 15:57:07 +01:00