Mining now has a larger tolerance for single pixels when mining large amounts

Also removed some dead code and tuned Iron Peak a little
Maikel de Vries 2011-12-31 16:25:23 +01:00
parent ba8b011b8c
commit 16c50a07a0
3 changed files with 16 additions and 22 deletions

View File

@ -41,8 +41,8 @@ overlay MountainMaterials {
RandomMat & overlay { mat=Ice; tex=ice3; };
RandomMat & overlay { mat=Rock; tex=rock; };
RandomMat & overlay { mat=Tunnel; tex=tunnel; };
RandomMat & overlay { mat=Sulphur; tex=sulphur; };
RandomMat & overlay { mat=Ore; tex=ore; };
RandomMat & overlay { mat=Sulphur; tex=sulphur; };
RandomMat & overlay { mat=Coal; tex=coal; };
// A little more diagonal tunnels.
overlay {

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@ -2,7 +2,9 @@
Resource Extraction
Author: Maikel
Player must extract the resources of the specified type.
Player must extract the resources of the specified type, the
tolerance of this goal is 5% currently.
TODO: Expand to liquids and digable materials.
--*/
@ -10,10 +12,12 @@
#include Library_Goal
local resource_list; // List of materials to be mined.
local tolerance_list; // List of initial counts of materials.
protected func Initialize()
{
resource_list = [];
tolerance_list = [];
return inherited(...);
}
@ -23,6 +27,9 @@ public func SetResource(string resource)
{
var pos = GetLength(resource_list);
resource_list[pos] = resource;
var mat_cnt = GetMaterialCount(Material(resource));
var blast_ratio = GetMaterialVal("Blast2ObjectRatio", "Material", Material(resource));
tolerance_list[pos] = Max(1, mat_cnt / blast_ratio / 20);
return;
}
@ -34,10 +41,11 @@ public func IsFulfilled()
for (var i = 0; i < GetLength(resource_list); i++)
{
var mat = resource_list[i];
var tol = tolerance_list[i];
var mat_cnt = GetMaterialCount(Material(mat));
var blast_ratio = GetMaterialVal("Blast2ObjectRatio", "Material", Material(mat));
// Still solid material to be mined.
if (mat_cnt == -1 || mat_cnt > 3 * blast_ratio / 2)
if (mat_cnt == -1 || mat_cnt > (2*tol+1) * blast_ratio / 2)
return false;
var res_id = GetMaterialVal("Blast2Object", "Material", Material(mat));
// Still objects of material to be collected.
@ -71,11 +79,12 @@ public func Activate(int plr)
for (var i = 0; i < GetLength(resource_list); i++)
{
var mat = resource_list[i];
var tol = tolerance_list[i];
var mat_cnt = GetMaterialCount(Material(mat));
var res_id = GetMaterialVal("Blast2Object", "Material", Material(mat));
var res_cnt = ObjectCount(Find_ID(res_id));
var blast_ratio = GetMaterialVal("Blast2ObjectRatio", "Material", Material(mat));
var add_msg = Format("$MsgGoalResource$", res_id, (mat_cnt - blast_ratio / 2) / blast_ratio, res_cnt);
var add_msg = Format("$MsgGoalResource$", res_id, (mat_cnt - (2*tol+1) * blast_ratio / 2) / blast_ratio, res_cnt);
message = Format("%s%s", message, add_msg);
}
}
@ -92,11 +101,12 @@ public func GetShortDescription(int plr)
for (var i = 0; i < GetLength(resource_list); i++)
{
var mat = resource_list[i];
var tol = tolerance_list[i];
var mat_cnt = GetMaterialCount(Material(mat));
var res_id = GetMaterialVal("Blast2Object", "Material", Material(mat));
var res_cnt = ObjectCount(Find_ID(res_id));
var blast_ratio = GetMaterialVal("Blast2ObjectRatio", "Material", Material(mat));
msg = Format("%s{{%i}}: %d ", msg, res_id, (mat_cnt - blast_ratio / 2) / blast_ratio + res_cnt);
msg = Format("%s{{%i}}: %d ", msg, res_id, (mat_cnt - (2*tol+1) * blast_ratio / 2) / blast_ratio + res_cnt);
}
return msg;
}

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@ -51,26 +51,10 @@ public func GetInteractionMetaInfo(object clonk)
public func Interact(object clonk)
{
// Open production menu for the caller.
clonk->CreateProductionMenu(this);
//OpenProductionMenu(clonk);
clonk->CreateProductionMenu(this);
return true;
}
private func OpenProductionMenu(object clonk)
{
// Create menu for the clonk.
clonk->CreateMenu(GetID(), this, C4MN_Extra_Components, "Production menu");
// Cycle through all definitions to find the ones this producer can produce.
var index = 0, product;
while (product = GetDefinition(index))
{
if (IsProduct(product))
clonk->AddMenuItem(Format("Produce %s", product->GetName()), "OnProductSelection", product);
index++;
}
return;
}
protected func OnProductSelection(id product, int par, bool alt)
{
if (!product)