Julius Michaelis
597f928ec6
Update docs on arrays
...
Add some German translation strings
2012-01-25 23:25:32 +01:00
Felix Wagner
9c82958fa1
Little tweaks for the player options dialogue
2012-01-25 04:53:59 +00:00
Peter Wortmann
790b9d6af6
Ensure that even with workarounds #version is always first directive in shader
...
This fixes workarounds for some drivers. Most notably mine. Now if only
it wouldn't fail silently...
2012-01-24 00:17:37 +00:00
Peter Wortmann
70de47bc1c
Cap material store once objects can't be collect any more
...
This means that if the Clonk digs Earth but has a full inventory at the time
(so we can't generate Earth chunks), digging another material later can never
yield more than one Earth chunk.
2012-01-21 17:33:00 +00:00
David Dormagen
a09a2c55ad
removed unneeded mesh-file from the berry bush
2012-01-22 02:13:30 +01:00
David Dormagen
d6b90bdaa7
Sprout Berry Bush added
2012-01-22 00:20:16 +01:00
Nicolas Hake
6979657962
cmake: Add required libixml to UPnP libraries
...
Earlier versions of ld(1) would attempt to implicitly satisfy link requirements
by checking the dependencies of linked-in libraries. Current versions don't do
this anymore, so we need to explicitly spell out all dependent libraries on the
linker command line.
2012-01-21 14:05:44 +01:00
Armin Burgmeier
23d54ea2c9
Implement UPnP for Linux using libupnp
2012-01-21 02:04:14 +01:00
Felix Wagner
a059f0f64a
DisregardsKnowledge -> IgnoreKnowledge, NeedsRawMaterial -> NeedRawMaterial
2012-01-19 22:31:05 +00:00
Felix Wagner
48dd87ef6b
License change for FanLoop and Munch2
2012-01-19 19:19:56 +00:00
Felix Wagner
1116e4a752
Replaced cash sound, now CC BY 3.0
2012-01-19 17:55:53 +00:00
Felix Wagner
93e70838ee
Replaced sounds, license now CC BY 3.0
2012-01-19 17:30:01 +00:00
Felix Wagner
72bf39f915
ProducerLib: Production costs include need for fuel, power and liquids
2012-01-19 16:18:24 +00:00
Felix Wagner
4cc20755fe
Production/ConstructionMenu: Show components when hovering instead of rightclick
2012-01-19 15:04:22 +00:00
Felix Wagner
d8f852b56a
Fixed throwing on backpack closing
2012-01-19 14:03:36 +00:00
Felix Wagner
54b97e8b0a
Weird code tweak. How could this not provoke an error?
2012-01-17 22:40:26 +00:00
Felix Wagner
0aefa9cdb0
bugfix
2012-01-17 22:39:10 +00:00
Felix Wagner
058c476bfc
Changed knowledge regarding tools
2012-01-16 23:33:08 +00:00
Felix Wagner
0937b60ad6
Set foundry, sawmill and windmill to disregard knowledge (every product available)
2012-01-16 23:32:46 +00:00
Felix Wagner
f76a41da66
Producer will by default only display those products in the owner's knowledge
...
(everything if NO_OWNER)
2012-01-16 23:32:19 +00:00
Felix Wagner
7aadaf4d33
Removed WoodenCabin from GoldRush (what the heck?)
2012-01-16 00:22:24 +00:00
Nicolas Hake
3738069ecd
MinGW: Define UPnPNAT CLSID/IID values
2012-01-15 23:22:01 +01:00
Nicolas Hake
33b8fa83d3
Correct file path capitalization
2012-01-15 22:45:04 +01:00
Nicolas Hake
cca86151fd
Move #include to .h to avoid defining a function with an incomplete type parameter
2012-01-15 22:36:27 +01:00
Nicolas Hake
067456d213
Remove superfluous includes
2012-01-15 22:35:22 +01:00
Nicolas Hake
683800c33c
win32: Add UPnP port mapping support
2012-01-15 21:27:16 +01:00
Armin Burgmeier
687c1f4920
Print the location of the mesh in the error message when failing to load a mesh
2012-01-13 23:44:05 +01:00
Maikel de Vries
a675400f8a
Loam can be produced at the foundry with water
...
still need to display water needs
2012-01-12 19:23:35 +01:00
Armin Burgmeier
c46f406943
Smoother movements on objects on moving solidmasks
...
The behavior is still not perfect yet since the attachment of the object
to the SolidMask may re-position the object by 1 pixel. I am not sure
this can be solved correctly since there are three coordinates involved
who can be (and, generally, are) different on a sub-pixel level. These
are the object's position itself the position of the solidmask object
and the position of the solidmask (which is constrained to pixel boundaries).
However, the attachment code only knows the object and the solidmask, not
the solidmask object, so it possibly cannot properly account for this.
2012-01-12 00:49:12 +01:00
Tobias Zwick
955a321885
another license update
2012-01-11 19:46:29 +01:00
Tobias Zwick
6540aa9efb
replaced airplane propeller sound
2012-01-11 19:43:53 +01:00
Tobias Zwick
da36f29023
license updates
2012-01-10 19:13:24 +01:00
Felix Wagner
34a99fb15d
Added elevator to GoldRush
2012-01-11 02:06:12 +00:00
Felix Wagner
1cc5f78171
No more messages from burning objects
2012-01-11 02:03:09 +00:00
Felix Wagner
cc37156db7
+ Library_ElevatorControl, for all vehicle to be snatched by the elevator case
2012-01-11 02:02:59 +00:00
Armin Burgmeier
6afadc6397
Allow mesh graphics images in messages
2012-01-10 22:40:46 +01:00
Maikel de Vries
feafa4da2f
Fixed team account
2012-01-10 21:01:53 +01:00
Maikel de Vries
e6546bf776
Objects: Added team account rule
...
This still needs some improvements
2012-01-10 18:33:24 +01:00
Maikel de Vries
bf5a441244
Objects: Added money goal for GoldRush
2012-01-10 18:32:45 +01:00
Felix Wagner
2078e47558
Elevator in cable lorries, testing purpose
2012-01-10 16:50:16 +00:00
Felix Wagner
b5ba1c4a6c
PowerCheck checks whether the EnergyNeed effect is already present
2012-01-10 16:50:01 +00:00
Felix Wagner
87a89e44b8
+Elevator, vehicle fetching not yet implemented
2012-01-10 16:49:29 +00:00
Nicolas Hake
bf89f9531d
C4FO: Make sure object has an action before testing its properties ( #704 )
2012-01-10 16:17:37 +01:00
Tobias Zwick
07aaae81f2
implemented documentation changes requested in forum
2012-01-10 16:14:15 +01:00
Armin Burgmeier
340bbb5f79
Set a picture rect for the metal bar
2012-01-09 22:19:05 +01:00
Armin Burgmeier
5195cbe6d4
Fix build against recent zlib
2012-01-09 21:28:07 +01:00
Maikel de Vries
d6f936850e
Removed all senseless font sizes
...
These font sizes don't work well ingame and are too ugly to show to the player, all remaining font sizes work well enough with resolutions ranging from 800x600 to 1920x1080.
2012-01-08 20:03:09 +01:00
Maikel de Vries
356d6ae5b3
Fixed collection of componenents of products for producers
2012-01-08 19:43:28 +01:00
Maikel de Vries
487bcffbef
Goldmine: just enough stuff to start a settlement with
2012-01-08 17:02:35 +01:00
Maikel de Vries
42cfc76a90
Show construction costs for construction menu
2012-01-08 15:22:26 +01:00