Sven Eberhardt
01503cdfdd
DarkCastle: Minor objects+text fixes
2016-01-16 00:32:46 -05:00
Sven Eberhardt
3735b135ac
DarkCastle: Pre-damage last stone doors.
2016-01-10 14:20:46 -05:00
Sven Eberhardt
11e73373a6
Use alt skins in storyline missions.
2016-01-09 11:09:11 -04:00
Clonkonaut
5a351e7bb5
Added restart rule to all story missions ( #1224 ).
2015-12-10 23:38:20 +01:00
Maikel de Vries
e2c5158275
rename S2AI to AI
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This in preparation for a more general AI (in the far future).
2015-10-14 20:44:38 +02:00
Clonkonaut
03ce403002
Added gravestones to Dark Castle ( #1235 ), minor fixes (enemy clonks' skin adjusted to gender of name).
2015-10-13 14:38:41 +02:00
Sven Eberhardt
c5415aa330
DarkCastle: Fix cannoneer grabbing cannon in intro. ( #1248 )
2015-01-22 20:44:01 +01:00
Sven Eberhardt
9ac3bd6c1b
Some new weapons for DarkCastle enemies.
2015-01-18 19:21:48 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
36b29fd32e
adapt scenarios to rank->branch change
2015-01-07 00:04:44 +01:00
Tobias Zwick
d662d5001e
DarkCastle: correct German translation of game goal
2014-10-04 23:23:52 +02:00
Sven Eberhardt
5c72ed090d
DarkCastle map rework.
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Make it harder to get into the castle.
2014-10-04 22:57:50 +02:00
Sven Eberhardt
d3ac2789cb
DarkCastle intro sequence added.
2014-10-04 22:40:17 +02:00
Sven Eberhardt
14168fb5a5
Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt.
2014-09-22 19:52:34 +02:00
Sven Eberhardt
93ea6cb6c2
DarkCastle: Fixed object duplication and solidmasks in some decoration objects
2014-05-11 10:02:04 +02:00
Maikel de Vries
fa6795370f
Decoration.ocd added and includes ruins from DarkCastle
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Please start using this folder for decorative objects other developers might want to use as well.
2014-04-06 15:50:06 +02:00
Sven Eberhardt
085ec9de27
Fix DarkCatle null pointers and intro ( #1034 )
2014-02-16 13:55:46 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00