Commit Graph

19 Commits (6d9dfc0fb8816db6117e116c16105dedf13284ed)

Author SHA1 Message Date
Sven Eberhardt 01503cdfdd DarkCastle: Minor objects+text fixes 2016-01-16 00:32:46 -05:00
Sven Eberhardt 3735b135ac DarkCastle: Pre-damage last stone doors. 2016-01-10 14:20:46 -05:00
Sven Eberhardt 11e73373a6 Use alt skins in storyline missions. 2016-01-09 11:09:11 -04:00
Clonkonaut 5a351e7bb5 Added restart rule to all story missions (#1224). 2015-12-10 23:38:20 +01:00
Maikel de Vries e2c5158275 rename S2AI to AI
This in preparation for a more general AI (in the far future).
2015-10-14 20:44:38 +02:00
Clonkonaut 03ce403002 Added gravestones to Dark Castle (#1235), minor fixes (enemy clonks' skin adjusted to gender of name). 2015-10-13 14:38:41 +02:00
Sven Eberhardt c5415aa330 DarkCastle: Fix cannoneer grabbing cannon in intro. (#1248) 2015-01-22 20:44:01 +01:00
Sven Eberhardt 9ac3bd6c1b Some new weapons for DarkCastle enemies. 2015-01-18 19:21:48 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 36b29fd32e adapt scenarios to rank->branch change 2015-01-07 00:04:44 +01:00
Tobias Zwick d662d5001e DarkCastle: correct German translation of game goal 2014-10-04 23:23:52 +02:00
Sven Eberhardt 5c72ed090d DarkCastle map rework.
Make it harder to get into the castle.
2014-10-04 22:57:50 +02:00
Sven Eberhardt d3ac2789cb DarkCastle intro sequence added. 2014-10-04 22:40:17 +02:00
Sven Eberhardt 14168fb5a5 Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt. 2014-09-22 19:52:34 +02:00
Sven Eberhardt 93ea6cb6c2 DarkCastle: Fixed object duplication and solidmasks in some decoration objects 2014-05-11 10:02:04 +02:00
Maikel de Vries fa6795370f Decoration.ocd added and includes ruins from DarkCastle
Please start using this folder for decorative objects other developers might want to use as well.
2014-04-06 15:50:06 +02:00
Sven Eberhardt 085ec9de27 Fix DarkCatle null pointers and intro (#1034) 2014-02-16 13:55:46 +01:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00