Günther Brammer
e537296829
editor: Change FileSelect abstraction to use StdStrBuf
...
Of course, windows still uses a buffer on the stack, but at least the other
versions don't.
2011-04-08 23:52:40 +02:00
Nicolas Hake
ab2be9b53f
win32/msvc: Fix build
2011-04-05 18:03:27 +02:00
Günther Brammer
3f7e879ffe
win32: Use Unicode APIs for the user interface
2011-04-03 15:47:02 +02:00
Günther Brammer
b5dea20dae
Remove some dead code
2011-03-27 18:15:10 +02:00
Günther Brammer
05146718c0
Remove RECT structure from platformindependant code
2011-03-13 20:45:30 +01:00
Günther Brammer
6c2a89eaf8
Replace timeGetTime with a platformneutral GetTime wrapper
2011-03-13 17:25:35 +01:00
Armin Burgmeier
884809e8f2
Merge filename extension changes
2011-03-13 17:15:40 +01:00
Armin Burgmeier
2a2408f9a8
Change .c4p extension to .ocp
2011-03-13 16:39:48 +01:00
Armin Burgmeier
eaf62f71f9
Change .c4f extension to .ocf
2011-03-13 16:38:33 +01:00
Armin Burgmeier
e282bf9a9c
Change .c4s extension to .ocs
2011-03-13 16:11:55 +01:00
Günther Brammer
8569eaab8c
win32: Do not include windows.h from PlatformAbstraction.h
...
A few windows headers are still included, but not the big offenders
rpcndr.h, wingdi.h and winuser.h. Unfortunately, the latter two need to be
included from StdWindow.h, so still wind up in a lot files, which means
some of the #defines in them need to be undone. To avoid doing that in
multiple places, a few more files include StdWindow.h now.
2011-03-11 03:48:25 +01:00
Martin Plicht
9ff63b25d7
editor: cocoa: Enable/Disable some more user interface controls when game running/closed
2011-01-29 09:05:04 +01:00
Günther Brammer
cde66b249f
C4Include.h: Do not include C4Gui.h
...
The two dialogs in headers included in C4Game.h are only used by classes in
those headers, and do not need to be defined in the headers.
2011-01-24 01:15:58 +01:00
Günther Brammer
829874e011
editor/gtk: Migrate to non-deprecated APIs
2011-01-23 23:04:40 +01:00
Günther Brammer
8d3692e093
editor/gtk: Ask before overwriting a scenario
...
Previously, this was commented out because GTK 2.4 did not have the
convenience API, but Clonk requires a newer GTK now.
2011-01-19 02:16:48 +01:00
Günther Brammer
d3ddc171ee
editor/win32: Remove Components menu in favour of external editors
2011-01-19 02:14:59 +01:00
Günther Brammer
91e85c04f8
editor/gtk: Wrap text instead requiring horizontal scrollbars
2011-01-14 00:50:36 +01:00
Günther Brammer
4e01716f28
editor: Automatically open landscape tools dialog
...
The landscape tools is mostly useless without the dialog, whereas the other
modes are useful without the dialog.
But mostly this is a side effect of removing PropertyDlg.Active along with
the C4PropertyDlg class.
2011-01-13 18:21:59 +01:00
Günther Brammer
49241e4512
editor/win32: Get id to reload on demand instead of every selection change
2011-01-13 01:16:30 +01:00
Günther Brammer
a2015e0db1
editor: Move function autocompletion list generation to C4AulScriptEngine
...
This actually removes some code duplication and makes the ScriptEngine
API smaller.
2011-01-13 01:09:06 +01:00
Günther Brammer
3ef004506c
editor: Store the selected objects only in EditCursor
2011-01-12 23:40:22 +01:00
Günther Brammer
94335b6a49
editor: Move object debug information into C4Object(List)
2011-01-12 23:43:05 +01:00
Günther Brammer
05ccd857e3
editor/gtk: ObjectListDlg opens object properties on double click
2011-01-12 22:09:28 +01:00
Günther Brammer
b64653d003
editor/gtk: Pipette updates material combobox
...
This was lost in the editor source split.
2011-01-13 17:56:46 +01:00
Günther Brammer
8a0cc8d072
editor/gtk: Move ObjectListDlg to the front when activated while open
...
Previously, the menu entry did nothing when the dialog was open
2011-01-12 22:09:16 +01:00
Günther Brammer
c908c47ca5
editor: Immediately update information about selected objects
...
This avoids resetting the selection of the object list dialog. Previously,
after selecting object in the list, C4EditCursor::Execute would set the
object list selection to what the user just had selected.
2011-01-12 21:31:10 +01:00
Günther Brammer
476439a1d4
editor/gtk: Hide unimplemented menu entries and object list pictures
...
The components menu entries never got implemented for the gtk editor mode
and probably never will, given their limited utility. The object list
pictures are simply broken.
2011-01-10 00:03:56 +01:00
Günther Brammer
20afa7b470
console mode: Move keyboard input to CStdInProc, make it compile again
2011-01-10 00:01:17 +01:00
Martin Plicht
c56f385ecc
Mac: Cocoa: Make C4EditCursor.(Delete|Duplicate|GrabContents) accessible via main menu
2010-12-13 23:29:14 +01:00
Günther Brammer
6d3feabe69
Reduce #includes so that C4Include.h doesn't include C4Value.h
...
This should avoid many complete rebuilds.
2011-01-08 17:04:20 +01:00
Günther Brammer
00db064ad5
SDL: updates for the editor and CStdWindow::Init changes
2011-01-08 02:18:36 +01:00
Günther Brammer
a03f849a4f
application: Simplify the way startup and game initialization works a bit
...
The editor now uses the same methods to start a game startup uses. Startup
no longer uses a nested main loop. Without a game running in the editor,
the application is in startup mode.
2011-01-07 00:51:35 +01:00
Günther Brammer
4d218d46da
editor: Simplify net menu API
2011-01-04 20:31:55 +01:00
Günther Brammer
5d6a1f7bf2
editor/gtk: Populate function completion list
2011-01-04 17:17:21 +01:00
Günther Brammer
5d0f6fb30b
editor/gtk: Disable landscape controls when necessary
2011-01-04 17:16:51 +01:00
Günther Brammer
f990fe7651
editor/gtk: Warning fixes
2011-01-04 16:27:38 +01:00
Maikel de Vries
3943e0da03
Editor: Fixed window creation
...
Thanks to ck
2010-12-30 17:01:02 +01:00
Martin Plicht
a22d5ee35c
Mac: Add Cocoa port
2010-12-27 04:49:02 +01:00
Günther Brammer
884572bbb3
Script: Reflect C++ effect variables as properties
...
With references gone, the engine can sanely run code upon modification of
properties, or throw exceptions on read-only ones. This obsoletes one use
case of GetEffect, simplifying the function a lot.
2010-12-24 15:10:39 +01:00
Günther Brammer
be342d4a51
copyright notices update 2010
...
This time with more manual checking and using git blame -M -C, so that
a few cases of copied code get a copyright notice corresponding to
their initial introduction.
2010-12-23 01:01:24 +01:00
Günther Brammer
220182639f
GTK editor mode: A little bit more margins and borders
2010-12-15 22:39:21 +01:00
Günther Brammer
8e52daf128
win32: make d3d code compile again
2010-12-14 02:06:48 +01:00
Günther Brammer
8c2d2d3cc1
editor: consolidate the four status text fields in one function
...
Only a very minor improvement in terms of lines-of-code, but still.
2010-12-14 02:06:23 +01:00
Günther Brammer
511e835955
GTK editor mode: Use a toolbar instead of normal buttons for main controls
2010-12-14 00:52:42 +01:00
Nicolas Hake
96f65c21a9
win32/editor: Consider editor active once window has been created
2010-12-13 17:37:07 +01:00
Günther Brammer
0b746f756a
Autotools: Add new editor files and rename a new header to .h
...
If it's #included, it's a header, even if it looks like a normal
compilation unit.
2010-12-13 03:11:06 +01:00
Armin Burgmeier
51aee6b4af
GTK editor mode: Fix widget callbacks (most interactions lead to a crash before)
2010-12-12 17:10:13 +01:00
Armin Burgmeier
27b39489aa
GTK editor mode: Fix GTK+ warnings when closing console window
2010-12-12 16:32:56 +01:00
Armin Burgmeier
fabc022481
Fix crash when starting a scenario in console mode on Linux
2010-12-12 14:53:57 +01:00
Sven Eberhardt
1d404730e4
console mode: fix tool ctrls
2010-12-12 13:58:10 +01:00