forked from Mirrors/openclonk
editor/gtk: Disable landscape controls when necessary
parent
f990fe7651
commit
5d0f6fb30b
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@ -433,8 +433,9 @@ bool C4ConsoleGUI::DoUpdateHaltCtrls(bool fHalt)
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return true;
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}
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void C4ConsoleGUI::ToolsDlgEnableControls(C4ToolsDlg *dlg)
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void C4ToolsDlg::EnableControls()
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{
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NeedPreviewUpdate();
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}
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void C4ConsoleGUI::ClearInput()
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@ -1498,8 +1498,21 @@ void C4ConsoleGUI::SetInputFunctions(std::vector<char*>& functions)
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{
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}
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void C4ConsoleGUI::ToolsDlgEnableControls(C4ToolsDlg* dlg)
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void C4ToolsDlg::EnableControls()
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{
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int32_t iLandscapeMode=::Landscape.Mode;
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gtk_widget_set_sensitive(state->brush, iLandscapeMode>=C4LSC_Static);
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gtk_widget_set_sensitive(state->line, iLandscapeMode>=C4LSC_Static);
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gtk_widget_set_sensitive(state->rect, iLandscapeMode>=C4LSC_Static);
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gtk_widget_set_sensitive(state->fill, iLandscapeMode>=C4LSC_Exact);
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gtk_widget_set_sensitive(state->picker, iLandscapeMode>=C4LSC_Static);
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gtk_widget_set_sensitive(state->ift, iLandscapeMode>=C4LSC_Static);
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gtk_widget_set_sensitive(state->no_ift, iLandscapeMode>=C4LSC_Static);
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gtk_widget_set_sensitive(state->materials, (iLandscapeMode>=C4LSC_Static));
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gtk_widget_set_sensitive(state->textures, iLandscapeMode >= C4LSC_Static && !SEqual(Material,C4TLS_MatSky));
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gtk_widget_set_sensitive(state->scale, iLandscapeMode>=C4LSC_Static);
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gtk_widget_set_sensitive(state->preview, iLandscapeMode>=C4LSC_Static);
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NeedPreviewUpdate();
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}
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// GTK+ Callbacks
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@ -139,7 +139,6 @@ public:
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void ToolsDlgInitMaterialCtrls(class C4ToolsDlg *dlg);
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void ToolsDlgSetTexture(class C4ToolsDlg *dlg, const char *texture);
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void ToolsDlgSetMaterial(class C4ToolsDlg *dlg, const char *material);
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void ToolsDlgEnableControls(C4ToolsDlg *dlg);
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void ToolsDlgSelectTexture(C4ToolsDlg *dlg, const char *texture);
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void ToolsDlgSelectMaterial(C4ToolsDlg *dlg, const char *material);
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@ -1173,21 +1173,22 @@ void C4ToolsDlg::UpdateLandscapeModeCtrls()
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SetWindowText(state->hDialog,LoadResStr(iMode==C4LSC_Dynamic ? "IDS_DLG_DYNAMIC" : iMode==C4LSC_Static ? "IDS_DLG_STATIC" : "IDS_DLG_EXACT"));
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}
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void C4ConsoleGUI::ToolsDlgEnableControls(C4ToolsDlg *dlg)
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void C4ToolsDlg::EnableControls()
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{
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HWND hDialog = dlg->state->hDialog;
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HWND hDialog = state->hDialog;
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int32_t iLandscapeMode=::Landscape.Mode;
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// Set bitmap buttons
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SendDlgItemMessage(hDialog,IDC_BUTTONBRUSH,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Static) ? dlg->state->hbmBrush : dlg->state->hbmBrush2));
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SendDlgItemMessage(hDialog,IDC_BUTTONLINE,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Static) ? dlg->state->hbmLine : dlg->state->hbmLine2));
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SendDlgItemMessage(hDialog,IDC_BUTTONRECT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Static) ? dlg->state->hbmRect : dlg->state->hbmRect2));
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SendDlgItemMessage(hDialog,IDC_BUTTONFILL,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Exact) ? dlg->state->hbmFill : dlg->state->hbmFill2));
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SendDlgItemMessage(hDialog,IDC_BUTTONPICKER,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Static) ? dlg->state->hbmPicker : dlg->state->hbmPicker2));
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SendDlgItemMessage(hDialog,IDC_BUTTONIFT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)dlg->state->hbmIFT);
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SendDlgItemMessage(hDialog,IDC_BUTTONNOIFT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)dlg->state->hbmNoIFT);
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SendDlgItemMessage(hDialog,IDC_BUTTONMODEDYNAMIC,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)dlg->state->hbmDynamic);
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SendDlgItemMessage(hDialog,IDC_BUTTONMODESTATIC,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)dlg->state->hbmStatic);
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SendDlgItemMessage(hDialog,IDC_BUTTONMODEEXACT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)dlg->state->hbmExact);
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SendDlgItemMessage(hDialog,IDC_BUTTONBRUSH,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Static) ? state->hbmBrush : state->hbmBrush2));
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SendDlgItemMessage(hDialog,IDC_BUTTONLINE,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Static) ? state->hbmLine : state->hbmLine2));
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SendDlgItemMessage(hDialog,IDC_BUTTONRECT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Static) ? state->hbmRect : state->hbmRect2));
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SendDlgItemMessage(hDialog,IDC_BUTTONFILL,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Exact) ? state->hbmFill : state->hbmFill2));
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SendDlgItemMessage(hDialog,IDC_BUTTONPICKER,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((iLandscapeMode>=C4LSC_Static) ? state->hbmPicker : state->hbmPicker2));
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SendDlgItemMessage(hDialog,IDC_BUTTONIFT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)state->hbmIFT);
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SendDlgItemMessage(hDialog,IDC_BUTTONNOIFT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)state->hbmNoIFT);
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SendDlgItemMessage(hDialog,IDC_BUTTONMODEDYNAMIC,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)state->hbmDynamic);
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SendDlgItemMessage(hDialog,IDC_BUTTONMODESTATIC,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)state->hbmStatic);
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SendDlgItemMessage(hDialog,IDC_BUTTONMODEEXACT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)state->hbmExact);
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// Enable drawing controls
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EnableWindow(GetDlgItem(hDialog,IDC_BUTTONBRUSH),(iLandscapeMode>=C4LSC_Static));
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EnableWindow(GetDlgItem(hDialog,IDC_BUTTONLINE),(iLandscapeMode>=C4LSC_Static));
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@ -1197,11 +1198,13 @@ void C4ConsoleGUI::ToolsDlgEnableControls(C4ToolsDlg *dlg)
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EnableWindow(GetDlgItem(hDialog,IDC_BUTTONIFT),(iLandscapeMode>=C4LSC_Static));
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EnableWindow(GetDlgItem(hDialog,IDC_BUTTONNOIFT),(iLandscapeMode>=C4LSC_Static));
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EnableWindow(GetDlgItem(hDialog,IDC_COMBOMATERIAL),(iLandscapeMode>=C4LSC_Static));
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EnableWindow(GetDlgItem(hDialog,IDC_COMBOTEXTURE),(iLandscapeMode>=C4LSC_Static) && !SEqual(dlg->Material,C4TLS_MatSky));
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EnableWindow(GetDlgItem(hDialog,IDC_COMBOTEXTURE),(iLandscapeMode>=C4LSC_Static) && !SEqual(Material,C4TLS_MatSky));
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EnableWindow(GetDlgItem(hDialog,IDC_STATICMATERIAL),(iLandscapeMode>=C4LSC_Static));
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EnableWindow(GetDlgItem(hDialog,IDC_STATICTEXTURE),(iLandscapeMode>=C4LSC_Static) && !SEqual(dlg->Material,C4TLS_MatSky));
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EnableWindow(GetDlgItem(hDialog,IDC_STATICTEXTURE),(iLandscapeMode>=C4LSC_Static) && !SEqual(Material,C4TLS_MatSky));
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EnableWindow(GetDlgItem(hDialog,IDC_SLIDERGRADE),(iLandscapeMode>=C4LSC_Static));
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EnableWindow(GetDlgItem(hDialog,IDC_PREVIEW),(iLandscapeMode>=C4LSC_Static));
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NeedPreviewUpdate();
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}
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#include "C4ConsoleGUICommon.h"
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@ -152,12 +152,6 @@ bool C4ToolsDlg::SetLandscapeMode(int32_t iMode, bool fThroughControl)
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return true;
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}
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void C4ToolsDlg::EnableControls()
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{
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Console.ToolsDlgEnableControls(this);
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NeedPreviewUpdate();
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}
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void C4ToolsDlg::AssertValidTexture()
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{
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// Static map mode only
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