Commit Graph

1108 Commits (50e16e8cfca3dfd27c8213bed79215c39a331f79)

Author SHA1 Message Date
Charles Spurrill f864651a08 Clonks breathe for ~17 seconds as default 2010-10-27 10:53:42 -07:00
MimmoO 305f097503 Boomshire Grass and map adjustments 2010-10-27 17:34:28 +02:00
Charles Spurrill 90008a3a8b realistic fire-particles for fireball 2010-10-27 01:53:24 -07:00
Clonkine ae6326b746 Shiver Peak translation 2010-10-26 19:32:45 -07:00
Charles Spurrill a7cd5634c1 barrel doesn't collect items 2010-10-26 14:34:09 -07:00
Charles Spurrill 03113f96c5 windjar - don't effect objects with NoWindjarForce() in script
This is currently used only for the grappler.
2010-10-26 13:27:24 -07:00
Charles Spurrill 763dfb74b1 remove accidentally commited WinterMountains.xcf 2010-10-26 11:35:27 -07:00
Charles Spurrill 4c697647ae Shiver Peak polished, moved to BttR 2010-10-26 11:34:35 -07:00
MimmoO 52b44d3abd Removed logs from Hideout.c4d 2010-10-26 19:20:20 +02:00
Maikel de Vries 697f80d958 Hideout.c4s: Smaller map and some other tweaks 2010-10-26 18:42:51 +02:00
MimmoO 7c8dc8ddbf BristelRidge: Anti stuck by freeing all checkpoints from Material. 2010-10-26 17:17:40 +02:00
MimmoO a8208f6a04 BristelRidge to BTTR.c4f (Canyon Parcour) 2010-10-26 16:51:41 +02:00
MimmoO e709b8d64b Boomshire, Overcast: no more rain Fireball: slightly decreased the particle size 2010-10-26 14:38:40 +02:00
Charles Spurrill 59338eb29d nicer fireball particle effect 2010-10-25 21:59:44 -07:00
MimmoO 4af710528c Updated fireball visuals 2010-10-25 20:53:05 +02:00
MimmoO de7b4b5a61 Boomshire Blinker works now, Grass is visible again on StoneDoors 2010-10-25 20:31:58 +02:00
MimmoO acf7c0d955 Boomshire adjustments, Overcast Enviroment, Fireball sound 2010-10-25 20:24:57 +02:00
MimmoO 53cfedeee9 Removed Map - Kopie (accidently copied) 2010-10-25 19:36:13 +02:00
MimmoO ee54e45cac Boomshire: all checkpoints are now Respawnsers 2010-10-25 19:32:46 +02:00
Maikel de Vries 98c0a1d81f Cleanup bubble script and create bubbles on splash again 2010-10-25 19:14:30 +02:00
MimmoO aa7069b47c Boomshire improved + moved to BTTR.c4f 2010-10-25 16:49:37 +02:00
Charles Spurrill f31ef37e47 Shiver Peak - Changed background image to fit scenario height 2010-10-24 22:13:38 -07:00
Charles Spurrill 7fe7e074ad Mountain Race Scenario improved (crashes on load due to #471) 2010-10-24 16:17:47 -07:00
Tobias Zwick bdc1624877 german description and stringtable translation for tutorial 4 by clonkine 2010-10-24 17:32:37 +02:00
Maikel de Vries 085cc8f7cc Capture the Flag: Scoreboard and German translations
Check German grammar
2010-10-24 12:23:42 +02:00
Charles Spurrill 2e5f2cea35 forgot to push 3 changesets :/ 2010-10-24 01:54:03 -07:00
Charles Spurrill 0aa1aff51b Loader uses same background image as everything else 2010-10-24 01:50:42 -07:00
Tobias Zwick 28cbe83181 an uncreative title image for the bttr folder 2010-10-23 23:49:15 +02:00
Tobias Zwick 0e6e66116c alliteration doesnt work in german :p -> Eisige Höhle 2010-10-23 23:40:40 +02:00
Tobias Zwick b4c7b266dd german description for the cool cave parkour 2010-10-23 23:34:55 +02:00
Tobias Zwick e1fc43bddd sword changes: removed nullpointer, sword can hit not only livings + makes more callbacks on hit
sword target is not a living anymore; sword enemy does only run in front of the clonk to strike
2010-10-23 22:20:40 +02:00
Tobias Zwick 18898837ef improved the ruins map a bit 2010-10-23 20:21:22 +02:00
Tobias Zwick 70f88cc640 fixed typo :-/ 2010-10-23 14:51:16 +02:00
Charles Spurrill 4f37b3eb3d Splash sounds added 2010-10-22 18:46:53 -07:00
Charles Spurrill f9e78ad26a A new cloud background and removed CR clouds 2010-10-22 18:22:36 -07:00
Charles Spurrill 2b9d089ff0 blast* and fuse sounds (fuseloop needs to be implemented into the dynamite box) 2010-10-22 16:53:29 -07:00
Charles Spurrill c6c239e4b8 better colours for coniferous tree 2010-10-22 14:49:24 -07:00
Tobias Zwick 5332b8c660 credits screen 2010-10-22 20:03:39 +02:00
MimmoO a6d8fd35c8 FireballScroll fix 2010-10-22 16:59:22 +02:00
MimmoO 47cbe654a9 Boomshire: all checkpoints are now ordered 2010-10-22 16:34:55 +02:00
MimmoO 80892cabba Overcast: scrolls and jar changed 2010-10-22 16:34:37 +02:00
MimmoO 02a899826e Jar of Winds sound stops in water 2010-10-22 15:18:25 +02:00
Maikel de Vries 24a57e2a1a Added some GUI arrows to tutorial 1 2010-10-22 14:09:00 +02:00
Maikel de Vries c8eab2c318 Consistent front end buttons
The discrepancy confuses me, we may want to have niced buttons in the future.
2010-10-21 18:58:34 +02:00
Maikel de Vries 850477ab66 Tutorial guide: account for @´s in front of messages 2010-10-21 21:52:19 +02:00
Charles Spurrill a030d896dc fixed a minor typo in tut4 description 2010-10-21 11:07:09 -07:00
Maikel de Vries b8bb646628 Clean up scenario.txt in release folder 2010-10-21 17:58:55 +02:00
Maikel de Vries 625860d33e Move Boomrace.c4s and Cavern.c4s to release folder 2010-10-21 17:42:11 +02:00
Maikel de Vries 204af85a42 Prepare Boomrace.c4s and Cavern.c4s for move to release folder 2010-10-21 17:32:02 +02:00
Maikel de Vries 99eb371612 Tutorial 4: Brick edges 2010-10-21 16:40:35 +02:00
Maikel de Vries d3b865138a Capture the Flag MessageWindow & Short Description 2010-10-21 15:03:48 +02:00
Maikel de Vries 6631171256 Fixed 454: random item after not selecting anything in relaunch container 2010-10-21 13:02:08 +02:00
Charles Spurrill fdc1651d45 New Title Pictures for Tutorials and such 2010-10-20 17:55:59 -07:00
Charles Spurrill 5e52e0e3fc Balloon removed from Melee Mountain spawn-list 2010-10-20 16:15:00 -07:00
Charles Spurrill 78634f3152 #456 - Windjar usage with balloon exploit fixed 2010-10-20 16:05:15 -07:00
Charles Spurrill 4e5c3d7766 PowderKeg doesn't weight a metric tonne 2010-10-20 15:59:27 -07:00
Charles Spurrill cca620f143 Ruins.c4s proper min/max player count 2010-10-20 13:34:23 -07:00
Charles Spurrill c94534a4ed move airrace to Tests.c4f 2010-10-20 13:29:04 -07:00
Charles Spurrill de859bd161 maxplayers adjusted properly for BttR melees 2010-10-20 13:24:46 -07:00
Charles Spurrill 23bf619e96 Mountain Race - no holes to bottom of map inside the mountain 2010-10-20 13:23:02 -07:00
Tobias Zwick d8d04824a0 fixed clonk texture: bit lighter, much lighter shirt, belt position 2010-10-20 21:15:26 +02:00
Charles Spurrill d12e1f640f Replaced the Castle Door with a Stone Door 2010-10-20 11:47:32 -07:00
Tobias Zwick 00bfe09b77 always show the number for HP bar in the HUD 2010-10-09 19:41:32 +02:00
Charles Spurrill a8cc8f45d8 Remade icons which used the old clonk 2010-10-19 17:49:48 -07:00
Julius Michaelis 7a506b1aba King Of The Hill Goal: The kings killer becomes king, if you kill yourself you loose points 2010-10-18 22:32:28 +02:00
Richard Gerum c92cd52162 added new clonk to the game 2010-10-19 17:22:39 +02:00
Maikel de Vries d0e72ddd74 Fixed LadderClimb.c4d trying to access a non-existant proplist 2010-10-18 21:53:44 +02:00
Maikel de Vries dc7a263cbd Hideout.c4s: Fade out unused objects and brick edges 2010-10-18 21:20:26 +02:00
MimmoO 6154dfe1d3 Removed Debuglogs from Overcast WindScroll 2010-10-18 18:07:42 +02:00
MimmoO 7b4887f622 Added Overcast.c4s 2010-10-18 17:29:33 +02:00
Maikel de Vries e418476954 Scenario for the capture the flag goal 2010-10-17 16:07:34 +02:00
Maikel de Vries b38279e44e Capture the flag goal 2010-10-17 16:00:30 +02:00
Maikel de Vries 1ed5816cd4 Fixed ShakeViewport runtime error 2010-10-17 15:53:19 +02:00
Maikel de Vries 1e3827d26e Fix SetMeshTransformation() error 2010-10-15 18:40:00 +02:00
David Dormagen 1f070bf058 changed the rectangle for the sword's hitcheck a bit 2010-10-14 17:58:09 +02:00
MimmoO b230f2d1c1 RockBottom Icon 2010-10-14 15:31:19 +02:00
Maikel de Vries 877985e823 Title images for tutorials
This is ideally done by artists...
2010-10-13 20:04:24 +02:00
Richard Gerum 5a774c543d added new turn system for clonk. Now uses MeshTransformation instead of rotations in animations and turn animations 2010-10-11 22:52:24 +02:00
Günther Brammer 418257ef26 Remove C4D_TradeLiving in favour of C4Def::NoGet
Previously, C4D_Livings without C4D_TradeLiving had an implicit NoGet. They
now have to use that flag like every other object.
2010-10-11 19:59:54 +02:00
Maikel de Vries 860ef8b190 Removed MaxUserSelect and C4D_Select*
Since we don´t have the CR editor anymore, these categories are useless.
2010-10-08 14:00:41 +02:00
Günther Brammer 951c9a3faf Rename "Console" to "Editor", matching --editor
OpenClonk too has an editor. The commandline option was already renamed.
2010-10-07 04:12:01 +02:00
Günther Brammer 16609432cb Remove Regjoinonly flag, unregistered users can now join all games
The commandline option already went away anyway.
2010-10-04 18:07:46 +02:00
MimmoO f7c9bf3866 RockBottom removed FoW 2010-10-10 17:37:52 +02:00
MimmoO 75044b7dcb Rock Bottom melee added 2010-10-09 22:06:53 +02:00
Tobias Zwick 1e86debd07 type of used object is now saved too, fixed part of #426 again 2010-10-09 19:08:58 +02:00
Tobias Zwick 032e1866d6 fixed #445 2010-10-09 15:30:56 +02:00
David Dormagen d45143fbcf syntax error fix 2010-10-09 16:16:26 +02:00
Richard Gerum a0894c7aec sword now forced in the hand during strike. 2010-10-09 15:08:31 +02:00
David Dormagen af5b6a41cc shield commit with debuglogs. tell me the log output when you feel that the shield should have blocked that arrow but it didn't 2010-10-08 21:11:09 +02:00
MimmoO a3315c0d9c ruins script typo fix 2010-10-08 21:08:12 +02:00
David Dormagen 0c6c8624d1 shield now works as intended... 2010-10-08 20:44:14 +02:00
MimmoO ffcfd96bf0 Ruins: fixed overfilled chests, set "flooded" as starting phase 2010-10-08 20:21:34 +02:00
MimmoO 4af76185c0 Ruins: Altered Landscape, added periodic rain 2010-10-08 18:24:56 +02:00
MimmoO 30d8c01d90 EdgeMakingFunction fixed unnecessary variables 2010-10-08 18:03:21 +02:00
Maikel de Vries 9032222710 Fixed #430 and scoreboard sorting in LastManStanding 2010-10-08 15:10:42 +02:00
Richard Gerum 477a96f404 fixed shield and boompack animation glitch (#392) 2010-10-08 14:44:33 +02:00
Richard Gerum 3233776766 fixed grappler error (#347) 2010-10-08 14:29:33 +02:00
Richard Gerum 30f6c06d59 shield usage now stopped if the clonk isn't still walking or jumping (#369) 2010-10-08 13:53:35 +02:00
Richard Gerum f1d09f266b fixed now (I hope) really "When the clonk dies, the death animation is not played. The clonk instead remains in an idle pose." 2010-10-08 13:44:32 +02:00
Charles Spurrill 4491246239 #444 - Bubbles appear when clonk's head isn't submerged, but his body is.
Still need to make bubbles appear from his head, not chest, though.
2010-10-07 11:13:36 -07:00
Tobias Zwick e90cb02dee fixed "When the clonk dies, the death animation is not played. The clonk instead remains in an idle pose." 2010-10-07 18:27:17 +02:00
Tobias Zwick 0f7f2331e8 solved #438 (Tutorial 4 - Remote controlled door) 2010-10-07 18:02:52 +02:00
Maikel de Vries 8dd5eb0a7f Tutorial 2: Fixed some issues mentioned in the forum, German translations need to be adapted 2010-10-06 19:53:20 +02:00
Peewee ae3464640f Tutorial 4: Fixed aiming through solids. 2010-10-05 16:44:10 -04:00
Peewee 27df6b0bc2 Tutorial 4: Toyed with aiming
(fixed wobbling all over the place while playing aim animation)
2010-10-05 16:05:31 -04:00
MimmoO 9553dd4268 Added fExact parameter to MakeEdgeFunction() 2010-10-06 17:08:42 +02:00
MimmoO 08b05d743d Boomshire alteres again 2010-10-06 16:54:45 +02:00
MimmoO de7631b367 Added a function which compiles a function for getting all edges placed at once 2010-10-06 16:48:53 +02:00
David Dormagen 79cc0596a1 melee weapon changes 2010-10-05 18:08:23 +02:00
Nicolas Hake a0130e0389 Add getopt third party library
Some build systems, particularly MSVC, don't ship with an implementation
of getopt or getopt_long in their standard library. This patch adds a BSD
licensed implementation, to be used in case there is no system provided
one.
2010-10-05 00:14:07 +02:00
Charles Spurrill d6d0d4e2e5 #416 no black border on chest's lock 2010-10-03 13:58:12 -07:00
Tobias Zwick 7806546fed supplemented German translation for Maikels additions to the Tutorial 2 stringtables 2010-10-03 20:45:39 +02:00
Tobias Zwick 6fdd45f3bb applied StartupGUI elements for the ingame GUI elements 2010-10-03 20:39:53 +02:00
Tobias Zwick e0cb527c5d removed Score.png from resources 2010-10-03 14:31:26 +02:00
Tobias Zwick 72dd4685bf polished some gui graphics and added quick and dirty Startup*BG.jpgs 2010-10-02 01:04:52 +02:00
MimmoO a4b2575764 Edge adjustments (edges next to each other wont cause them to miscalculate direction) 2010-10-03 16:09:49 +02:00
Maikel de Vries e33d54ba45 Removed ForceFairCrew from tutorials 2010-10-03 15:02:08 +02:00
Maikel de Vries 6cfee5cc06 Tutorial 2: Explain zooming and cycling through crew with R 2010-10-03 14:12:00 +02:00
Maikel de Vries d92364e86c Fixed fading out for ammo in tutorial 4 2010-10-03 12:44:17 +02:00
Maikel de Vries 85769ef0ae Tutorial Arrow: Allow for showing in GUI coordinates, show goal and guide in tutorial 1 2010-10-02 23:18:58 +02:00
Peewee 854483bf27 Changed SimFlight behavior
SimFlight now returns the array [x, y, xdir, ydir, steps_taken] instead
of trying to modify parameters.To preserve old functionality, steps_taken
will be negative if it doesn't hit anything before time runs out.
2010-10-01 20:30:59 -04:00
MimmoO 0ec10db0bf Boomshire Volcano is now now solo-solveable 2010-10-02 17:31:01 +02:00
Maikel de Vries b0938f1801 Removed double Fireglobe, and removed references from the other 2010-10-02 16:02:42 +02:00
MimmoO c1e2366243 Windjar loading mechanism exploit removed 2010-10-02 15:59:02 +02:00
Maikel de Vries 6e6437e9b9 Tutorial.c4f: Clean up scripts and scenario.txt 2010-10-02 15:42:24 +02:00
Charles Spurrill aea5afac53 strawmen don't look into the screen anymore, scale transformation removed from script and applied to model. 2010-09-30 22:15:33 -07:00
Maikel de Vries 6b08a841f9 Object Restorer: Viewport moves with restorer after clonk died 2010-09-30 19:53:15 +02:00
Richard Gerum ada94ac3ff Shield now enforces to be drawn in the hand when blocking (so overrides two handed items in the other hand) (#426) 2010-09-30 17:31:23 +02:00
Charles Spurrill 7da1e32def no zero-gravity strawmen anymore 2010-09-29 23:58:10 -07:00
Peewee f51a1f4d68 Tutorial 4: Improved aiming for bow and spear AIs 2010-09-29 20:44:45 -04:00
Maikel de Vries 69debd5e60 Replaced all global functions with the right alternatives in Environment_Time 2010-09-29 18:25:44 +02:00
Charles Spurrill c0969fc037 Move 'CastleDoor' object to Structures.c4d, removed duplicates in individual scenarios 2010-09-27 17:52:47 -07:00
Charles Spurrill 94c7568b48 boomshire fixes and cleanup 2010-09-27 17:50:51 -07:00
Richard Gerum af4a3e21f5 Fixed hand system (#423, #425) 2010-09-27 17:41:08 +02:00
Maikel de Vries f327022edd Tutorial 4: Strawmen displayed correctly, Gatedoor movement changed 2010-09-26 16:27:41 +02:00
MimmoO 31ef03d555 Line endings... 2010-09-26 21:44:52 +02:00
MimmoO 9aee0cee42 *Boomshire Desc. 2010-09-26 21:43:34 +02:00
MimmoO 9fda697cb8 *Line Endings Boomshire 2010-09-26 21:35:27 +02:00
MimmoO 94e28dad75 *Boomshire polished 2010-09-26 21:33:01 +02:00
Charles Spurrill 4f0d715b82 removed debug scripts from cannon 2010-09-26 11:46:14 -07:00
Tobias Zwick aa5db73404 updated some German translations 2010-09-26 14:57:38 +02:00
Charles Spurrill f78cf2cd51 sword target (straw man) 3d graphics 2010-09-25 20:12:42 -07:00
Maikel de Vries e40fbcad03 Some minor changes to tut 4 enemies 2010-09-25 15:34:35 +02:00
David Dormagen 83f16d8a68 block duration of shield longer (against melee weapons) 2010-09-25 11:55:32 +02:00
David Dormagen 83c14d1747 club does not hit objects that are stuck anymore 2010-09-25 11:39:43 +02:00
Maikel de Vries 2a5be38c99 Ruins.c4s: Some balancing, no high chests, ropeladders to get up, fade not for in-earth objects. 2010-09-25 11:20:54 +02:00
David Dormagen cf756bcf72 JarOfWinds out of ruins, little shield change 2010-09-25 02:33:04 +02:00
David Dormagen cff7d52a6e shield distance testcommit 2010-09-25 02:03:19 +02:00
David Dormagen b55fd1ccd0 shield protection radius lowered 2010-09-25 01:59:03 +02:00
David Dormagen dc1bc78639 JarOfWinds removed from ruins 2010-09-25 01:58:48 +02:00