Charles Spurrill
f864651a08
Clonks breathe for ~17 seconds as default
2010-10-27 10:53:42 -07:00
MimmoO
305f097503
Boomshire Grass and map adjustments
2010-10-27 17:34:28 +02:00
Charles Spurrill
90008a3a8b
realistic fire-particles for fireball
2010-10-27 01:53:24 -07:00
Clonkine
ae6326b746
Shiver Peak translation
2010-10-26 19:32:45 -07:00
Charles Spurrill
a7cd5634c1
barrel doesn't collect items
2010-10-26 14:34:09 -07:00
Charles Spurrill
03113f96c5
windjar - don't effect objects with NoWindjarForce() in script
...
This is currently used only for the grappler.
2010-10-26 13:27:24 -07:00
Charles Spurrill
763dfb74b1
remove accidentally commited WinterMountains.xcf
2010-10-26 11:35:27 -07:00
Charles Spurrill
4c697647ae
Shiver Peak polished, moved to BttR
2010-10-26 11:34:35 -07:00
MimmoO
52b44d3abd
Removed logs from Hideout.c4d
2010-10-26 19:20:20 +02:00
Maikel de Vries
697f80d958
Hideout.c4s: Smaller map and some other tweaks
2010-10-26 18:42:51 +02:00
MimmoO
7c8dc8ddbf
BristelRidge: Anti stuck by freeing all checkpoints from Material.
2010-10-26 17:17:40 +02:00
MimmoO
a8208f6a04
BristelRidge to BTTR.c4f (Canyon Parcour)
2010-10-26 16:51:41 +02:00
MimmoO
e709b8d64b
Boomshire, Overcast: no more rain Fireball: slightly decreased the particle size
2010-10-26 14:38:40 +02:00
Charles Spurrill
59338eb29d
nicer fireball particle effect
2010-10-25 21:59:44 -07:00
MimmoO
4af710528c
Updated fireball visuals
2010-10-25 20:53:05 +02:00
MimmoO
de7b4b5a61
Boomshire Blinker works now, Grass is visible again on StoneDoors
2010-10-25 20:31:58 +02:00
MimmoO
acf7c0d955
Boomshire adjustments, Overcast Enviroment, Fireball sound
2010-10-25 20:24:57 +02:00
MimmoO
53cfedeee9
Removed Map - Kopie (accidently copied)
2010-10-25 19:36:13 +02:00
MimmoO
ee54e45cac
Boomshire: all checkpoints are now Respawnsers
2010-10-25 19:32:46 +02:00
Maikel de Vries
98c0a1d81f
Cleanup bubble script and create bubbles on splash again
2010-10-25 19:14:30 +02:00
MimmoO
aa7069b47c
Boomshire improved + moved to BTTR.c4f
2010-10-25 16:49:37 +02:00
Charles Spurrill
f31ef37e47
Shiver Peak - Changed background image to fit scenario height
2010-10-24 22:13:38 -07:00
Charles Spurrill
7fe7e074ad
Mountain Race Scenario improved (crashes on load due to #471 )
2010-10-24 16:17:47 -07:00
Tobias Zwick
bdc1624877
german description and stringtable translation for tutorial 4 by clonkine
2010-10-24 17:32:37 +02:00
Maikel de Vries
085cc8f7cc
Capture the Flag: Scoreboard and German translations
...
Check German grammar
2010-10-24 12:23:42 +02:00
Charles Spurrill
2e5f2cea35
forgot to push 3 changesets :/
2010-10-24 01:54:03 -07:00
Charles Spurrill
0aa1aff51b
Loader uses same background image as everything else
2010-10-24 01:50:42 -07:00
Tobias Zwick
28cbe83181
an uncreative title image for the bttr folder
2010-10-23 23:49:15 +02:00
Tobias Zwick
0e6e66116c
alliteration doesnt work in german :p -> Eisige Höhle
2010-10-23 23:40:40 +02:00
Tobias Zwick
b4c7b266dd
german description for the cool cave parkour
2010-10-23 23:34:55 +02:00
Tobias Zwick
e1fc43bddd
sword changes: removed nullpointer, sword can hit not only livings + makes more callbacks on hit
...
sword target is not a living anymore; sword enemy does only run in front of the clonk to strike
2010-10-23 22:20:40 +02:00
Tobias Zwick
18898837ef
improved the ruins map a bit
2010-10-23 20:21:22 +02:00
Tobias Zwick
70f88cc640
fixed typo :-/
2010-10-23 14:51:16 +02:00
Charles Spurrill
4f37b3eb3d
Splash sounds added
2010-10-22 18:46:53 -07:00
Charles Spurrill
f9e78ad26a
A new cloud background and removed CR clouds
2010-10-22 18:22:36 -07:00
Charles Spurrill
2b9d089ff0
blast* and fuse sounds (fuseloop needs to be implemented into the dynamite box)
2010-10-22 16:53:29 -07:00
Charles Spurrill
c6c239e4b8
better colours for coniferous tree
2010-10-22 14:49:24 -07:00
Tobias Zwick
5332b8c660
credits screen
2010-10-22 20:03:39 +02:00
MimmoO
a6d8fd35c8
FireballScroll fix
2010-10-22 16:59:22 +02:00
MimmoO
47cbe654a9
Boomshire: all checkpoints are now ordered
2010-10-22 16:34:55 +02:00
MimmoO
80892cabba
Overcast: scrolls and jar changed
2010-10-22 16:34:37 +02:00
MimmoO
02a899826e
Jar of Winds sound stops in water
2010-10-22 15:18:25 +02:00
Maikel de Vries
24a57e2a1a
Added some GUI arrows to tutorial 1
2010-10-22 14:09:00 +02:00
Maikel de Vries
c8eab2c318
Consistent front end buttons
...
The discrepancy confuses me, we may want to have niced buttons in the future.
2010-10-21 18:58:34 +02:00
Maikel de Vries
850477ab66
Tutorial guide: account for @´s in front of messages
2010-10-21 21:52:19 +02:00
Charles Spurrill
a030d896dc
fixed a minor typo in tut4 description
2010-10-21 11:07:09 -07:00
Maikel de Vries
b8bb646628
Clean up scenario.txt in release folder
2010-10-21 17:58:55 +02:00
Maikel de Vries
625860d33e
Move Boomrace.c4s and Cavern.c4s to release folder
2010-10-21 17:42:11 +02:00
Maikel de Vries
204af85a42
Prepare Boomrace.c4s and Cavern.c4s for move to release folder
2010-10-21 17:32:02 +02:00
Maikel de Vries
99eb371612
Tutorial 4: Brick edges
2010-10-21 16:40:35 +02:00
Maikel de Vries
d3b865138a
Capture the Flag MessageWindow & Short Description
2010-10-21 15:03:48 +02:00
Maikel de Vries
6631171256
Fixed 454: random item after not selecting anything in relaunch container
2010-10-21 13:02:08 +02:00
Charles Spurrill
fdc1651d45
New Title Pictures for Tutorials and such
2010-10-20 17:55:59 -07:00
Charles Spurrill
5e52e0e3fc
Balloon removed from Melee Mountain spawn-list
2010-10-20 16:15:00 -07:00
Charles Spurrill
78634f3152
#456 - Windjar usage with balloon exploit fixed
2010-10-20 16:05:15 -07:00
Charles Spurrill
4e5c3d7766
PowderKeg doesn't weight a metric tonne
2010-10-20 15:59:27 -07:00
Charles Spurrill
cca620f143
Ruins.c4s proper min/max player count
2010-10-20 13:34:23 -07:00
Charles Spurrill
c94534a4ed
move airrace to Tests.c4f
2010-10-20 13:29:04 -07:00
Charles Spurrill
de859bd161
maxplayers adjusted properly for BttR melees
2010-10-20 13:24:46 -07:00
Charles Spurrill
23bf619e96
Mountain Race - no holes to bottom of map inside the mountain
2010-10-20 13:23:02 -07:00
Tobias Zwick
d8d04824a0
fixed clonk texture: bit lighter, much lighter shirt, belt position
2010-10-20 21:15:26 +02:00
Charles Spurrill
d12e1f640f
Replaced the Castle Door with a Stone Door
2010-10-20 11:47:32 -07:00
Tobias Zwick
00bfe09b77
always show the number for HP bar in the HUD
2010-10-09 19:41:32 +02:00
Charles Spurrill
a8cc8f45d8
Remade icons which used the old clonk
2010-10-19 17:49:48 -07:00
Julius Michaelis
7a506b1aba
King Of The Hill Goal: The kings killer becomes king, if you kill yourself you loose points
2010-10-18 22:32:28 +02:00
Richard Gerum
c92cd52162
added new clonk to the game
2010-10-19 17:22:39 +02:00
Maikel de Vries
d0e72ddd74
Fixed LadderClimb.c4d trying to access a non-existant proplist
2010-10-18 21:53:44 +02:00
Maikel de Vries
dc7a263cbd
Hideout.c4s: Fade out unused objects and brick edges
2010-10-18 21:20:26 +02:00
MimmoO
6154dfe1d3
Removed Debuglogs from Overcast WindScroll
2010-10-18 18:07:42 +02:00
MimmoO
7b4887f622
Added Overcast.c4s
2010-10-18 17:29:33 +02:00
Maikel de Vries
e418476954
Scenario for the capture the flag goal
2010-10-17 16:07:34 +02:00
Maikel de Vries
b38279e44e
Capture the flag goal
2010-10-17 16:00:30 +02:00
Maikel de Vries
1ed5816cd4
Fixed ShakeViewport runtime error
2010-10-17 15:53:19 +02:00
Maikel de Vries
1e3827d26e
Fix SetMeshTransformation() error
2010-10-15 18:40:00 +02:00
David Dormagen
1f070bf058
changed the rectangle for the sword's hitcheck a bit
2010-10-14 17:58:09 +02:00
MimmoO
b230f2d1c1
RockBottom Icon
2010-10-14 15:31:19 +02:00
Maikel de Vries
877985e823
Title images for tutorials
...
This is ideally done by artists...
2010-10-13 20:04:24 +02:00
Richard Gerum
5a774c543d
added new turn system for clonk. Now uses MeshTransformation instead of rotations in animations and turn animations
2010-10-11 22:52:24 +02:00
Günther Brammer
418257ef26
Remove C4D_TradeLiving in favour of C4Def::NoGet
...
Previously, C4D_Livings without C4D_TradeLiving had an implicit NoGet. They
now have to use that flag like every other object.
2010-10-11 19:59:54 +02:00
Maikel de Vries
860ef8b190
Removed MaxUserSelect and C4D_Select*
...
Since we don´t have the CR editor anymore, these categories are useless.
2010-10-08 14:00:41 +02:00
Günther Brammer
951c9a3faf
Rename "Console" to "Editor", matching --editor
...
OpenClonk too has an editor. The commandline option was already renamed.
2010-10-07 04:12:01 +02:00
Günther Brammer
16609432cb
Remove Regjoinonly flag, unregistered users can now join all games
...
The commandline option already went away anyway.
2010-10-04 18:07:46 +02:00
MimmoO
f7c9bf3866
RockBottom removed FoW
2010-10-10 17:37:52 +02:00
MimmoO
75044b7dcb
Rock Bottom melee added
2010-10-09 22:06:53 +02:00
Tobias Zwick
1e86debd07
type of used object is now saved too, fixed part of #426 again
2010-10-09 19:08:58 +02:00
Tobias Zwick
032e1866d6
fixed #445
2010-10-09 15:30:56 +02:00
David Dormagen
d45143fbcf
syntax error fix
2010-10-09 16:16:26 +02:00
Richard Gerum
a0894c7aec
sword now forced in the hand during strike.
2010-10-09 15:08:31 +02:00
David Dormagen
af5b6a41cc
shield commit with debuglogs. tell me the log output when you feel that the shield should have blocked that arrow but it didn't
2010-10-08 21:11:09 +02:00
MimmoO
a3315c0d9c
ruins script typo fix
2010-10-08 21:08:12 +02:00
David Dormagen
0c6c8624d1
shield now works as intended...
2010-10-08 20:44:14 +02:00
MimmoO
ffcfd96bf0
Ruins: fixed overfilled chests, set "flooded" as starting phase
2010-10-08 20:21:34 +02:00
MimmoO
4af76185c0
Ruins: Altered Landscape, added periodic rain
2010-10-08 18:24:56 +02:00
MimmoO
30d8c01d90
EdgeMakingFunction fixed unnecessary variables
2010-10-08 18:03:21 +02:00
Maikel de Vries
9032222710
Fixed #430 and scoreboard sorting in LastManStanding
2010-10-08 15:10:42 +02:00
Richard Gerum
477a96f404
fixed shield and boompack animation glitch ( #392 )
2010-10-08 14:44:33 +02:00
Richard Gerum
3233776766
fixed grappler error ( #347 )
2010-10-08 14:29:33 +02:00
Richard Gerum
30f6c06d59
shield usage now stopped if the clonk isn't still walking or jumping ( #369 )
2010-10-08 13:53:35 +02:00
Richard Gerum
f1d09f266b
fixed now (I hope) really "When the clonk dies, the death animation is not played. The clonk instead remains in an idle pose."
2010-10-08 13:44:32 +02:00
Charles Spurrill
4491246239
#444 - Bubbles appear when clonk's head isn't submerged, but his body is.
...
Still need to make bubbles appear from his head, not chest, though.
2010-10-07 11:13:36 -07:00
Tobias Zwick
e90cb02dee
fixed "When the clonk dies, the death animation is not played. The clonk instead remains in an idle pose."
2010-10-07 18:27:17 +02:00
Tobias Zwick
0f7f2331e8
solved #438 (Tutorial 4 - Remote controlled door)
2010-10-07 18:02:52 +02:00
Maikel de Vries
8dd5eb0a7f
Tutorial 2: Fixed some issues mentioned in the forum, German translations need to be adapted
2010-10-06 19:53:20 +02:00
Peewee
ae3464640f
Tutorial 4: Fixed aiming through solids.
2010-10-05 16:44:10 -04:00
Peewee
27df6b0bc2
Tutorial 4: Toyed with aiming
...
(fixed wobbling all over the place while playing aim animation)
2010-10-05 16:05:31 -04:00
MimmoO
9553dd4268
Added fExact parameter to MakeEdgeFunction()
2010-10-06 17:08:42 +02:00
MimmoO
08b05d743d
Boomshire alteres again
2010-10-06 16:54:45 +02:00
MimmoO
de7631b367
Added a function which compiles a function for getting all edges placed at once
2010-10-06 16:48:53 +02:00
David Dormagen
79cc0596a1
melee weapon changes
2010-10-05 18:08:23 +02:00
Nicolas Hake
a0130e0389
Add getopt third party library
...
Some build systems, particularly MSVC, don't ship with an implementation
of getopt or getopt_long in their standard library. This patch adds a BSD
licensed implementation, to be used in case there is no system provided
one.
2010-10-05 00:14:07 +02:00
Charles Spurrill
d6d0d4e2e5
#416 no black border on chest's lock
2010-10-03 13:58:12 -07:00
Tobias Zwick
7806546fed
supplemented German translation for Maikels additions to the Tutorial 2 stringtables
2010-10-03 20:45:39 +02:00
Tobias Zwick
6fdd45f3bb
applied StartupGUI elements for the ingame GUI elements
2010-10-03 20:39:53 +02:00
Tobias Zwick
e0cb527c5d
removed Score.png from resources
2010-10-03 14:31:26 +02:00
Tobias Zwick
72dd4685bf
polished some gui graphics and added quick and dirty Startup*BG.jpgs
2010-10-02 01:04:52 +02:00
MimmoO
a4b2575764
Edge adjustments (edges next to each other wont cause them to miscalculate direction)
2010-10-03 16:09:49 +02:00
Maikel de Vries
e33d54ba45
Removed ForceFairCrew from tutorials
2010-10-03 15:02:08 +02:00
Maikel de Vries
6cfee5cc06
Tutorial 2: Explain zooming and cycling through crew with R
2010-10-03 14:12:00 +02:00
Maikel de Vries
d92364e86c
Fixed fading out for ammo in tutorial 4
2010-10-03 12:44:17 +02:00
Maikel de Vries
85769ef0ae
Tutorial Arrow: Allow for showing in GUI coordinates, show goal and guide in tutorial 1
2010-10-02 23:18:58 +02:00
Peewee
854483bf27
Changed SimFlight behavior
...
SimFlight now returns the array [x, y, xdir, ydir, steps_taken] instead
of trying to modify parameters.To preserve old functionality, steps_taken
will be negative if it doesn't hit anything before time runs out.
2010-10-01 20:30:59 -04:00
MimmoO
0ec10db0bf
Boomshire Volcano is now now solo-solveable
2010-10-02 17:31:01 +02:00
Maikel de Vries
b0938f1801
Removed double Fireglobe, and removed references from the other
2010-10-02 16:02:42 +02:00
MimmoO
c1e2366243
Windjar loading mechanism exploit removed
2010-10-02 15:59:02 +02:00
Maikel de Vries
6e6437e9b9
Tutorial.c4f: Clean up scripts and scenario.txt
2010-10-02 15:42:24 +02:00
Charles Spurrill
aea5afac53
strawmen don't look into the screen anymore, scale transformation removed from script and applied to model.
2010-09-30 22:15:33 -07:00
Maikel de Vries
6b08a841f9
Object Restorer: Viewport moves with restorer after clonk died
2010-09-30 19:53:15 +02:00
Richard Gerum
ada94ac3ff
Shield now enforces to be drawn in the hand when blocking (so overrides two handed items in the other hand) ( #426 )
2010-09-30 17:31:23 +02:00
Charles Spurrill
7da1e32def
no zero-gravity strawmen anymore
2010-09-29 23:58:10 -07:00
Peewee
f51a1f4d68
Tutorial 4: Improved aiming for bow and spear AIs
2010-09-29 20:44:45 -04:00
Maikel de Vries
69debd5e60
Replaced all global functions with the right alternatives in Environment_Time
2010-09-29 18:25:44 +02:00
Charles Spurrill
c0969fc037
Move 'CastleDoor' object to Structures.c4d, removed duplicates in individual scenarios
2010-09-27 17:52:47 -07:00
Charles Spurrill
94c7568b48
boomshire fixes and cleanup
2010-09-27 17:50:51 -07:00
Richard Gerum
af4a3e21f5
Fixed hand system ( #423 , #425 )
2010-09-27 17:41:08 +02:00
Maikel de Vries
f327022edd
Tutorial 4: Strawmen displayed correctly, Gatedoor movement changed
2010-09-26 16:27:41 +02:00
MimmoO
31ef03d555
Line endings...
2010-09-26 21:44:52 +02:00
MimmoO
9aee0cee42
*Boomshire Desc.
2010-09-26 21:43:34 +02:00
MimmoO
9fda697cb8
*Line Endings Boomshire
2010-09-26 21:35:27 +02:00
MimmoO
94e28dad75
*Boomshire polished
2010-09-26 21:33:01 +02:00
Charles Spurrill
4f0d715b82
removed debug scripts from cannon
2010-09-26 11:46:14 -07:00
Tobias Zwick
aa5db73404
updated some German translations
2010-09-26 14:57:38 +02:00
Charles Spurrill
f78cf2cd51
sword target (straw man) 3d graphics
2010-09-25 20:12:42 -07:00
Maikel de Vries
e40fbcad03
Some minor changes to tut 4 enemies
2010-09-25 15:34:35 +02:00
David Dormagen
83f16d8a68
block duration of shield longer (against melee weapons)
2010-09-25 11:55:32 +02:00
David Dormagen
83c14d1747
club does not hit objects that are stuck anymore
2010-09-25 11:39:43 +02:00
Maikel de Vries
2a5be38c99
Ruins.c4s: Some balancing, no high chests, ropeladders to get up, fade not for in-earth objects.
2010-09-25 11:20:54 +02:00
David Dormagen
cf756bcf72
JarOfWinds out of ruins, little shield change
2010-09-25 02:33:04 +02:00
David Dormagen
cff7d52a6e
shield distance testcommit
2010-09-25 02:03:19 +02:00
David Dormagen
b55fd1ccd0
shield protection radius lowered
2010-09-25 01:59:03 +02:00
David Dormagen
dc1bc78639
JarOfWinds removed from ruins
2010-09-25 01:58:48 +02:00