Commit Graph

1108 Commits (50e16e8cfca3dfd27c8213bed79215c39a331f79)

Author SHA1 Message Date
MimmoO e6f82ba4b2 GrappleRace added to test.c4f 2010-11-07 17:07:01 +01:00
Charles Spurrill 9e5d88cc0b removed butterfly from tut 3 2010-11-06 20:01:35 -07:00
Charles Spurrill 36de702263 spinwheel doesn't use 'Material' for material name 2010-11-06 20:00:52 -07:00
Tobias Zwick e37493cc7e shield is done 2010-11-07 02:14:47 +01:00
Maikel de Vries f46136202a BristleRidge: Loaded jar on respawn, max one jar and grappler 2010-11-04 23:08:34 +01:00
Richard Gerum 3f3451c4c1 fixed clonk starting with roation 0 2010-11-05 11:19:41 +01:00
Richard Gerum 5063524be9 savety check in the AimManager that (#347) won't happen again. 2010-11-05 11:19:21 +01:00
Tobias Zwick 2cdae2dd60 dead clonks don't breath 2010-11-04 15:52:21 +01:00
MimmoO 03a142c3f1 Hideout Adjustments 2010-11-04 14:57:43 +01:00
Charles Spurrill 255115144d #478 - incorrect timing for dynamite sounds 2010-11-03 22:11:17 -07:00
Charles Spurrill af18a9abdc Better swoosh texture for sword 2010-11-03 21:50:27 -07:00
MimmoO f56e0fe260 Hideout: JarOfWinds removed 2010-11-03 18:33:44 +01:00
Richard Gerum d84956addc removed length limit for fuse of dynamite box (#412) 2010-11-03 17:57:58 +01:00
Charles Spurrill 5a28e90feb Remove a bunch of unused CR background graphics 2010-11-03 09:37:38 -07:00
Charles Spurrill d8906b7c17 Clonk's eyelids are smooth instead of sharp 2010-11-02 23:30:09 -07:00
MimmoO c7f531f67f Reworked Hideout 2010-11-02 21:49:04 +01:00
MimmoO 914f3cced6 Moved all magic particles into one folder 2010-11-02 21:47:37 +01:00
Maikel de Vries 93af37772e ShiverPeak: Improve checkpoint placement 2010-11-01 19:20:24 +01:00
Maikel de Vries a9a8e68a72 Display parkour title graphic correctly 2010-11-01 19:19:43 +01:00
MimmoO 6bb2f2a323 Boomshire further adjustments 2010-11-01 17:18:23 +01:00
Charles Spurrill 6810be07ba goal graphics for parkour and CTF 2010-10-31 13:39:47 -07:00
MimmoO 795cb65c1d Boomshire fix 2010-10-31 21:30:47 +01:00
MimmoO c4bc9b3032 Boomshire: Added another segment 2010-10-31 21:03:25 +01:00
Richard Gerum e73e12de3d exported Ringwauls changes to the clonk 2010-10-31 18:54:05 +01:00
Tobias Zwick ead156ef07 tutguide graphics, deleted obsolete clonk textures 2010-10-31 16:29:32 +01:00
Maikel de Vries 5cd0bca9b4 Some polishing for BristleRidge 2010-10-31 14:55:26 +01:00
Maikel de Vries 7f546b000d Adjusted boomshire to team cps 2010-10-30 23:09:31 +02:00
Maikel de Vries cb33e5a489 Parkour: Team checkpoints, the whole team must pass these 2010-10-30 23:09:01 +02:00
Maikel de Vries 7d46da2615 Parkour: add best time for teammembers also 2010-10-30 15:57:37 +02:00
Maikel de Vries b5979e658d Fixed some description typos 2010-10-30 13:00:25 +02:00
Charles Spurrill 1077728a39 precision for SetVelocity 2010-10-29 14:13:19 -07:00
David Dormagen cd05d7acb0 fix 2010-10-29 23:02:13 +02:00
David Dormagen 325a4f7e22 ProjectileHit/sword damage behavior adjusted 2010-10-29 22:38:54 +02:00
MimmoO eb1c54dffd Adjusted BristleRidge finish point + anti stuck now also for granite 2010-10-29 22:22:51 +02:00
Tobias Zwick ed751aedcf javelin and arrows now stick in stone too. Just looks cooler. 2010-10-29 20:11:51 +02:00
Tobias Zwick 805efa9437 remove obsolete ContextMenu and graphics 2010-10-29 19:51:46 +02:00
Tobias Zwick e5c1208dd7 Remove obsolete Desc*.txt, Names.txt and fix German name of the dynamite 2010-10-29 19:51:09 +02:00
Tobias Zwick e6afb57e47 solve #455: Grappler doesn't detach when clonk rides a vehicle 2010-10-29 19:12:52 +02:00
Tobias Zwick 583473ed52 fixed effect leak. Reject more than one Fall-effects 2010-10-29 17:35:42 +02:00
Tobias Zwick 659325b31f #475 Cancel throw animation if object to throw doesnt exist anymore. 2010-10-29 14:12:26 +02:00
MimmoO 72429b7d2a Boomshire system.c4g updated 2010-10-29 19:12:02 +02:00
Maikel de Vries b0d0531bc0 Energy bars above enemies in tutorial 4 2010-10-29 14:35:25 +02:00
Maikel de Vries 08f2159ecd BTTR.c4f: Minor cleanup and made parkour timing work 2010-10-29 13:43:58 +02:00
Maikel de Vries 431db15908 Removed balloon from Hideout, adjusted map for that 2010-10-29 11:36:28 +02:00
Maikel de Vries 281abde3bb C4Script style guidelines are there for a reason
Some might take a look here http://wiki.openclonk.org/w/C4Script_Style_Guidelines
2010-10-28 23:42:38 +02:00
MimmoO 3347f2ca5d Boomshire: no more dynamites (can cause lava to collapse already) 2010-10-28 22:17:26 +02:00
Charles Spurrill 763e567d34 Remove prepened 'OC' from Boomshire descriptions 2010-10-27 16:29:50 -07:00
Maikel de Vries 113dc19391 Cleaned up new parkours in BTTR.c4f 2010-10-27 23:15:55 +02:00
Maikel de Vries c4f4c4ed92 Removed remaining parkours 2010-10-26 22:40:22 +02:00
MimmoO 154863609d Boomshire map adjustments + "easteregg" 2010-10-27 20:05:18 +02:00
Charles Spurrill f864651a08 Clonks breathe for ~17 seconds as default 2010-10-27 10:53:42 -07:00
MimmoO 305f097503 Boomshire Grass and map adjustments 2010-10-27 17:34:28 +02:00
Charles Spurrill 90008a3a8b realistic fire-particles for fireball 2010-10-27 01:53:24 -07:00
Clonkine ae6326b746 Shiver Peak translation 2010-10-26 19:32:45 -07:00
Charles Spurrill a7cd5634c1 barrel doesn't collect items 2010-10-26 14:34:09 -07:00
Charles Spurrill 03113f96c5 windjar - don't effect objects with NoWindjarForce() in script
This is currently used only for the grappler.
2010-10-26 13:27:24 -07:00
Charles Spurrill 763dfb74b1 remove accidentally commited WinterMountains.xcf 2010-10-26 11:35:27 -07:00
Charles Spurrill 4c697647ae Shiver Peak polished, moved to BttR 2010-10-26 11:34:35 -07:00
MimmoO 52b44d3abd Removed logs from Hideout.c4d 2010-10-26 19:20:20 +02:00
Maikel de Vries 697f80d958 Hideout.c4s: Smaller map and some other tweaks 2010-10-26 18:42:51 +02:00
MimmoO 7c8dc8ddbf BristelRidge: Anti stuck by freeing all checkpoints from Material. 2010-10-26 17:17:40 +02:00
MimmoO a8208f6a04 BristelRidge to BTTR.c4f (Canyon Parcour) 2010-10-26 16:51:41 +02:00
MimmoO e709b8d64b Boomshire, Overcast: no more rain Fireball: slightly decreased the particle size 2010-10-26 14:38:40 +02:00
Charles Spurrill 59338eb29d nicer fireball particle effect 2010-10-25 21:59:44 -07:00
MimmoO 4af710528c Updated fireball visuals 2010-10-25 20:53:05 +02:00
MimmoO de7b4b5a61 Boomshire Blinker works now, Grass is visible again on StoneDoors 2010-10-25 20:31:58 +02:00
MimmoO acf7c0d955 Boomshire adjustments, Overcast Enviroment, Fireball sound 2010-10-25 20:24:57 +02:00
MimmoO 53cfedeee9 Removed Map - Kopie (accidently copied) 2010-10-25 19:36:13 +02:00
MimmoO ee54e45cac Boomshire: all checkpoints are now Respawnsers 2010-10-25 19:32:46 +02:00
Maikel de Vries 98c0a1d81f Cleanup bubble script and create bubbles on splash again 2010-10-25 19:14:30 +02:00
MimmoO aa7069b47c Boomshire improved + moved to BTTR.c4f 2010-10-25 16:49:37 +02:00
Charles Spurrill f31ef37e47 Shiver Peak - Changed background image to fit scenario height 2010-10-24 22:13:38 -07:00
Charles Spurrill 7fe7e074ad Mountain Race Scenario improved (crashes on load due to #471) 2010-10-24 16:17:47 -07:00
Tobias Zwick bdc1624877 german description and stringtable translation for tutorial 4 by clonkine 2010-10-24 17:32:37 +02:00
Maikel de Vries 085cc8f7cc Capture the Flag: Scoreboard and German translations
Check German grammar
2010-10-24 12:23:42 +02:00
Charles Spurrill 2e5f2cea35 forgot to push 3 changesets :/ 2010-10-24 01:54:03 -07:00
Charles Spurrill 0aa1aff51b Loader uses same background image as everything else 2010-10-24 01:50:42 -07:00
Tobias Zwick 28cbe83181 an uncreative title image for the bttr folder 2010-10-23 23:49:15 +02:00
Tobias Zwick 0e6e66116c alliteration doesnt work in german :p -> Eisige Höhle 2010-10-23 23:40:40 +02:00
Tobias Zwick b4c7b266dd german description for the cool cave parkour 2010-10-23 23:34:55 +02:00
Tobias Zwick e1fc43bddd sword changes: removed nullpointer, sword can hit not only livings + makes more callbacks on hit
sword target is not a living anymore; sword enemy does only run in front of the clonk to strike
2010-10-23 22:20:40 +02:00
Tobias Zwick 18898837ef improved the ruins map a bit 2010-10-23 20:21:22 +02:00
Tobias Zwick 70f88cc640 fixed typo :-/ 2010-10-23 14:51:16 +02:00
Charles Spurrill 4f37b3eb3d Splash sounds added 2010-10-22 18:46:53 -07:00
Charles Spurrill f9e78ad26a A new cloud background and removed CR clouds 2010-10-22 18:22:36 -07:00
Charles Spurrill 2b9d089ff0 blast* and fuse sounds (fuseloop needs to be implemented into the dynamite box) 2010-10-22 16:53:29 -07:00
Charles Spurrill c6c239e4b8 better colours for coniferous tree 2010-10-22 14:49:24 -07:00
Tobias Zwick 5332b8c660 credits screen 2010-10-22 20:03:39 +02:00
MimmoO a6d8fd35c8 FireballScroll fix 2010-10-22 16:59:22 +02:00
MimmoO 47cbe654a9 Boomshire: all checkpoints are now ordered 2010-10-22 16:34:55 +02:00
MimmoO 80892cabba Overcast: scrolls and jar changed 2010-10-22 16:34:37 +02:00
MimmoO 02a899826e Jar of Winds sound stops in water 2010-10-22 15:18:25 +02:00
Maikel de Vries 24a57e2a1a Added some GUI arrows to tutorial 1 2010-10-22 14:09:00 +02:00
Maikel de Vries c8eab2c318 Consistent front end buttons
The discrepancy confuses me, we may want to have niced buttons in the future.
2010-10-21 18:58:34 +02:00
Maikel de Vries 850477ab66 Tutorial guide: account for @´s in front of messages 2010-10-21 21:52:19 +02:00
Charles Spurrill a030d896dc fixed a minor typo in tut4 description 2010-10-21 11:07:09 -07:00
Maikel de Vries b8bb646628 Clean up scenario.txt in release folder 2010-10-21 17:58:55 +02:00
Maikel de Vries 625860d33e Move Boomrace.c4s and Cavern.c4s to release folder 2010-10-21 17:42:11 +02:00
Maikel de Vries 204af85a42 Prepare Boomrace.c4s and Cavern.c4s for move to release folder 2010-10-21 17:32:02 +02:00
Maikel de Vries 99eb371612 Tutorial 4: Brick edges 2010-10-21 16:40:35 +02:00