fixed clonk starting with roation 0

Richard Gerum 2010-11-05 11:19:41 +01:00
parent 5063524be9
commit 3f3451c4c1
1 changed files with 1 additions and 1 deletions

View File

@ -554,7 +554,7 @@ func FxIntTurnStart(pTarget, iNumber, fTmp)
var iTurnPos = 0;
if(EffectVar(0, pTarget, iNumber) == COMD_Right) iTurnPos = 1;
EffectVar(3, pTarget, iNumber) = 25;
EffectVar(3, pTarget, iNumber) = 24;
// SetProperty("MeshTransformation", Trans_Rotate(EffectVar(3, pTarget, iNumber), 0, 1, 0));
/*
iTurnAction = PlayAnimation("TurnRoot120", 1, Anim_Const(iTurnPos*GetAnimationLength("TurnRoot120")), Anim_Const(1000));