Tobias Zwick
064166d09e
make most sound effects mono
2013-05-26 17:42:37 +02:00
Tobias Zwick
8f752d1d9e
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
Martin Plicht
a915cdb15f
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Tobias Zwick
2425bb2793
fix wind bag rotation and vertices
2013-05-25 14:36:22 +02:00
Tobias Zwick
ba426651ad
fix wind bag rename
2013-05-25 14:36:04 +02:00
Tobias Zwick
52a1d5c18e
rename jar of winds to windbag
2013-05-25 00:08:54 +02:00
Tobias Zwick
f0ea347eb6
new wind jar => wind bag
2013-05-25 00:08:19 +02:00
David Dormagen
cf4f85f9cf
Merge branch 'master' into Controls
2013-05-24 21:31:29 +02:00
Clonkonaut
75cb0f2030
Added grenade launcher
...
!!!!!!!!!!
2013-05-24 21:21:07 +02:00
David Dormagen
ae0a364587
Musket shots now exit at the correct position
...
Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
2013-05-24 20:45:32 +02:00
David Dormagen
086257b5f5
fixed callback name in musket
2013-05-24 20:09:42 +02:00
David Dormagen
76482ef645
Merge branch 'master' into Controls
2013-05-24 18:20:20 +02:00
Tobias Zwick
a28e441b51
wallkit preview only visible to owner
2013-05-24 01:00:12 +02:00
Tobias Zwick
8500400864
make bucket green and change picture when filled/not filled
2013-05-24 00:27:34 +02:00
Tobias Zwick
83935b033a
bucket can be spilled also while climbing, swimming etc now
2013-05-23 23:23:58 +02:00
David Dormagen
20bfab48b6
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/GrappleBow.ocd/Script.c
2013-05-23 17:53:41 +02:00
Tobias Zwick
4ebde230ab
add missing description for mushrooms
2013-05-23 16:12:46 +02:00
Sven Eberhardt
359b5df806
Moved from experimental scenarios to main objects: Wall kit, gems, gem goals, reduced pickaxe strength (can't pick granite)
2013-05-16 16:50:34 +02:00
Andriel
fb7e1c2423
sounds for the boompack
2013-04-25 20:35:45 +02:00
Sven Eberhardt
a41ffc617f
Jar of Winds does not blow away base markers ( #947 ).
2013-03-30 16:02:42 +01:00
Sven Eberhardt
c14e9aab21
Fix chopping of trees when partially blocked by other trees ( #909 ).
...
Fixed duplication of tree variable in axe and chop effect to fix some potential null pointer errors.
2013-03-29 16:32:45 +01:00
Sven Eberhardt
a7f94e0683
Fixed some script errors in burning GrappleBow. Also made incomplete bow unusable and color burned bow so the player knows what's up.
...
Changed GrappleBow to no longer burn on contact (e.g.: Clonk diving in lava), which was incredibly annoying when jumping through lava caves. Also, it doesn't look like it had many wooden parts that burn easily.
2013-03-27 21:36:11 +01:00
Sven Eberhardt
c115fbfaa0
FnBlastFree: Added max_density parameter.
...
Also updated material densities and added attribute MaxPickDensity to pickaxe, so it's now possible to define a pickaxe that cannot go through granite.
2013-03-26 00:45:44 +01:00
Sven Eberhardt
11438f7e02
Pump cannot destroy materials any more.
...
Before this patch, you could destroy materials by pumping them into earth (like you could in CR). This made scenario with acid/lava obstacles rather easy.
2013-03-02 22:33:56 +01:00
David Dormagen
34fc771911
merged master into Controls
...
Conflicts:
planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
2013-01-30 21:37:31 +01:00
David Dormagen
c8e6b84319
it is now easier to hit objects with the club ( #905 )
2013-01-28 21:10:18 +01:00
David Dormagen
299cc7e478
when not able to execute an Use-command (f.e. shield when not walking), the command is remembered and executed when possible
2012-12-29 18:42:19 +01:00
Sven Eberhardt
159e2e49b6
Rebalance loam to require less water
2012-12-17 14:32:10 +01:00
Sven Eberhardt
7ab2fe0ec9
Change bridge length constant to a local for Loam.
...
This silences a warning about overloaded constants. Unfortunately, you cannot change it at runtime (using Loam.BridgeLength=newlength).
2012-12-07 22:18:11 +01:00
Charles Spurrill
bab481dbc9
Balloon: fixed "jump" when deploying
2012-11-11 18:49:06 -08:00
Charles Spurrill
5ce45b24d7
Fix sword rotation on clonk's back
2012-11-11 11:39:08 -08:00
Charles Spurrill
60556b80ad
Pickaxe: Only hold the pickaxe in hand when swinging
2012-11-11 11:17:14 -08:00
Charles Spurrill
5cde2fa8de
Fixed shield clipping through clonk's backpack
2012-11-11 11:15:01 -08:00
Charles Spurrill
277211cb3a
Fixed rotation offset of secondary tool when using shield in primary hand
2012-11-11 10:56:37 -08:00
Charles Spurrill
cc674ea6bb
Temporary fix for "826: Can't dig out of sand if you're trapped in it"
2012-11-11 01:03:27 -08:00
Charles Spurrill
13cb097a86
Nicer wood graphics
2012-11-10 20:00:18 -08:00
Charles Spurrill
956674aa5e
Fixed shield acting as though it was always pointing up.
2012-11-10 15:56:37 -08:00
Charles Spurrill
f47ff5a4f1
Updated shovel graphics
2012-11-06 18:59:45 -08:00
David Dormagen
544fd60838
fixed the shield always force-turning the Clonk
2012-11-05 21:30:34 +01:00
Charles Spurrill
f37c461d31
Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation.
2012-11-01 01:20:26 -07:00
Charles Spurrill
6e435dea13
Fixed Boompack components - 1 PowderKeg, 1 Sulphur
2012-10-30 23:00:17 -07:00
Tobias Zwick
fa73ed5101
fix tree chopping
2012-10-28 14:18:12 +01:00
Armin Burgmeier
8cd4086a97
Drop all but first texture coordinate set from mesh files
...
The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
Charles Spurrill
fce100313a
Fixed carry heavies attaching at wrong point whilst scaling/hangling etc.
2012-10-27 13:07:32 -07:00
Charles Spurrill
b3dacdc4cb
Collision vertex cleanup for axe, pickaxe, and sickle
2012-10-27 09:39:02 -07:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
c6dfd21172
Fixed a few C4Script runtime errors
2012-10-22 20:24:57 +02:00
Charles Spurrill
889381d16a
#809 Coal is more visible in menus
2012-10-16 21:36:27 -07:00
Tobias Zwick
59f112a0f4
fix: pickaxe always blasts free material, also if the center point of the blast is free
2012-10-15 10:40:02 +02:00
David Dormagen
06ab4fc109
shield: possible to walk backwards now
2012-10-14 19:37:02 +02:00
Maikel de Vries
7a280e85fc
Added ropeladder to toolsworkshop products
2012-10-14 15:50:07 +02:00
Felix Wagner
88bdfcd584
Removed unsupported entries from the sickle' material
2012-10-14 15:49:26 +02:00
Felix Wagner
4235b9f42e
Added sickle for harvesting
...
New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
David Dormagen
380c2de527
fix jump strike effect not fading out when dying mid-air
2012-10-14 14:47:14 +02:00
Maikel de Vries
b4d02a44d0
Fixed bow bug: arrows stuck immediately after shooting
2012-10-14 14:10:09 +02:00
David Dormagen
7a3173da16
fixed sword jump-effect not disappearing when jumping into liquid
2012-10-14 14:06:23 +02:00
David Dormagen
63669e6f77
Telekinetic Gyroglove renamed to Tele Glove
2012-10-13 22:43:04 +02:00
David Dormagen
430b03f8ae
changed the sword jump effect, hopefully made clearer that it is intentional ( #747 )
2012-10-13 13:45:36 +02:00
Felix Wagner
c76a93965b
Loom script, Cloth and Cotton items added
2012-10-13 12:31:38 +02:00
Felix Wagner
a4820a4f28
Removed Components=Rock from Seeds
2012-10-13 12:30:17 +02:00
Tobias Zwick
e191cf0e71
my first commit on CCAN
2012-10-12 18:56:21 +02:00
Bernhard Bonigl
bf23ad757c
WoodChip-Particles fade out slower and move with the wind a bit.
2012-10-10 16:34:25 +02:00
Charles Spurrill
32cdba7415
Iron bomb is made from 1x Metal and 1x Sulphur
2012-08-09 17:40:25 -07:00
Charles Spurrill
ee8d0de693
Boompack: Remove accidentally committed SelfPropellent script for cannon launching
2012-08-07 12:07:13 -07:00
Charles Spurrill
ece7b463a4
Balloon: Undeployed Balloon item is treated as object, not vehicle
2012-08-07 12:03:02 -07:00
Charles Spurrill
2b256c09b8
Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too)
2012-08-07 12:02:34 -07:00
Charles Spurrill
f4c9bdabf2
Remove needless HasFuse() funcs. Shrapnel now has hitcheck
2012-08-07 12:00:18 -07:00
Charles Spurrill
d4dbf167e7
#756 : Fixed Picture transform for boompack during flight
2012-07-22 18:55:01 -07:00
Felix Wagner
c713f9a91a
Inventor's lab: Added inventor's lab
...
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Felix Wagner
e53d8e492c
Kitchen: Added kitchen
...
Changed the following items to IsKitchenProduct:
Bread, CookedMushroom
2012-07-16 14:14:00 +01:00
Felix Wagner
732bee449c
Chemical Lab: Added Chemical Lab
...
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
David Dormagen
088c9ad265
pickaxe: allow hitting objects with certain callback
2012-06-17 21:36:48 +02:00
Felix Wagner
4ce82c364c
Fixed removed object usage error.
2012-05-13 23:11:29 +01:00
Felix Wagner
5bfb0433b2
Removed IsToolProduct from firestone.
2012-05-13 22:19:36 +01:00
Charles Spurrill
f327ee7c12
changed Pipe graphics to AlteredARMOR's pipe render
2012-05-13 11:13:55 -07:00
Maikel de Vries
2472e270c7
Fixed balloon hanging on the bottom of a map ( #780 )
2012-05-13 20:00:51 +02:00
Felix Wagner
9faa53e5b0
UsageHelp for the bucket
2012-05-11 15:19:12 +01:00
Felix Wagner
2b83fc9ec9
Produce loam by using the bucket. Use 25 pixels of earth.
2012-05-11 15:07:03 +01:00
Bernhard Bonigl
7ac11a9711
Fixed error when a Boompack hit solid material
2012-05-07 22:58:22 +02:00
Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
339990f3fa
Fixed loam runtime errors
...
first copypaste fail, second a remove object one.
2012-05-01 22:23:16 +02:00
Maikel de Vries
da4c683a03
Don't perform scripts after removing an object
2012-04-29 16:56:40 +02:00
Felix Wagner
e1ad8bf24f
Fixed $UsageHelp$ in Seeds.ocd
2012-04-28 19:31:25 +01:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Maikel de Vries
e01b6e3954
Loam can now be used only in multiples of 30 degrees
...
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
2012-04-28 09:33:40 +02:00
Maikel de Vries
b36e10b8dc
Barrel spray extinguishes burning objects
2012-04-23 22:48:41 +02:00
Felix Wagner
4546c4a9f9
Fixed hit sound for metal.
2012-04-22 14:21:22 +01:00
Maikel de Vries
f767091f7b
Typo in string table of Seeds.ocd
2012-04-18 23:34:14 +02:00
Bernhard Bonigl
30ea077941
Chopping trees now takes mouse-position into account
...
Fixed Axe-Slashing display
2012-04-17 14:43:49 +02:00
Maikel de Vries
16fa9cf341
Placement is now a property instead of DefCore value
2012-04-16 22:17:05 +02:00
Maikel de Vries
106e05d7e2
Fixed updating the textures of barrels
2012-04-15 17:15:59 +02:00
Tobias Zwick
1abe406ae2
descriptions and usagehelp for weapons
2012-03-28 21:14:58 +02:00
Tobias Zwick
ad59d353af
descriptions & usagehelp for materials and foodstuff
2012-03-28 20:16:12 +02:00
Tobias Zwick
4a6c53a700
descriptions for produceables: tools
2012-03-19 01:03:05 +01:00
Bernhard Bonigl
c75f70e387
Fixed error message with boompack
2012-04-14 16:51:11 +02:00
Martin Plicht
67f697c94b
Don't pass 0 for the effect when calling RemoveEffect with effect name
2012-04-12 20:02:53 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
David Dormagen
99638db4c9
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
2012-04-10 23:31:46 +02:00
Felix Wagner
2179adae7c
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
...
change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner
9548c1979d
Stupid me should have removed testing stuff...
2012-04-10 04:12:22 +01:00
Felix Wagner
b0b561a25c
Added cooldown for sword strike ( #560 ); fixed clonk getting slowed if
...
WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner
7fbefbeb67
Fixed grappler rope acceleration ( #476 )
2012-04-10 03:14:26 +01:00
Felix Wagner
91a1108873
Fixed underwater digging
2012-04-09 02:50:06 +01:00
Bernhard Bonigl
de3e9ed9aa
Fixed Carryheavy-Animation bugs
...
Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Felix Wagner
cce5d109ef
no_dig2objects parameter for DigFree / DigFreeRect
2012-04-05 16:49:47 +01:00
Felix Wagner
234ed3c6b1
+ Bucket.ocd
...
You can gather earth with the bucket to use it as a material for bridge or similar tasks. Press [Use] to collect or dump earth.
2012-04-05 03:02:35 +01:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Armin Burgmeier
4180382c77
Crash.ocs: Make emergency boompacks uncontrollable
2012-03-11 19:29:46 +01:00
Armin Burgmeier
87ff13981d
Add intro to Crash scenario
2012-03-10 19:04:11 +01:00
Sven Eberhardt
9cd563c52e
Lots of improvements on Crash.ocs
...
Pump: Make it possible to limit pumpable materials
2012-03-10 18:23:48 +01:00
Maikel de Vries
d6f2a8bd1b
Fixed fuel consumption of producers
...
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
Armin Burgmeier
9d94b1da6e
For scaled sprite graphics, don't interpret Picture coordinates as scaled
...
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Armin Burgmeier
cebbacd3f4
Remove "Picture" DefCore entry in objects having mesh graphics
2012-02-25 17:04:00 +01:00
David Dormagen
8f13c3c791
fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood
2012-02-23 21:44:10 +01:00
Felix Wagner
39e2fd8320
Unused var fix, I forgot to save
2012-02-20 12:06:38 +00:00
Felix Wagner
0051862213
For the sake of Eclipse: fixed various var declarations
2012-02-20 12:04:59 +00:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Felix Wagner
1c4deede8c
Fixed Code never reached warnings
2012-02-20 11:25:43 +00:00
Maikel de Vries
4d1b10a23a
Removed Cable reel and power line
2012-02-19 00:45:10 +01:00
David Dormagen
e5746dd407
Sprout Berries should look less like plastic
2012-02-04 15:03:39 +01:00
David Dormagen
d6b90bdaa7
Sprout Berry Bush added
2012-01-22 00:20:16 +01:00
Felix Wagner
54b97e8b0a
Weird code tweak. How could this not provoke an error?
2012-01-17 22:40:26 +00:00
Maikel de Vries
a675400f8a
Loam can be produced at the foundry with water
...
still need to display water needs
2012-01-12 19:23:35 +01:00
Armin Burgmeier
340bbb5f79
Set a picture rect for the metal bar
2012-01-09 22:19:05 +01:00
Maikel de Vries
7bcb72ab7b
Hammer construction menu replaced by drag&drop menu
...
This to get rid completely of the old menus, there is still work to do on the drag&drop menu though
2012-01-02 03:14:57 +01:00
Armin Burgmeier
609e42a296
Add definition picture graphics for dynamite box and igniter
2011-12-31 13:01:39 +01:00
Maikel de Vries
e1da36219f
New implementation for the production menu, similar to contents menu
2011-12-29 16:59:07 +01:00
Armin Burgmeier
d0e8e8c2f5
Add components for dynamite
2011-12-29 20:26:55 +01:00
David Dormagen
5adc9d9537
GoldBars can be sold too
2011-12-29 20:21:19 +01:00
David Dormagen
2c2cc44b15
GoldSeller library added (used by flag to autosell gold/valuables)
...
Cash sound added
2011-12-29 16:06:12 +01:00
Maikel de Vries
0d1260331b
Explosives can be produced in the workshop until an alternative is available
2011-12-28 19:48:33 +01:00
Maikel de Vries
93481ed972
Remove Library_ItemContainer in favour of content menu (open with E)
...
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Felix Wagner
3da392888c
Moss & Lichen added, Lichen graphic needed
2011-11-05 01:49:15 +00:00
Charles Spurrill
d9a02eaf14
Carry-Heavy system added
2011-10-26 14:03:12 -07:00
Felix Wagner
f812208711
Axe: interrupt chopping if clonk does something else than IsWalking
2011-10-21 21:17:03 +01:00
Charles Spurrill
66e261572b
Boompack doesn't weigh so much
2011-10-20 01:53:27 -07:00
Felix Wagner
096c07a251
Sawmill added. Just push chopped trees in front of it.
2011-10-20 00:42:32 +01:00
Charles Spurrill
23d2508602
fixed shovel topology
2011-10-18 17:07:43 -07:00
Charles Spurrill
ec1e9fba5c
Fix orangey-ness of hammer and boompack
2011-10-18 15:40:44 -07:00
Charles Spurrill
8925f85af1
Sword is finally shaded like it is supposed to be :)
2011-10-17 03:59:42 -07:00
Charles Spurrill
a611d019ba
HaseFuse() for objects that are lit to detonate. Only used by cannon for now.
2011-10-17 03:29:15 -07:00
Charles Spurrill
e4c08a7288
Nugget and Ore are IsFoundryIngredient()
2011-10-16 09:48:13 -07:00
Charles Spurrill
3fab3265f9
Fixed bug where clonk could hold other items when chopping trees
2011-10-15 11:58:47 -07:00
Charles Spurrill
dab09d89d6
Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!)
2011-10-15 02:25:44 -07:00
Charles Spurrill
aa7216aa49
Windmill tweaks and fixes
2011-10-14 23:04:16 -07:00
Felix Wagner
6c75d3f625
Windmill added. Enjoy your meal!
2011-10-15 02:47:24 +01:00
Charles Spurrill
5e3a9f9450
Gold bar is smaller
2011-10-14 14:38:53 -07:00
Daniel
79d44490b6
Liquid Pipe System Update
2011-10-12 00:32:46 +02:00
Charles Spurrill
5516dea6fe
Larger bread (graphic in landscape)
2011-10-14 01:24:04 -07:00
Charles Spurrill
e568750d35
Added Gold Bar (3 nuggets to smelt)
2011-10-14 01:03:56 -07:00
Charles Spurrill
074f473d05
Metal-barrel has proper strings
2011-10-14 00:58:16 -07:00
Felix Wagner
865b91849b
The axe can now chop trees and split them into wood (lossy)
2011-10-14 01:04:33 +01:00
Maikel de Vries
4f6ee17884
Objects: Weapons are armory products
...
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Charles Spurrill
b079ead630
New seed graphic
2011-10-12 19:51:34 -07:00
Charles Spurrill
c73316ead6
Axe works (visually)! Ready for clonkonaut to make it affect trees
2011-10-12 16:50:31 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
...
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill
05c02c7dda
Proper attribution of the pickaxe
2011-10-12 14:32:15 -07:00
Charles Spurrill
046d6d558f
Club doesn't switch hands when used from right slot
2011-10-12 14:19:10 -07:00
Charles Spurrill
e32825d203
Musket steel is brighter
2011-10-12 10:47:30 -07:00
Charles Spurrill
305081b6d3
Iron bomb doesn't weigh so much
2011-10-10 15:18:29 -07:00
Charles Spurrill
0e5d4ece61
New Flour graphic
2011-10-09 17:41:35 -07:00
Richard Gerum
c0a1e343c6
clonk can turn while on grappler rope
2011-10-09 15:26:52 +02:00
Maikel de Vries
e89caa464a
Objects: Moved actual production into producer library
...
Energy handling is still to be done + some other stuff as well
2011-10-09 14:13:55 +02:00
Felix Wagner
0efc3fc5dc
Balloon needs Cloth to produce
2011-10-09 01:27:33 +01:00
Felix Wagner
ac416cfb6e
Foodstuff: bread, cooked mushroom, flour (needs graphic)
2011-10-09 01:19:58 +01:00
Felix Wagner
6e9c8583a4
Gold more golden.
2011-10-09 00:32:47 +01:00
Felix Wagner
5258b47ce6
+StonyObjectHit, different sounds for soft/hard hit or just sliding
2011-10-08 17:12:19 +01:00
Felix Wagner
99efb8e2ba
Wheat and seeds (dummy graphics for seeds)
2011-10-08 05:42:49 +01:00
Charles Spurrill
0a23c3eed6
Replaced Electrical.ogg with a sound with a legitimate license
2011-10-07 17:19:25 -07:00
Maikel de Vries
4adf230b94
Objects: Made production library work again
2011-10-07 17:38:34 +02:00
Charles Spurrill
7b496b293b
Iron Bomb tweaks and fixes
2011-10-06 06:34:32 -07:00
Charles Spurrill
238cb6a0c2
Added Iron Bomb (grenade). Modified Explode.c to allow custom exlosion sounds
2011-10-06 06:02:36 -07:00
Felix Wagner
b595e32262
gold chunk -> nugget
2011-10-01 06:32:42 +01:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
a7763beb25
Objects: Interactables return true on Interact()
2011-09-29 23:23:06 +02:00
Tobias Zwick
55fa80fac1
Grappler: fixed division by zero ( #613 )
2011-09-19 14:03:43 +02:00
Tobias Zwick
bcbb2ae132
Fix grappler also shots on cancel
2011-09-19 12:51:53 +02:00
Charles Spurrill
a45777935e
Deflate balloon if it is stuck in material
2011-09-15 02:37:32 -07:00
Charles Spurrill
c3353e670c
3D graphics added to Axe.ocd
2011-09-14 18:23:17 -07:00
Charles Spurrill
79dc85caa1
Some balloon collision fixes
2011-09-14 00:59:02 -07:00
Tobias Zwick
dcbb648fa9
CC-BY sounds for the axe
2011-09-13 23:41:02 +02:00
Charles Spurrill
ae30d55fe5
Shield uses SetColor instead of SetOwner for colour display
2011-09-13 09:47:18 -07:00
Charles Spurrill
32a9645728
#652 : Shield: Black face
2011-09-13 07:17:15 -07:00
Charles Spurrill
b0112f0473
Minor fixes to the balloon
2011-09-13 00:51:03 -07:00
Tobias Zwick
b81d40ddcb
a few license updates
2011-09-10 15:36:36 +02:00
Charles Spurrill
63ffa871a9
Animation fix for clonk while using balloon
2011-09-09 16:21:26 -07:00
Charles Spurrill
a8ef50bc0e
added balloon graphics and sound (finally!)
2011-09-08 22:22:17 -07:00
Tobias Zwick
23a3dafd3a
license updates for sound effects
...
(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Maikel de Vries
19a466bd93
Overcast: Some fixes and moving bricks clear materials
2011-09-05 19:35:50 +02:00
Tobias Zwick
f51df71078
clear up some info about licenses of sound files
2011-09-01 15:04:52 +02:00
Tobias Zwick
330a80c1cb
update authors and license information
2011-08-31 17:20:25 +02:00
Peter Wortmann
d444b16290
Earth chunks actually look like earth
2011-08-20 15:40:07 +01:00
Tobias Zwick
ecd6de1d65
refactor: schedulecalls without object can now be made from object context
...
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
a55e10a48b
Objects: Fixed musket
2011-07-31 14:50:23 +02:00
Richard Gerum
4d5c821222
fixed positioning of the clonk on the grappler
2011-07-12 14:17:12 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
...
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries
d550f7c7da
Differentiate between COMD_None and COMD_Stop
...
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries
493bde32ad
Fixed boomshire and jar of wind
2011-06-18 12:30:17 +02:00
Richard Gerum
a114d2f3ce
removed waring from the ropebridge
2011-06-13 15:41:32 +02:00
Richard Gerum
2f68cc6e64
ropebridge planks can fall out on explosion (or it the bridge is set to fragile)
2011-06-13 15:33:32 +02:00
Richard Gerum
501ab13b11
the front line of the ropebridge is now foreground
2011-06-13 11:00:32 +02:00
Richard Gerum
4aeed96f89
added ropebridge
2011-06-12 13:29:15 +02:00
Charles Spurrill
74aebbbf72
Fixed friction values for the Rock
2011-06-08 02:45:18 -07:00
Charles Spurrill
bceba4ccee
Sword plays jump/slash animations again, sword also faces down on clonk's back
2011-06-08 01:49:11 -07:00
Charles Spurrill
2db0970156
tweaked shield graphics
2011-06-08 01:06:25 -07:00
David Dormagen
9100a44d88
fixed the visuals of the sword's downwards-stab a bit
2011-06-05 01:08:54 +02:00
Charles Spurrill
747cf2be39
Clonk doesn't contort or moonwalk when using shield with right hand
2011-05-31 07:22:47 -07:00
Tobias Zwick
8c490dca05
Implemented free shapes (=polygons) to be added or cleared from the landscape:
...
+ Refactored the ShakeFree, BlastFree, DigFree, DrawQuad etc. functions and
removed unused functions ClearRectDensity, DigFreeMaterial,...
+ Moved the polygon fill algorithm from StdSurface8.cpp to C4Landscape.cpp
+ Clearance functions which used to subtract a circle now subtract something
that looks more like a chunk
+ Pickaxe works with BlastFree now
+ Removed Dig2ObjectRequest
2011-05-31 00:33:35 +02:00
Charles Spurrill
abd1b13a5b
Barrels shows what liquid they carry; metal barrel doesn't look awful :D
2011-05-24 21:00:16 -07:00
Charles Spurrill
d6134a0bf2
Newer graphics for powder-keg
2011-05-24 20:58:52 -07:00
Charles Spurrill
4c6886c329
Removed Gunpowder object, substitute with local var in PowderKeg
2011-05-24 18:22:18 -07:00
Tobias Zwick
d11e6afff4
The trail of the musket bullet is a little bit thinner
2011-05-20 15:41:12 +02:00
Tobias Zwick
cb1571ccf6
The pickaxe ist swung a bit faster
2011-05-20 15:40:48 +02:00
Tobias Zwick
85c02a2a5a
GrappleBow: correct the display of the rope and grapple hook
2011-05-20 15:40:30 +02:00
Tobias Zwick
cd523d631b
Water splash sound for the barrel
2011-05-20 15:39:57 +02:00
Tobias Zwick
cefe8b2eac
fix up the balloon a bit (remove debug message, correct translation, that kind of stuff)
2011-05-20 15:39:41 +02:00
Maikel de Vries
ca2ea1be98
Objects: Tool products return true instead of 1
...
This is just plain ugly, |a> Are you a tool? |b> 1. DynamiteBox is also a tool for now, mainly for testing.
2011-04-17 14:00:59 +02:00
Maikel de Vries
f5efd2067b
Objects: Fixed pickaxe hovering
...
A clonk could hover with the pickaxe by repeatedly using it in mid-air.
2011-03-25 16:34:15 +01:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00