Commit Graph

471 Commits (418964f6e8bf0c49cdc15b33796aeb893715b468)

Author SHA1 Message Date
Tobias Zwick 064166d09e make most sound effects mono 2013-05-26 17:42:37 +02:00
Tobias Zwick 8f752d1d9e clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
Martin Plicht a915cdb15f Make Eclipse happy by changing some zeros to nils and stuff 2013-05-26 00:01:08 +02:00
Tobias Zwick 2425bb2793 fix wind bag rotation and vertices 2013-05-25 14:36:22 +02:00
Tobias Zwick ba426651ad fix wind bag rename 2013-05-25 14:36:04 +02:00
Tobias Zwick 52a1d5c18e rename jar of winds to windbag 2013-05-25 00:08:54 +02:00
Tobias Zwick f0ea347eb6 new wind jar => wind bag 2013-05-25 00:08:19 +02:00
David Dormagen cf4f85f9cf Merge branch 'master' into Controls 2013-05-24 21:31:29 +02:00
Clonkonaut 75cb0f2030 Added grenade launcher
!!!!!!!!!!
2013-05-24 21:21:07 +02:00
David Dormagen ae0a364587 Musket shots now exit at the correct position
Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
2013-05-24 20:45:32 +02:00
David Dormagen 086257b5f5 fixed callback name in musket 2013-05-24 20:09:42 +02:00
David Dormagen 76482ef645 Merge branch 'master' into Controls 2013-05-24 18:20:20 +02:00
Tobias Zwick a28e441b51 wallkit preview only visible to owner 2013-05-24 01:00:12 +02:00
Tobias Zwick 8500400864 make bucket green and change picture when filled/not filled 2013-05-24 00:27:34 +02:00
Tobias Zwick 83935b033a bucket can be spilled also while climbing, swimming etc now 2013-05-23 23:23:58 +02:00
David Dormagen 20bfab48b6 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Items.ocd/Tools.ocd/GrappleBow.ocd/Script.c
2013-05-23 17:53:41 +02:00
Tobias Zwick 4ebde230ab add missing description for mushrooms 2013-05-23 16:12:46 +02:00
Sven Eberhardt 359b5df806 Moved from experimental scenarios to main objects: Wall kit, gems, gem goals, reduced pickaxe strength (can't pick granite) 2013-05-16 16:50:34 +02:00
Andriel fb7e1c2423 sounds for the boompack 2013-04-25 20:35:45 +02:00
Sven Eberhardt a41ffc617f Jar of Winds does not blow away base markers (#947). 2013-03-30 16:02:42 +01:00
Sven Eberhardt c14e9aab21 Fix chopping of trees when partially blocked by other trees (#909).
Fixed duplication of tree variable in axe and chop effect to fix some potential null pointer errors.
2013-03-29 16:32:45 +01:00
Sven Eberhardt a7f94e0683 Fixed some script errors in burning GrappleBow. Also made incomplete bow unusable and color burned bow so the player knows what's up.
Changed GrappleBow to no longer burn on contact (e.g.: Clonk diving in lava), which was incredibly annoying when jumping through lava caves. Also, it doesn't look like it had many wooden parts that burn easily.
2013-03-27 21:36:11 +01:00
Sven Eberhardt c115fbfaa0 FnBlastFree: Added max_density parameter.
Also updated material densities and added attribute MaxPickDensity to pickaxe, so it's now possible to define a pickaxe that cannot go through granite.
2013-03-26 00:45:44 +01:00
Sven Eberhardt 11438f7e02 Pump cannot destroy materials any more.
Before this patch, you could destroy materials by pumping them into earth (like you could in CR). This made scenario with acid/lava obstacles rather easy.
2013-03-02 22:33:56 +01:00
David Dormagen 34fc771911 merged master into Controls
Conflicts:
	planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
2013-01-30 21:37:31 +01:00
David Dormagen c8e6b84319 it is now easier to hit objects with the club (#905) 2013-01-28 21:10:18 +01:00
David Dormagen 299cc7e478 when not able to execute an Use-command (f.e. shield when not walking), the command is remembered and executed when possible 2012-12-29 18:42:19 +01:00
Sven Eberhardt 159e2e49b6 Rebalance loam to require less water 2012-12-17 14:32:10 +01:00
Sven Eberhardt 7ab2fe0ec9 Change bridge length constant to a local for Loam.
This silences a warning about overloaded constants. Unfortunately, you cannot change it at runtime (using Loam.BridgeLength=newlength).
2012-12-07 22:18:11 +01:00
Charles Spurrill bab481dbc9 Balloon: fixed "jump" when deploying 2012-11-11 18:49:06 -08:00
Charles Spurrill 5ce45b24d7 Fix sword rotation on clonk's back 2012-11-11 11:39:08 -08:00
Charles Spurrill 60556b80ad Pickaxe: Only hold the pickaxe in hand when swinging 2012-11-11 11:17:14 -08:00
Charles Spurrill 5cde2fa8de Fixed shield clipping through clonk's backpack 2012-11-11 11:15:01 -08:00
Charles Spurrill 277211cb3a Fixed rotation offset of secondary tool when using shield in primary hand 2012-11-11 10:56:37 -08:00
Charles Spurrill cc674ea6bb Temporary fix for "826: Can't dig out of sand if you're trapped in it" 2012-11-11 01:03:27 -08:00
Charles Spurrill 13cb097a86 Nicer wood graphics 2012-11-10 20:00:18 -08:00
Charles Spurrill 956674aa5e Fixed shield acting as though it was always pointing up. 2012-11-10 15:56:37 -08:00
Charles Spurrill f47ff5a4f1 Updated shovel graphics 2012-11-06 18:59:45 -08:00
David Dormagen 544fd60838 fixed the shield always force-turning the Clonk 2012-11-05 21:30:34 +01:00
Charles Spurrill f37c461d31 Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation. 2012-11-01 01:20:26 -07:00
Charles Spurrill 6e435dea13 Fixed Boompack components - 1 PowderKeg, 1 Sulphur 2012-10-30 23:00:17 -07:00
Tobias Zwick fa73ed5101 fix tree chopping 2012-10-28 14:18:12 +01:00
Armin Burgmeier 8cd4086a97 Drop all but first texture coordinate set from mesh files
The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
Charles Spurrill fce100313a Fixed carry heavies attaching at wrong point whilst scaling/hangling etc. 2012-10-27 13:07:32 -07:00
Charles Spurrill b3dacdc4cb Collision vertex cleanup for axe, pickaxe, and sickle 2012-10-27 09:39:02 -07:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Maikel de Vries c6dfd21172 Fixed a few C4Script runtime errors 2012-10-22 20:24:57 +02:00
Charles Spurrill 889381d16a #809 Coal is more visible in menus 2012-10-16 21:36:27 -07:00
Tobias Zwick 59f112a0f4 fix: pickaxe always blasts free material, also if the center point of the blast is free 2012-10-15 10:40:02 +02:00
David Dormagen 06ab4fc109 shield: possible to walk backwards now 2012-10-14 19:37:02 +02:00
Maikel de Vries 7a280e85fc Added ropeladder to toolsworkshop products 2012-10-14 15:50:07 +02:00
Felix Wagner 88bdfcd584 Removed unsupported entries from the sickle' material 2012-10-14 15:49:26 +02:00
Felix Wagner 4235b9f42e Added sickle for harvesting
New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
David Dormagen 380c2de527 fix jump strike effect not fading out when dying mid-air 2012-10-14 14:47:14 +02:00
Maikel de Vries b4d02a44d0 Fixed bow bug: arrows stuck immediately after shooting 2012-10-14 14:10:09 +02:00
David Dormagen 7a3173da16 fixed sword jump-effect not disappearing when jumping into liquid 2012-10-14 14:06:23 +02:00
David Dormagen 63669e6f77 Telekinetic Gyroglove renamed to Tele Glove 2012-10-13 22:43:04 +02:00
David Dormagen 430b03f8ae changed the sword jump effect, hopefully made clearer that it is intentional (#747) 2012-10-13 13:45:36 +02:00
Felix Wagner c76a93965b Loom script, Cloth and Cotton items added 2012-10-13 12:31:38 +02:00
Felix Wagner a4820a4f28 Removed Components=Rock from Seeds 2012-10-13 12:30:17 +02:00
Tobias Zwick e191cf0e71 my first commit on CCAN 2012-10-12 18:56:21 +02:00
Bernhard Bonigl bf23ad757c WoodChip-Particles fade out slower and move with the wind a bit. 2012-10-10 16:34:25 +02:00
Charles Spurrill 32cdba7415 Iron bomb is made from 1x Metal and 1x Sulphur 2012-08-09 17:40:25 -07:00
Charles Spurrill ee8d0de693 Boompack: Remove accidentally committed SelfPropellent script for cannon launching 2012-08-07 12:07:13 -07:00
Charles Spurrill ece7b463a4 Balloon: Undeployed Balloon item is treated as object, not vehicle 2012-08-07 12:03:02 -07:00
Charles Spurrill 2b256c09b8 Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too) 2012-08-07 12:02:34 -07:00
Charles Spurrill f4c9bdabf2 Remove needless HasFuse() funcs. Shrapnel now has hitcheck 2012-08-07 12:00:18 -07:00
Charles Spurrill d4dbf167e7 #756: Fixed Picture transform for boompack during flight 2012-07-22 18:55:01 -07:00
Felix Wagner c713f9a91a Inventor's lab: Added inventor's lab
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Felix Wagner e53d8e492c Kitchen: Added kitchen
Changed the following items to IsKitchenProduct:
Bread, CookedMushroom
2012-07-16 14:14:00 +01:00
Felix Wagner 732bee449c Chemical Lab: Added Chemical Lab
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
David Dormagen 088c9ad265 pickaxe: allow hitting objects with certain callback 2012-06-17 21:36:48 +02:00
Felix Wagner 4ce82c364c Fixed removed object usage error. 2012-05-13 23:11:29 +01:00
Felix Wagner 5bfb0433b2 Removed IsToolProduct from firestone. 2012-05-13 22:19:36 +01:00
Charles Spurrill f327ee7c12 changed Pipe graphics to AlteredARMOR's pipe render 2012-05-13 11:13:55 -07:00
Maikel de Vries 2472e270c7 Fixed balloon hanging on the bottom of a map (#780) 2012-05-13 20:00:51 +02:00
Felix Wagner 9faa53e5b0 UsageHelp for the bucket 2012-05-11 15:19:12 +01:00
Felix Wagner 2b83fc9ec9 Produce loam by using the bucket. Use 25 pixels of earth. 2012-05-11 15:07:03 +01:00
Bernhard Bonigl 7ac11a9711 Fixed error when a Boompack hit solid material 2012-05-07 22:58:22 +02:00
Günther Brammer 2510734ad3 Script: Damage callback changed to Damage(Change, Cause, CausedByPlr) 2012-05-06 14:45:35 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 339990f3fa Fixed loam runtime errors
first copypaste fail, second a remove object one.
2012-05-01 22:23:16 +02:00
Maikel de Vries da4c683a03 Don't perform scripts after removing an object 2012-04-29 16:56:40 +02:00
Felix Wagner e1ad8bf24f Fixed $UsageHelp$ in Seeds.ocd 2012-04-28 19:31:25 +01:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Maikel de Vries e01b6e3954 Loam can now be used only in multiples of 30 degrees
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
2012-04-28 09:33:40 +02:00
Maikel de Vries b36e10b8dc Barrel spray extinguishes burning objects 2012-04-23 22:48:41 +02:00
Felix Wagner 4546c4a9f9 Fixed hit sound for metal. 2012-04-22 14:21:22 +01:00
Maikel de Vries f767091f7b Typo in string table of Seeds.ocd 2012-04-18 23:34:14 +02:00
Bernhard Bonigl 30ea077941 Chopping trees now takes mouse-position into account
Fixed Axe-Slashing display
2012-04-17 14:43:49 +02:00
Maikel de Vries 16fa9cf341 Placement is now a property instead of DefCore value 2012-04-16 22:17:05 +02:00
Maikel de Vries 106e05d7e2 Fixed updating the textures of barrels 2012-04-15 17:15:59 +02:00
Tobias Zwick 1abe406ae2 descriptions and usagehelp for weapons 2012-03-28 21:14:58 +02:00
Tobias Zwick ad59d353af descriptions & usagehelp for materials and foodstuff 2012-03-28 20:16:12 +02:00
Tobias Zwick 4a6c53a700 descriptions for produceables: tools 2012-03-19 01:03:05 +01:00
Bernhard Bonigl c75f70e387 Fixed error message with boompack 2012-04-14 16:51:11 +02:00
Martin Plicht 67f697c94b Don't pass 0 for the effect when calling RemoveEffect with effect name 2012-04-12 20:02:53 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
David Dormagen 99638db4c9 fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames 2012-04-10 23:31:46 +02:00
Felix Wagner 2179adae7c (boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner 9548c1979d Stupid me should have removed testing stuff... 2012-04-10 04:12:22 +01:00
Felix Wagner b0b561a25c Added cooldown for sword strike (#560); fixed clonk getting slowed if
WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner 7fbefbeb67 Fixed grappler rope acceleration (#476) 2012-04-10 03:14:26 +01:00
Felix Wagner 91a1108873 Fixed underwater digging 2012-04-09 02:50:06 +01:00
Bernhard Bonigl de3e9ed9aa Fixed Carryheavy-Animation bugs
Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Felix Wagner cce5d109ef no_dig2objects parameter for DigFree / DigFreeRect 2012-04-05 16:49:47 +01:00
Felix Wagner 234ed3c6b1 + Bucket.ocd
You can gather earth with the bucket to use it as a material for bridge or similar tasks. Press [Use] to collect or dump earth.
2012-04-05 03:02:35 +01:00
Felix Wagner 38af458e05 Fixed/inserted various hit sounds. 2012-04-03 18:20:41 +01:00
Armin Burgmeier 4180382c77 Crash.ocs: Make emergency boompacks uncontrollable 2012-03-11 19:29:46 +01:00
Armin Burgmeier 87ff13981d Add intro to Crash scenario 2012-03-10 19:04:11 +01:00
Sven Eberhardt 9cd563c52e Lots of improvements on Crash.ocs
Pump: Make it possible to limit pumpable materials
2012-03-10 18:23:48 +01:00
Maikel de Vries d6f2a8bd1b Fixed fuel consumption of producers
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
Armin Burgmeier 9d94b1da6e For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Armin Burgmeier cebbacd3f4 Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00
David Dormagen 8f13c3c791 fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood 2012-02-23 21:44:10 +01:00
Felix Wagner 39e2fd8320 Unused var fix, I forgot to save 2012-02-20 12:06:38 +00:00
Felix Wagner 0051862213 For the sake of Eclipse: fixed various var declarations 2012-02-20 12:04:59 +00:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Felix Wagner 1c4deede8c Fixed Code never reached warnings 2012-02-20 11:25:43 +00:00
Maikel de Vries 4d1b10a23a Removed Cable reel and power line 2012-02-19 00:45:10 +01:00
David Dormagen e5746dd407 Sprout Berries should look less like plastic 2012-02-04 15:03:39 +01:00
David Dormagen d6b90bdaa7 Sprout Berry Bush added 2012-01-22 00:20:16 +01:00
Felix Wagner 54b97e8b0a Weird code tweak. How could this not provoke an error? 2012-01-17 22:40:26 +00:00
Maikel de Vries a675400f8a Loam can be produced at the foundry with water
still need to display water needs
2012-01-12 19:23:35 +01:00
Armin Burgmeier 340bbb5f79 Set a picture rect for the metal bar 2012-01-09 22:19:05 +01:00
Maikel de Vries 7bcb72ab7b Hammer construction menu replaced by drag&drop menu
This to get rid completely of the old menus, there is still work to do on the drag&drop menu though
2012-01-02 03:14:57 +01:00
Armin Burgmeier 609e42a296 Add definition picture graphics for dynamite box and igniter 2011-12-31 13:01:39 +01:00
Maikel de Vries e1da36219f New implementation for the production menu, similar to contents menu 2011-12-29 16:59:07 +01:00
Armin Burgmeier d0e8e8c2f5 Add components for dynamite 2011-12-29 20:26:55 +01:00
David Dormagen 5adc9d9537 GoldBars can be sold too 2011-12-29 20:21:19 +01:00
David Dormagen 2c2cc44b15 GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
2011-12-29 16:06:12 +01:00
Maikel de Vries 0d1260331b Explosives can be produced in the workshop until an alternative is available 2011-12-28 19:48:33 +01:00
Maikel de Vries 93481ed972 Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Felix Wagner 3da392888c Moss & Lichen added, Lichen graphic needed 2011-11-05 01:49:15 +00:00
Charles Spurrill d9a02eaf14 Carry-Heavy system added 2011-10-26 14:03:12 -07:00
Felix Wagner f812208711 Axe: interrupt chopping if clonk does something else than IsWalking 2011-10-21 21:17:03 +01:00
Charles Spurrill 66e261572b Boompack doesn't weigh so much 2011-10-20 01:53:27 -07:00
Felix Wagner 096c07a251 Sawmill added. Just push chopped trees in front of it. 2011-10-20 00:42:32 +01:00
Charles Spurrill 23d2508602 fixed shovel topology 2011-10-18 17:07:43 -07:00
Charles Spurrill ec1e9fba5c Fix orangey-ness of hammer and boompack 2011-10-18 15:40:44 -07:00
Charles Spurrill 8925f85af1 Sword is finally shaded like it is supposed to be :) 2011-10-17 03:59:42 -07:00
Charles Spurrill a611d019ba HaseFuse() for objects that are lit to detonate. Only used by cannon for now. 2011-10-17 03:29:15 -07:00
Charles Spurrill e4c08a7288 Nugget and Ore are IsFoundryIngredient() 2011-10-16 09:48:13 -07:00
Charles Spurrill 3fab3265f9 Fixed bug where clonk could hold other items when chopping trees 2011-10-15 11:58:47 -07:00
Charles Spurrill dab09d89d6 Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!) 2011-10-15 02:25:44 -07:00
Charles Spurrill aa7216aa49 Windmill tweaks and fixes 2011-10-14 23:04:16 -07:00
Felix Wagner 6c75d3f625 Windmill added. Enjoy your meal! 2011-10-15 02:47:24 +01:00
Charles Spurrill 5e3a9f9450 Gold bar is smaller 2011-10-14 14:38:53 -07:00
Daniel 79d44490b6 Liquid Pipe System Update 2011-10-12 00:32:46 +02:00
Charles Spurrill 5516dea6fe Larger bread (graphic in landscape) 2011-10-14 01:24:04 -07:00
Charles Spurrill e568750d35 Added Gold Bar (3 nuggets to smelt) 2011-10-14 01:03:56 -07:00
Charles Spurrill 074f473d05 Metal-barrel has proper strings 2011-10-14 00:58:16 -07:00
Felix Wagner 865b91849b The axe can now chop trees and split them into wood (lossy) 2011-10-14 01:04:33 +01:00
Maikel de Vries 4f6ee17884 Objects: Weapons are armory products
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Charles Spurrill b079ead630 New seed graphic 2011-10-12 19:51:34 -07:00
Charles Spurrill c73316ead6 Axe works (visually)! Ready for clonkonaut to make it affect trees 2011-10-12 16:50:31 -07:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill 05c02c7dda Proper attribution of the pickaxe 2011-10-12 14:32:15 -07:00
Charles Spurrill 046d6d558f Club doesn't switch hands when used from right slot 2011-10-12 14:19:10 -07:00
Charles Spurrill e32825d203 Musket steel is brighter 2011-10-12 10:47:30 -07:00
Charles Spurrill 305081b6d3 Iron bomb doesn't weigh so much 2011-10-10 15:18:29 -07:00
Charles Spurrill 0e5d4ece61 New Flour graphic 2011-10-09 17:41:35 -07:00
Richard Gerum c0a1e343c6 clonk can turn while on grappler rope 2011-10-09 15:26:52 +02:00
Maikel de Vries e89caa464a Objects: Moved actual production into producer library
Energy handling is still to be done + some other stuff as well
2011-10-09 14:13:55 +02:00
Felix Wagner 0efc3fc5dc Balloon needs Cloth to produce 2011-10-09 01:27:33 +01:00
Felix Wagner ac416cfb6e Foodstuff: bread, cooked mushroom, flour (needs graphic) 2011-10-09 01:19:58 +01:00
Felix Wagner 6e9c8583a4 Gold more golden. 2011-10-09 00:32:47 +01:00
Felix Wagner 5258b47ce6 +StonyObjectHit, different sounds for soft/hard hit or just sliding 2011-10-08 17:12:19 +01:00
Felix Wagner 99efb8e2ba Wheat and seeds (dummy graphics for seeds) 2011-10-08 05:42:49 +01:00
Charles Spurrill 0a23c3eed6 Replaced Electrical.ogg with a sound with a legitimate license 2011-10-07 17:19:25 -07:00
Maikel de Vries 4adf230b94 Objects: Made production library work again 2011-10-07 17:38:34 +02:00
Charles Spurrill 7b496b293b Iron Bomb tweaks and fixes 2011-10-06 06:34:32 -07:00
Charles Spurrill 238cb6a0c2 Added Iron Bomb (grenade). Modified Explode.c to allow custom exlosion sounds 2011-10-06 06:02:36 -07:00
Felix Wagner b595e32262 gold chunk -> nugget 2011-10-01 06:32:42 +01:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Maikel de Vries a7763beb25 Objects: Interactables return true on Interact() 2011-09-29 23:23:06 +02:00
Tobias Zwick 55fa80fac1 Grappler: fixed division by zero (#613) 2011-09-19 14:03:43 +02:00
Tobias Zwick bcbb2ae132 Fix grappler also shots on cancel 2011-09-19 12:51:53 +02:00
Charles Spurrill a45777935e Deflate balloon if it is stuck in material 2011-09-15 02:37:32 -07:00
Charles Spurrill c3353e670c 3D graphics added to Axe.ocd 2011-09-14 18:23:17 -07:00
Charles Spurrill 79dc85caa1 Some balloon collision fixes 2011-09-14 00:59:02 -07:00
Tobias Zwick dcbb648fa9 CC-BY sounds for the axe 2011-09-13 23:41:02 +02:00
Charles Spurrill ae30d55fe5 Shield uses SetColor instead of SetOwner for colour display 2011-09-13 09:47:18 -07:00
Charles Spurrill 32a9645728 #652: Shield: Black face 2011-09-13 07:17:15 -07:00
Charles Spurrill b0112f0473 Minor fixes to the balloon 2011-09-13 00:51:03 -07:00
Tobias Zwick b81d40ddcb a few license updates 2011-09-10 15:36:36 +02:00
Charles Spurrill 63ffa871a9 Animation fix for clonk while using balloon 2011-09-09 16:21:26 -07:00
Charles Spurrill a8ef50bc0e added balloon graphics and sound (finally!) 2011-09-08 22:22:17 -07:00
Tobias Zwick 23a3dafd3a license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Maikel de Vries 19a466bd93 Overcast: Some fixes and moving bricks clear materials 2011-09-05 19:35:50 +02:00
Tobias Zwick f51df71078 clear up some info about licenses of sound files 2011-09-01 15:04:52 +02:00
Tobias Zwick 330a80c1cb update authors and license information 2011-08-31 17:20:25 +02:00
Peter Wortmann d444b16290 Earth chunks actually look like earth 2011-08-20 15:40:07 +01:00
Tobias Zwick ecd6de1d65 refactor: schedulecalls without object can now be made from object context
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Maikel de Vries a55e10a48b Objects: Fixed musket 2011-07-31 14:50:23 +02:00
Richard Gerum 4d5c821222 fixed positioning of the clonk on the grappler 2011-07-12 14:17:12 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries d550f7c7da Differentiate between COMD_None and COMD_Stop
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries 493bde32ad Fixed boomshire and jar of wind 2011-06-18 12:30:17 +02:00
Richard Gerum a114d2f3ce removed waring from the ropebridge 2011-06-13 15:41:32 +02:00
Richard Gerum 2f68cc6e64 ropebridge planks can fall out on explosion (or it the bridge is set to fragile) 2011-06-13 15:33:32 +02:00
Richard Gerum 501ab13b11 the front line of the ropebridge is now foreground 2011-06-13 11:00:32 +02:00
Richard Gerum 4aeed96f89 added ropebridge 2011-06-12 13:29:15 +02:00
Charles Spurrill 74aebbbf72 Fixed friction values for the Rock 2011-06-08 02:45:18 -07:00
Charles Spurrill bceba4ccee Sword plays jump/slash animations again, sword also faces down on clonk's back 2011-06-08 01:49:11 -07:00
Charles Spurrill 2db0970156 tweaked shield graphics 2011-06-08 01:06:25 -07:00
David Dormagen 9100a44d88 fixed the visuals of the sword's downwards-stab a bit 2011-06-05 01:08:54 +02:00
Charles Spurrill 747cf2be39 Clonk doesn't contort or moonwalk when using shield with right hand 2011-05-31 07:22:47 -07:00
Tobias Zwick 8c490dca05 Implemented free shapes (=polygons) to be added or cleared from the landscape:
+ Refactored the ShakeFree, BlastFree, DigFree, DrawQuad etc. functions and
  removed unused functions ClearRectDensity, DigFreeMaterial,...
+ Moved the polygon fill algorithm from StdSurface8.cpp to C4Landscape.cpp
+ Clearance functions which used to subtract a circle now subtract something
  that looks more like a chunk
+ Pickaxe works with BlastFree now
+ Removed Dig2ObjectRequest
2011-05-31 00:33:35 +02:00
Charles Spurrill abd1b13a5b Barrels shows what liquid they carry; metal barrel doesn't look awful :D 2011-05-24 21:00:16 -07:00
Charles Spurrill d6134a0bf2 Newer graphics for powder-keg 2011-05-24 20:58:52 -07:00
Charles Spurrill 4c6886c329 Removed Gunpowder object, substitute with local var in PowderKeg 2011-05-24 18:22:18 -07:00
Tobias Zwick d11e6afff4 The trail of the musket bullet is a little bit thinner 2011-05-20 15:41:12 +02:00
Tobias Zwick cb1571ccf6 The pickaxe ist swung a bit faster 2011-05-20 15:40:48 +02:00
Tobias Zwick 85c02a2a5a GrappleBow: correct the display of the rope and grapple hook 2011-05-20 15:40:30 +02:00
Tobias Zwick cd523d631b Water splash sound for the barrel 2011-05-20 15:39:57 +02:00
Tobias Zwick cefe8b2eac fix up the balloon a bit (remove debug message, correct translation, that kind of stuff) 2011-05-20 15:39:41 +02:00
Maikel de Vries ca2ea1be98 Objects: Tool products return true instead of 1
This is just plain ugly, |a> Are you a tool? |b> 1. DynamiteBox is also a tool for now, mainly for testing.
2011-04-17 14:00:59 +02:00
Maikel de Vries f5efd2067b Objects: Fixed pickaxe hovering
A clonk could hover with the pickaxe by repeatedly using it in mid-air.
2011-03-25 16:34:15 +01:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00