sounds for the boompack

scancodes-fix
Andriel 2013-04-25 20:35:45 +02:00 committed by Tobias Zwick
parent 3d17ebab8a
commit fb7e1c2423
7 changed files with 18 additions and 2 deletions

View File

@ -5,8 +5,8 @@ material Boompack
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
ambient 1 1 1 1.000000
diffuse 1 1 1 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit

View File

@ -111,6 +111,8 @@ protected func FxFlightTimer(object pTarget, effect, int iEffectTime)
JumpOff(rider,30);
}
if(!Random(105)) Sound("Cracker");
if(fuel<=0)
{
DoFireworks();
@ -197,7 +199,9 @@ func Launch(int angle, object clonk)
SetCategory(C4D_Vehicle);
Exit();
Sound("BoompackLaunch");
AddEffect("Flight",this,150,1,this);
Sound("BoompackFly", false, 60, nil, 1);
//AddEffect("HitCheck", this, 1,1, nil,nil, clonk, true);
//Ride the rocket!
@ -228,6 +232,7 @@ func DoFireworks()
{
RemoveEffect("Flight",this);
Fireworks();
Sound("BlastFirework", false, 200);
Explode(30);
}

View File

@ -0,0 +1,11 @@
"BoompackFly.ogg" includes a rocket sound by "primeval_polypod":
http://www.freesound.org/people/primeval_polypod/sounds/158894/
"BlastFirework" includes the sound
http://www.freesound.org/people/soundscalpel.com/sounds/110391/
by freesound.org user "soundscalpel.com"
and
http://www.freesound.org/people/sarge4267/sounds/102720/?page=2#comment
by "sarge4267"
License: CC Attribution 3.0