Maikel de Vries
42a7f03788
kill tracing for incinerated dynamite (box) and iron bomb
2015-05-17 14:01:26 +02:00
Maikel de Vries
d583746cc5
correct kill tracing for ammo launched by grenade launcher
2015-05-16 22:56:15 +02:00
Sven Eberhardt
21500a81a9
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
...
ExtractMaterial has been changed to be able to slurp in from the most distant horizontal position rather than the closest to the extraction top center.
Also speed up ExtractMaterial for the common case of no required horizontal shifts.
2015-05-01 18:13:41 +02:00
Maikel de Vries
9394909cfb
fine-tune windbag force on clonk and objects
2015-04-04 17:15:57 +02:00
Maikel de Vries
3c17ebdc02
make windbag burst more gradual and slightly depend on mass ( #1297 )
2015-04-03 12:21:28 +02:00
Maikel de Vries
147624f9f5
increase wallkit thickness to make clonks not go stuck
2015-04-02 18:42:42 +02:00
Maikel de Vries
69963e104f
fix loam bridge construction y offset by one
2015-04-01 18:45:24 +02:00
David Dormagen
d077d3343e
reworked bucket & producer library to work with stackable earth objects instead of magic material amounts
2015-03-26 12:27:10 +01:00
Maikel de Vries
67cf7cd4fe
fix mushroom bugs ( #1051 ) and ( #1291 )
2015-03-25 20:04:52 +01:00
Maikel de Vries
a24dd229c4
producer does not depend on partial fuel amounts
2015-03-24 22:39:18 +01:00
Maikel de Vries
f9e4b0568b
improve dynamite box explosion in lava (delay) and igniter handling
2015-03-12 22:21:51 +01:00
David Dormagen
77e8d77921
make sure all items use the RejectUse callback
2015-03-06 10:38:22 +01:00
Maikel de Vries
e5e5665294
add callback to object when it gets controlled by tele glove
2015-02-25 18:44:31 +01:00
Maikel de Vries
41040eebfd
clean up dynamite box and fix ( #1265 )
2015-02-15 21:33:52 +01:00
Maikel de Vries
7f79c77af6
fix javelin direction when aiming
2015-02-15 12:25:03 +01:00
Sven Eberhardt
eda637a108
Fix deep script recursion when lots of stacked dynamite boxes explode. ( #1252 )
2015-01-28 22:51:22 +01:00
Maikel de Vries
c92a5b5652
make dynamite box explode in lava
2015-01-26 18:50:47 +01:00
Maikel de Vries
4e9f054ca5
don't incinerate clonk with fire arrow when blocked by shield
2015-01-19 21:29:38 +01:00
Sven Eberhardt
c5af9bc7f2
Fix bomb arrow name.
2015-01-18 13:45:28 +01:00
David Dormagen
bd04722553
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/Script.c
src/game/C4GraphicsSystem.cpp
src/game/C4GraphicsSystem.h
src/game/C4Viewport.cpp
src/gui/C4GameMessage.cpp
2015-01-15 19:57:01 +01:00
Maikel de Vries
4ea0cb0ca6
make ContainBlast a property instead of DefCore entry
2015-01-15 17:46:53 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
3cc644f6fc
reduced fire and explosive arrow strength
2015-01-09 23:37:04 +01:00
Maikel de Vries
0ecd30ad9e
dynamite after fusing not collectible, but can be put into containers
2015-01-07 20:05:25 +01:00
Maikel de Vries
6c4db47f43
added torch with basic functionality
2015-01-04 13:29:13 +01:00
Maikel de Vries
32754c8a4e
add bomb arrow
2015-01-04 09:18:40 +01:00
Maikel de Vries
8e54a567c4
add fire arrow
2015-01-04 09:17:59 +01:00
Maikel de Vries
629b4ee3d2
clean up arrow script and reduce its mass
2015-01-04 09:16:43 +01:00
Armin Burgmeier
1e77de1044
Merge branch 'lights'
...
Conflicts:
src/c4group/C4Components.h
2015-01-03 16:00:20 +01:00
David Dormagen
f89b8c8319
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Environment.ocd/Cloud.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/PowerConsumer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/PowerProducer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/System.ocg/ClonkControl.c
src/gui/C4MouseControl.cpp
src/landscape/C4PXS.cpp
2014-12-25 15:24:19 +01:00
Maikel de Vries
22dfab63aa
clean up scripts of power library
2014-12-19 14:56:01 +01:00
Tobias Zwick
4981182cf8
Merge remote-tracking branch '_origin/master' into lights
...
Conflicts:
src/c4group/C4Components.h
2014-12-15 21:16:40 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Armin Burgmeier
89f8fb9fef
Add (auto-generated) normal maps for most resources
2014-11-26 17:58:52 -05:00
Armin Burgmeier
53f4185958
Add auto-generated normal maps for the firestone graphics
2014-11-07 15:29:32 -05:00
David Dormagen
c09e9880e2
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
2014-10-13 18:54:05 +02:00
Maikel de Vries
d24ae4eb46
allow for infinite gunpowder in the powder keg
2014-09-29 20:10:58 +02:00
David Dormagen
952f06b173
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
2014-09-29 11:47:09 +02:00
Sven Eberhardt
b730a045f7
Shorter firestone fuse sound. Also avoid playing if the firestone explodes directly after hit.
2014-09-22 13:50:47 +02:00
Sven Eberhardt
cbb321307f
Scenario saving fixes: Layers, fishes, sproutberries.
...
Do not save sprout berries that are still attached to sprouts. Omit some unnecessary properties for fishes.
2014-08-14 17:18:26 +02:00
David Dormagen
5722339e83
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
src/gamescript/C4GameScript.cpp
src/gui/C4GameMessage.cpp
src/gui/C4Gui.h
src/gui/C4GuiDialogs.cpp
src/gui/C4GuiWindow.cpp
2014-08-13 11:52:41 +02:00
Sven Eberhardt
8f5b685016
Fix typo in comment in deployed balloon script.
2014-08-12 15:29:20 +02:00
Sven Eberhardt
28ba0ca4c5
DeepSeaMining scenario and game goal reworked.
...
* Goal is now construction of a communication structure
* Map size halved
* Do not respawn fish in player view range
Constructor: Added some callbacks for custom construction sites
Rubies: Store used graphics in local variable
ContentsMenuController: Added safety checks when host object is deleted in callback
2014-07-03 21:22:37 +02:00
Sven Eberhardt
187b469094
Fix amethyst name and description.
...
Was inherited from ruby.
2014-06-29 00:05:14 +02:00
Sven Eberhardt
13499be402
Fix Sound() from deleted context when sword is deleted in strike callback
2014-05-29 18:57:40 +02:00
Sven Eberhardt
6e8b6a8e74
Added center vertex to pipe head.
...
So it doesn't get stuck in places where it cannot pump from.
2014-05-18 22:06:30 +02:00
Sven Eberhardt
c267ae39e0
Added IceHit sounds, which is slightly less plingy than the gem hit sound.
...
I didn't like using the GlassHit sounds because having the same sound for ice and gems makes the latter feel less unique and valuable.
2014-05-10 18:41:09 +02:00
Julius Michaelis
1b1fa1643b
Fix grenade launcher ammo check
2014-05-03 21:03:19 +02:00
Clonkonaut
c35c352c46
Fixed clonk freezing in mid-run when building loam bridges ( #943 ).
2014-05-02 00:52:20 +02:00
Clonkonaut
e9cd8693bd
Repaired ice hit sound.
...
"CrystalHit?" -> "GlassHit?"
2014-04-29 00:26:30 +02:00
Clonkonaut
0de885a0f7
New feat: Use snow or ice to create loam in the foundry.
...
Two callbacks added:
IsLiquid - return a string with the material that this object consists of.
GetLiquidAmount - return how many material pixels this object is worth.
2014-04-29 00:25:06 +02:00
Sven Eberhardt
07ee3ee4e1
Objects levitated by TeleGlove do not hit Clonks while they're being held and 5 frames after release.
...
Previously, the TeleGlove was just stupidly strong for fighting. You can still fling the object and have it hit the enemy after release, but you cannot just follow the enemy to cause permanent tumbling.
2014-04-20 19:04:17 +02:00
Maikel de Vries
c70c44387f
Fix some DoDamage issues
...
Fire.c use correct number of parameters
Axe.c implemented FX_Call_DmgChop according to documentation
2014-04-06 17:15:13 +02:00
David Dormagen
5c17b48bc2
Merge branch 'master' into Controls
2014-03-26 23:58:24 +01:00
Maikel de Vries
d1485df38a
Fixed grapple bow for shot while wall jumping
2014-03-22 19:41:37 +01:00
Maikel de Vries
6a9063ff7e
Fixed loam description ( #1040 )
2014-03-20 21:17:46 +01:00
Maikel de Vries
5ebe30e77c
Fixed the pickaxe creating huge amounts of earth ( #1030 )
2014-02-16 11:58:41 +01:00
David Dormagen
06ac00ace8
Merge branch 'master' into Controls
...
Conflicts:
CMakeLists.txt
Makefile.am
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Items.ocd/Weapons.ocd/Club.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
src/control/C4Control.cpp
src/control/C4Control.h
src/gamescript/C4GameScript.cpp
2014-02-15 14:44:57 +01:00
David Dormagen
acb35071ad
Merge branch 'Controls-fix' into Controls
...
Conflicts:
planet/Objects.ocd/HUD.ocd/ObjectInteractionMenu.ocd/Script.c
2014-02-15 14:42:35 +01:00
David Dormagen
f7f3420977
correct kill tracing when flinging enemies down cliffs with melee weapons and ApplyWeaponBash
2014-02-15 14:32:48 +01:00
David Dormagen
425a221aff
adjusted some particles (f.e. smoke slightly brighter, foundry more subtle)
...
see http://forum.openclonk.org/topic_show.pl?pid=25749#pid25749 for further information
2014-01-25 15:51:05 +01:00
Tobias Zwick
010f8c97eb
Make pipe object (aka line kit) only have one vertex ( #962 )
2014-01-23 20:38:08 +07:00
Sven Eberhardt
84600bef53
Auto-collect firestones if picked free and there's free space in inventory (same as for shoveling).
2014-01-22 21:46:50 +01:00
Tobias Zwick
f0223442ab
make barrels work with every material
...
+ replace hardcoded materials the barrels work with with any liquids
+ use SetColor instead of changing mesh materials
+ add a CalcValue function
+ add localization for materials the barrel can be filled with
+ minor refactoring
2014-01-11 22:32:45 +07:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Sven Eberhardt
57463b61c4
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
2014-01-08 01:55:33 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Sven Eberhardt
4af3203840
Fix runtime error if arrow is removed in ProjectileHit.
2013-12-14 22:02:53 +01:00
Tobias Zwick
666a51b3d9
update documentation around DefCore, remove some obsolete fields
2013-11-30 14:14:18 +07:00
Tobias Zwick
270f0406d8
make invaluable materials be displayed behind more important stuff ( #990 )
...
In detail: Invaluable materials (450), normal materials (460), valuable materials and processed materials (470), processed valuable materials like ruby, gold (480), all other items (default: 500), ... explosives (530)
2013-11-29 21:07:29 +07:00
Tobias Zwick
ceca8b8fc7
add SoundAt function in C4Script (part of #238 ), document
...
also, extend the documentation for Sound with previously undocumented parameters; threw out undocumented and also unused "multiple" parameter.
2013-11-29 18:20:36 +07:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
8461fb9822
changed dynamite/dynamite box/powder keg fuse effect to use the new particle system
2013-11-28 23:29:25 +01:00
David Dormagen
fc1448feaa
adapted sword to use the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
3b296506f5
renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
0aeb38f137
adapted MuzzleFlash particle and usages to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
1a7cd51bab
changed Boompack to use the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
6c0fb4e4b8
moved Boompack/Thrust particle to Effects.ocd
2013-11-26 21:25:02 +01:00
David Dormagen
28f2aa85ff
renamed Particle_WoodChip to Particles_WoodChip for consistency
2013-11-26 21:25:02 +01:00
David Dormagen
81924b1503
adapted Air particle and usages to new particle system
2013-11-26 21:25:02 +01:00
David Dormagen
9b9050ebf4
moved Air particle from WindBag to Effects
2013-11-26 21:25:01 +01:00
David Dormagen
913f746ffe
adjusted WoodChip particle and usages to new particle system and moved WoodChip particle to proper place (not only used by the axe..)
2013-11-26 21:25:00 +01:00
David Dormagen
c17ec80039
removed particle "EngineSmoke" (use "Smoke" now)
2013-11-26 21:24:58 +01:00
David Dormagen
b101a0d756
adapted all magic particles and usages to new particle system
2013-11-26 21:24:58 +01:00
David Dormagen
2139e950f1
adapted Flash particle and usages to new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
a5c8489059
adapted EngineSmoke particle and usages to the new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
a4d27cd9a9
replaced Dust and Dust2 usages with new particle system
2013-11-26 21:24:56 +01:00
Maikel de Vries
746051b6e9
Balloon now producible in inventors lab
...
Also added to Gem Grabbers, note that the balloon needs cloth and is still impossible to produce therefore.
2013-11-02 12:18:08 +01:00
Maikel de Vries
2686cfd6f0
Fixed a runtime error for melting ice
2013-10-28 11:39:41 +01:00
Martin Plicht
dd44c32e14
Remove some duplicate functions from scripts
2013-10-14 07:21:12 +02:00
Martin Plicht
c7d24b4bbe
Use nil instead of 0 in DynamiteBox arrays initialization
2013-10-14 07:00:28 +02:00
Maikel de Vries
dccab0ba26
Boompack is an inventor's lab product
2013-10-03 23:12:32 +02:00
Sven Eberhardt
3d3f37d6a9
Randomized gem sparkling phases a bit.
...
Maikel doesn't like how gems coming from the same explosions would celebrate their common inheritance by sparkling in synchrony.
2013-09-22 17:56:59 +02:00
Caesar
c90b1e985c
Play correct chop animation for trees in front of Clonks
2013-06-24 13:17:51 +02:00
Tobias Zwick
9027544c37
Merge branch 'master' into Controls
2013-06-04 20:13:35 +02:00
David Dormagen
fec0870133
fixed a message of the pipe to use the correct string-table-entry
2013-05-31 22:35:16 +02:00
Tobias Zwick
131ec86b98
refactor pump done. Remaining problem: power system (usage)
2013-05-30 22:11:39 +02:00
David Dormagen
7eaef70af1
Merge branch 'master' into Controls
...
Conflicts:
planet/System.ocg/PlayerControls.txt
2013-05-26 18:19:51 +02:00
Tobias Zwick
064166d09e
make most sound effects mono
2013-05-26 17:42:37 +02:00
Tobias Zwick
8f752d1d9e
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
Martin Plicht
a915cdb15f
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Tobias Zwick
2425bb2793
fix wind bag rotation and vertices
2013-05-25 14:36:22 +02:00
Tobias Zwick
ba426651ad
fix wind bag rename
2013-05-25 14:36:04 +02:00
Tobias Zwick
52a1d5c18e
rename jar of winds to windbag
2013-05-25 00:08:54 +02:00
Tobias Zwick
f0ea347eb6
new wind jar => wind bag
2013-05-25 00:08:19 +02:00
David Dormagen
cf4f85f9cf
Merge branch 'master' into Controls
2013-05-24 21:31:29 +02:00
Clonkonaut
75cb0f2030
Added grenade launcher
...
!!!!!!!!!!
2013-05-24 21:21:07 +02:00
David Dormagen
ae0a364587
Musket shots now exit at the correct position
...
Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
2013-05-24 20:45:32 +02:00
David Dormagen
086257b5f5
fixed callback name in musket
2013-05-24 20:09:42 +02:00
David Dormagen
76482ef645
Merge branch 'master' into Controls
2013-05-24 18:20:20 +02:00
Tobias Zwick
a28e441b51
wallkit preview only visible to owner
2013-05-24 01:00:12 +02:00
Tobias Zwick
8500400864
make bucket green and change picture when filled/not filled
2013-05-24 00:27:34 +02:00
Tobias Zwick
83935b033a
bucket can be spilled also while climbing, swimming etc now
2013-05-23 23:23:58 +02:00
David Dormagen
20bfab48b6
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/GrappleBow.ocd/Script.c
2013-05-23 17:53:41 +02:00
Tobias Zwick
4ebde230ab
add missing description for mushrooms
2013-05-23 16:12:46 +02:00
Sven Eberhardt
359b5df806
Moved from experimental scenarios to main objects: Wall kit, gems, gem goals, reduced pickaxe strength (can't pick granite)
2013-05-16 16:50:34 +02:00
Andriel
fb7e1c2423
sounds for the boompack
2013-04-25 20:35:45 +02:00
Sven Eberhardt
a41ffc617f
Jar of Winds does not blow away base markers ( #947 ).
2013-03-30 16:02:42 +01:00
Sven Eberhardt
c14e9aab21
Fix chopping of trees when partially blocked by other trees ( #909 ).
...
Fixed duplication of tree variable in axe and chop effect to fix some potential null pointer errors.
2013-03-29 16:32:45 +01:00
Sven Eberhardt
a7f94e0683
Fixed some script errors in burning GrappleBow. Also made incomplete bow unusable and color burned bow so the player knows what's up.
...
Changed GrappleBow to no longer burn on contact (e.g.: Clonk diving in lava), which was incredibly annoying when jumping through lava caves. Also, it doesn't look like it had many wooden parts that burn easily.
2013-03-27 21:36:11 +01:00
Sven Eberhardt
c115fbfaa0
FnBlastFree: Added max_density parameter.
...
Also updated material densities and added attribute MaxPickDensity to pickaxe, so it's now possible to define a pickaxe that cannot go through granite.
2013-03-26 00:45:44 +01:00
Sven Eberhardt
11438f7e02
Pump cannot destroy materials any more.
...
Before this patch, you could destroy materials by pumping them into earth (like you could in CR). This made scenario with acid/lava obstacles rather easy.
2013-03-02 22:33:56 +01:00
David Dormagen
34fc771911
merged master into Controls
...
Conflicts:
planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
2013-01-30 21:37:31 +01:00
David Dormagen
c8e6b84319
it is now easier to hit objects with the club ( #905 )
2013-01-28 21:10:18 +01:00
David Dormagen
299cc7e478
when not able to execute an Use-command (f.e. shield when not walking), the command is remembered and executed when possible
2012-12-29 18:42:19 +01:00
Sven Eberhardt
159e2e49b6
Rebalance loam to require less water
2012-12-17 14:32:10 +01:00
Sven Eberhardt
7ab2fe0ec9
Change bridge length constant to a local for Loam.
...
This silences a warning about overloaded constants. Unfortunately, you cannot change it at runtime (using Loam.BridgeLength=newlength).
2012-12-07 22:18:11 +01:00
Charles Spurrill
bab481dbc9
Balloon: fixed "jump" when deploying
2012-11-11 18:49:06 -08:00
Charles Spurrill
5ce45b24d7
Fix sword rotation on clonk's back
2012-11-11 11:39:08 -08:00
Charles Spurrill
60556b80ad
Pickaxe: Only hold the pickaxe in hand when swinging
2012-11-11 11:17:14 -08:00
Charles Spurrill
5cde2fa8de
Fixed shield clipping through clonk's backpack
2012-11-11 11:15:01 -08:00
Charles Spurrill
277211cb3a
Fixed rotation offset of secondary tool when using shield in primary hand
2012-11-11 10:56:37 -08:00
Charles Spurrill
cc674ea6bb
Temporary fix for "826: Can't dig out of sand if you're trapped in it"
2012-11-11 01:03:27 -08:00
Charles Spurrill
13cb097a86
Nicer wood graphics
2012-11-10 20:00:18 -08:00
Charles Spurrill
956674aa5e
Fixed shield acting as though it was always pointing up.
2012-11-10 15:56:37 -08:00
Charles Spurrill
f47ff5a4f1
Updated shovel graphics
2012-11-06 18:59:45 -08:00
David Dormagen
544fd60838
fixed the shield always force-turning the Clonk
2012-11-05 21:30:34 +01:00
Charles Spurrill
f37c461d31
Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation.
2012-11-01 01:20:26 -07:00
Charles Spurrill
6e435dea13
Fixed Boompack components - 1 PowderKeg, 1 Sulphur
2012-10-30 23:00:17 -07:00
Tobias Zwick
fa73ed5101
fix tree chopping
2012-10-28 14:18:12 +01:00
Armin Burgmeier
8cd4086a97
Drop all but first texture coordinate set from mesh files
...
The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
Charles Spurrill
fce100313a
Fixed carry heavies attaching at wrong point whilst scaling/hangling etc.
2012-10-27 13:07:32 -07:00
Charles Spurrill
b3dacdc4cb
Collision vertex cleanup for axe, pickaxe, and sickle
2012-10-27 09:39:02 -07:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
c6dfd21172
Fixed a few C4Script runtime errors
2012-10-22 20:24:57 +02:00
Charles Spurrill
889381d16a
#809 Coal is more visible in menus
2012-10-16 21:36:27 -07:00
Tobias Zwick
59f112a0f4
fix: pickaxe always blasts free material, also if the center point of the blast is free
2012-10-15 10:40:02 +02:00
David Dormagen
06ab4fc109
shield: possible to walk backwards now
2012-10-14 19:37:02 +02:00
Maikel de Vries
7a280e85fc
Added ropeladder to toolsworkshop products
2012-10-14 15:50:07 +02:00
Felix Wagner
88bdfcd584
Removed unsupported entries from the sickle' material
2012-10-14 15:49:26 +02:00
Felix Wagner
4235b9f42e
Added sickle for harvesting
...
New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
David Dormagen
380c2de527
fix jump strike effect not fading out when dying mid-air
2012-10-14 14:47:14 +02:00
Maikel de Vries
b4d02a44d0
Fixed bow bug: arrows stuck immediately after shooting
2012-10-14 14:10:09 +02:00
David Dormagen
7a3173da16
fixed sword jump-effect not disappearing when jumping into liquid
2012-10-14 14:06:23 +02:00
David Dormagen
63669e6f77
Telekinetic Gyroglove renamed to Tele Glove
2012-10-13 22:43:04 +02:00
David Dormagen
430b03f8ae
changed the sword jump effect, hopefully made clearer that it is intentional ( #747 )
2012-10-13 13:45:36 +02:00
Felix Wagner
c76a93965b
Loom script, Cloth and Cotton items added
2012-10-13 12:31:38 +02:00
Felix Wagner
a4820a4f28
Removed Components=Rock from Seeds
2012-10-13 12:30:17 +02:00
Tobias Zwick
e191cf0e71
my first commit on CCAN
2012-10-12 18:56:21 +02:00
Bernhard Bonigl
bf23ad757c
WoodChip-Particles fade out slower and move with the wind a bit.
2012-10-10 16:34:25 +02:00
Charles Spurrill
32cdba7415
Iron bomb is made from 1x Metal and 1x Sulphur
2012-08-09 17:40:25 -07:00
Charles Spurrill
ee8d0de693
Boompack: Remove accidentally committed SelfPropellent script for cannon launching
2012-08-07 12:07:13 -07:00
Charles Spurrill
ece7b463a4
Balloon: Undeployed Balloon item is treated as object, not vehicle
2012-08-07 12:03:02 -07:00
Charles Spurrill
2b256c09b8
Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too)
2012-08-07 12:02:34 -07:00
Charles Spurrill
f4c9bdabf2
Remove needless HasFuse() funcs. Shrapnel now has hitcheck
2012-08-07 12:00:18 -07:00
Charles Spurrill
d4dbf167e7
#756 : Fixed Picture transform for boompack during flight
2012-07-22 18:55:01 -07:00
Felix Wagner
c713f9a91a
Inventor's lab: Added inventor's lab
...
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Felix Wagner
e53d8e492c
Kitchen: Added kitchen
...
Changed the following items to IsKitchenProduct:
Bread, CookedMushroom
2012-07-16 14:14:00 +01:00
Felix Wagner
732bee449c
Chemical Lab: Added Chemical Lab
...
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
David Dormagen
088c9ad265
pickaxe: allow hitting objects with certain callback
2012-06-17 21:36:48 +02:00
Felix Wagner
4ce82c364c
Fixed removed object usage error.
2012-05-13 23:11:29 +01:00
Felix Wagner
5bfb0433b2
Removed IsToolProduct from firestone.
2012-05-13 22:19:36 +01:00
Charles Spurrill
f327ee7c12
changed Pipe graphics to AlteredARMOR's pipe render
2012-05-13 11:13:55 -07:00
Maikel de Vries
2472e270c7
Fixed balloon hanging on the bottom of a map ( #780 )
2012-05-13 20:00:51 +02:00
Felix Wagner
9faa53e5b0
UsageHelp for the bucket
2012-05-11 15:19:12 +01:00
Felix Wagner
2b83fc9ec9
Produce loam by using the bucket. Use 25 pixels of earth.
2012-05-11 15:07:03 +01:00
Bernhard Bonigl
7ac11a9711
Fixed error when a Boompack hit solid material
2012-05-07 22:58:22 +02:00
Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
339990f3fa
Fixed loam runtime errors
...
first copypaste fail, second a remove object one.
2012-05-01 22:23:16 +02:00
Maikel de Vries
da4c683a03
Don't perform scripts after removing an object
2012-04-29 16:56:40 +02:00
Felix Wagner
e1ad8bf24f
Fixed $UsageHelp$ in Seeds.ocd
2012-04-28 19:31:25 +01:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Maikel de Vries
e01b6e3954
Loam can now be used only in multiples of 30 degrees
...
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
2012-04-28 09:33:40 +02:00
Maikel de Vries
b36e10b8dc
Barrel spray extinguishes burning objects
2012-04-23 22:48:41 +02:00
Felix Wagner
4546c4a9f9
Fixed hit sound for metal.
2012-04-22 14:21:22 +01:00
Maikel de Vries
f767091f7b
Typo in string table of Seeds.ocd
2012-04-18 23:34:14 +02:00
Bernhard Bonigl
30ea077941
Chopping trees now takes mouse-position into account
...
Fixed Axe-Slashing display
2012-04-17 14:43:49 +02:00
Maikel de Vries
16fa9cf341
Placement is now a property instead of DefCore value
2012-04-16 22:17:05 +02:00
Maikel de Vries
106e05d7e2
Fixed updating the textures of barrels
2012-04-15 17:15:59 +02:00
Tobias Zwick
1abe406ae2
descriptions and usagehelp for weapons
2012-03-28 21:14:58 +02:00
Tobias Zwick
ad59d353af
descriptions & usagehelp for materials and foodstuff
2012-03-28 20:16:12 +02:00
Tobias Zwick
4a6c53a700
descriptions for produceables: tools
2012-03-19 01:03:05 +01:00
Bernhard Bonigl
c75f70e387
Fixed error message with boompack
2012-04-14 16:51:11 +02:00
Martin Plicht
67f697c94b
Don't pass 0 for the effect when calling RemoveEffect with effect name
2012-04-12 20:02:53 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
David Dormagen
99638db4c9
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
2012-04-10 23:31:46 +02:00
Felix Wagner
2179adae7c
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
...
change of the functions return value
2012-04-10 04:17:57 +01:00