Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Mark
4838093aaf
Seed: Extract function for planting manually
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Makes it possible to plant manually if some object overloads ControlUse
2017-09-02 21:15:38 +02:00
Maikel de Vries
60f3e206cc
fix variable shadowing in some scripts
2017-02-13 19:04:27 +01:00
Clonkonaut
e4cfd39fdc
Let plants grow less crowded, especially different kinds of plants ( #1607 ).
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This will need some testing whether all scenarios are still playable.
2017-01-04 03:33:28 +01:00
Sven Eberhardt
22af9f0e8c
Fix landscape placement functions ( #1820 , #1821 )
2016-09-14 21:30:57 -04:00
Sven Eberhardt
6a78a9facb
Fix scenario saving of some animal and plant properties
2016-09-04 02:52:03 -04:00
Sven Eberhardt
bdbce1c4c9
Fixes and EditorProps for plant reproduction
2016-09-01 23:54:27 -04:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
3455fa24f9
add some variation to the maximum size of trees
2016-05-21 13:34:34 +02:00
Mark
72c7e4dd87
Merge remote-tracking branch 'origin/master' into liquid_container
2016-04-23 11:10:26 +02:00
Mark
e12dce093a
Fix trees growing underground
2016-04-11 22:22:21 +02:00
Mark
8d4f6399aa
Bugfix: Trees seed wrongly.
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The trees actually seeded at a very wrong place in case the property "Confinement" was not set: The area.x, area.y, area.w, area.h coordinates were specified as global coordinates, but were used as offset coordinates in PlaceVegetation.
This leads to the trees seeding underground, too, unfortunately.
2016-04-11 22:14:20 +02:00
Mark
9cb261aac8
Bugfix: Trees seed wrongly.
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The trees actually seeded at a very wrong place in case the property "Confinement" was not set: The area.x, area.y, area.w, area.h coordinates were specified as global coordinates, but were used as offset coordinates in PlaceVegetation.
This leads to the trees seeding underground, too, unfortunately.
2016-04-11 22:12:51 +02:00
Mark
43d6fcd231
Plant: Extracted a function for plant reproduction.
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The existing Seed() places plants with a random chance. This makes testing the placement tiresome, so the actual placing part was moved to the new function DoSeed().
2016-04-11 21:21:38 +02:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Clonkonaut
f0a3213a82
Fix possible nullpointer in DetachObjects.
2015-12-16 01:27:33 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut
986917ce13
Crops: Fix endless loop in WaterCheck.
2015-10-04 01:38:24 +02:00
Clonkonaut
6a9ef8b961
New: Cotton, Cotton Seed, Cloth, Seed Library
2015-09-18 19:44:49 +02:00
Clonkonaut
e196ddcb2c
Tidy up Crop Library.
2015-09-18 19:41:21 +02:00
Clonkonaut
c1d87dd971
Added random value to Seed timer to prevent possible calculation spikes in key frames.
2015-09-18 00:00:46 +02:00
Clonkonaut
bd5e127b22
Added GetTreetopPosition for placement in treetops.
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TODO rework coconut to utilize this.
2015-08-24 00:10:29 +02:00
Sven Eberhardt
2845af7735
Fix plant placement without shape restriction.
2015-08-01 23:20:54 -04:00
Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Clonkonaut
5bb56010e2
Tree Library rework, new tree added.
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Tree Library: Moved a lot of superfluous duplications from trees to the library.
Added a new coniferous tree, moved the old to Coniferous2.ocd.
2015-07-23 14:54:38 +02:00
Maikel de Vries
9e2ccdb8b6
prohibit creation of more plants than seed amount in seed area
2015-04-02 19:46:33 +02:00
Sven Eberhardt
49c5b22591
Remove some empty graphics files.
2015-01-17 18:22:06 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
308f248421
Library_Tree: Make ChopDown overloadable at runtime.
2014-08-12 19:00:16 +02:00
Tobias Zwick
44f1887003
split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
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This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00