Commit Graph

30 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Mark 4838093aaf Seed: Extract function for planting manually
Makes it possible to plant manually if some object overloads ControlUse
2017-09-02 21:15:38 +02:00
Maikel de Vries 60f3e206cc fix variable shadowing in some scripts 2017-02-13 19:04:27 +01:00
Clonkonaut e4cfd39fdc Let plants grow less crowded, especially different kinds of plants (#1607).
This will need some testing whether all scenarios are still playable.
2017-01-04 03:33:28 +01:00
Sven Eberhardt 22af9f0e8c Fix landscape placement functions (#1820, #1821) 2016-09-14 21:30:57 -04:00
Sven Eberhardt 6a78a9facb Fix scenario saving of some animal and plant properties 2016-09-04 02:52:03 -04:00
Sven Eberhardt bdbce1c4c9 Fixes and EditorProps for plant reproduction 2016-09-01 23:54:27 -04:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Maikel de Vries 3455fa24f9 add some variation to the maximum size of trees 2016-05-21 13:34:34 +02:00
Mark 72c7e4dd87 Merge remote-tracking branch 'origin/master' into liquid_container 2016-04-23 11:10:26 +02:00
Mark e12dce093a Fix trees growing underground 2016-04-11 22:22:21 +02:00
Mark 8d4f6399aa Bugfix: Trees seed wrongly.
The trees actually seeded at a very wrong place in case the property "Confinement" was not set: The area.x, area.y, area.w, area.h coordinates were specified as global coordinates, but were used as offset coordinates in PlaceVegetation.

This leads to the trees seeding underground, too, unfortunately.
2016-04-11 22:14:20 +02:00
Mark 9cb261aac8 Bugfix: Trees seed wrongly.
The trees actually seeded at a very wrong place in case the property "Confinement" was not set: The area.x, area.y, area.w, area.h coordinates were specified as global coordinates, but were used as offset coordinates in PlaceVegetation.

This leads to the trees seeding underground, too, unfortunately.
2016-04-11 22:12:51 +02:00
Mark 43d6fcd231 Plant: Extracted a function for plant reproduction.
The existing Seed() places plants with a random chance. This makes testing the placement tiresome, so the actual placing part was moved to the new function DoSeed().
2016-04-11 21:21:38 +02:00
Maikel de Vries 84218d1cbc merge UsageHelp into Description
This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Clonkonaut f0a3213a82 Fix possible nullpointer in DetachObjects. 2015-12-16 01:27:33 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut 986917ce13 Crops: Fix endless loop in WaterCheck. 2015-10-04 01:38:24 +02:00
Clonkonaut 6a9ef8b961 New: Cotton, Cotton Seed, Cloth, Seed Library 2015-09-18 19:44:49 +02:00
Clonkonaut e196ddcb2c Tidy up Crop Library. 2015-09-18 19:41:21 +02:00
Clonkonaut c1d87dd971 Added random value to Seed timer to prevent possible calculation spikes in key frames. 2015-09-18 00:00:46 +02:00
Clonkonaut bd5e127b22 Added GetTreetopPosition for placement in treetops.
TODO rework coconut to utilize this.
2015-08-24 00:10:29 +02:00
Sven Eberhardt 2845af7735 Fix plant placement without shape restriction. 2015-08-01 23:20:54 -04:00
Sven Eberhardt 0d48105b46 Added shape library.
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Clonkonaut 5bb56010e2 Tree Library rework, new tree added.
Tree Library: Moved a lot of superfluous duplications from trees to the library.
Added a new coniferous tree, moved the old to Coniferous2.ocd.
2015-07-23 14:54:38 +02:00
Maikel de Vries 9e2ccdb8b6 prohibit creation of more plants than seed amount in seed area 2015-04-02 19:46:33 +02:00
Sven Eberhardt 49c5b22591 Remove some empty graphics files. 2015-01-17 18:22:06 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Sven Eberhardt 308f248421 Library_Tree: Make ChopDown overloadable at runtime. 2014-08-12 19:00:16 +02:00
Tobias Zwick 44f1887003 split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00