forked from Mirrors/openclonk
Crops: Fix endless loop in WaterCheck.
parent
60d521836e
commit
986917ce13
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@ -119,7 +119,7 @@ private func WaterCheck()
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var y = 0;
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var x = i - my_width/2;
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while (!GBackLiquid(x, my_height - y) && y < my_height + 1)
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y--;
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y++;
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if (MaterialName(GetMaterial(x, y)) == "Water")
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if (ExtractLiquid(x, y))
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water++;
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