forked from Mirrors/openclonk
Fix plant placement without shape restriction.
parent
08aaf662a9
commit
2845af7735
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@ -41,7 +41,8 @@ public func Place(int amount, proplist area, proplist settings)
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// Default parameters
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if (!settings) settings = { growth = 100000, keep_area = false };
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if (!settings.growth) settings.growth = 100000;
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var rectangle = area->GetBoundingRectangle();
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var rectangle;
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if (area) rectangle = area->GetBoundingRectangle(); else rectangle = Shape->LandscapeRectangle();
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var plants = CreateArray(), plant;
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for (var i = 0 ; i < amount ; i++)
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