Commit Graph

19 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Maikel de Vries ddc68d7ad3 column: proper rotation and allow smaller sizes 2018-07-04 08:30:53 +02:00
Maikel de Vries f3291bb84f clean up and document relaunch rule
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Fulgen301 6030299201 ThunderousSkies: Fix wrong relaunch position and wrong default relaunches 2017-04-17 15:08:47 +02:00
Fulgen301 76d8df9676 Modify ThunderousSkies in order to work with Rule_Relaunch 2017-03-30 20:55:04 +02:00
Maikel de Vries e18cee3a46 turn musket into blunderbuss
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries 45bb9ab550 rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
Maikel de Vries 5a02cd049f replace BrickEdge object with triangle drawing function 2015-12-28 10:21:50 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen 8669bd1cb2 thunderous skies: wind channels accelerate objects only into one direction
This prevents tumbling Clonks from remaining "stuck" in the wind channel for a long time with some bad luck (which probably happened at least once per round).
The change also increases the speed that objects receive when being thrown into the channel - but from short testing it didn't look bad.
2015-11-27 20:21:35 +01:00
Maikel de Vries 4311ea9aac no FoW for Overcast and Thunderous Skies 2015-01-20 19:35:05 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 66d4a9bed8 fix thunderous skies boompack launching 2014-05-30 22:23:57 +02:00
Pyrit c33ef06909 Fix sky scrolling for several scenarios.
SkyScrollMode=1 in Scenario.txt is broken, so I used  SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 95f4725208 updated stuff in ThunderousSkies to use the new particle system 2013-11-28 21:35:11 +01:00
Maikel de Vries db5ce4ffd9 Fixed gravestone rule and added it to the arenas 2012-10-22 20:05:23 +02:00
Maikel de Vries c29ada46bb Make chests in arenas indestructible 2012-10-14 15:04:23 +02:00
Maikel de Vries 7523bf3ab5 Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00