Commit Graph

11242 Commits (3a59c152508802cdb05a2d5c84008d809699a0cd)
 

Author SHA1 Message Date
Armin Burgmeier e52a4364b6 Added StdMesh data structures
Loading code is still to be written
2009-07-09 00:01:15 +02:00
Armin Burgmeier 9f35ffe470 Added TinyXML 2009-07-08 22:53:49 +02:00
Armin Burgmeier dfcc0207b3 Fixed inheriting materials using textures 2009-07-08 22:27:29 +02:00
Günther Brammer b085349e86 SDL_mixer: Don't halt all channels when halting a halted channel
Mix_Playing(-1) counts the number of playing channels instead of returning
that the channel -1 is not playing, and Mix_HaltChannel(-1) stops
everything.
2009-07-07 14:27:19 +02:00
Nicolas Hake e18e51d36b Script: Allow negative subscripts into arrays 2009-07-12 23:04:29 +02:00
Nicolas Hake 8d44dc28cd Console: Fix directory change
On opening a scenario, console mode changed the working directory
to the app dir, instead of keeping the current wd unchanged.
2009-07-12 22:44:23 +02:00
Nicolas Hake 3bdb703009 Change StdBuf to wrapper around std::string 2009-07-12 18:59:34 +02:00
Nicolas Hake 0d08565059 [MSVC9] Enable minimal rebuild and edit-and-continue 2009-07-12 18:46:54 +02:00
Nicolas Hake 61c63be6df Removed unused functions from Standard.{h,cpp}
Some functions that were only used from a single location were moved to
the calling source files.
2009-07-12 02:33:58 +02:00
Nicolas Hake a7812e3f3e [win32] Fix for c711d83290ca: Don't return failure when dir creation succeeded 2009-07-11 20:03:12 +02:00
Nicolas Hake 532e58c2ff Remove unknown parameter warning from MSVC build 2009-07-11 19:44:14 +02:00
Nicolas Hake 14e8d4794d Fix linux CMake build
Not tested: Cross compiling, might need to be implemented into CMakeLists
2009-07-11 03:14:57 +02:00
Nicolas Hake 21d714bb93 Removed autotools and anjuta build files 2009-07-11 01:46:50 +02:00
Nicolas Hake d6337554bc StdFile: Replace CreateDirectory
Removed CreateDirectory, replaced with CreatePath, which creates parent
directories recursively if needed
2009-07-10 21:33:55 +02:00
Nicolas Hake 2a38d0056d Strip c4group of unnecessary code dependencies
Fixes issue #21 (c4group build failure)
2009-07-08 19:54:54 +02:00
Nicolas Hake 7a38556516 Stop C4Config from forcing work dir in debug builds 2009-07-08 18:45:03 +02:00
Armin Burgmeier 639b40bbb6 Added StdMeshMaterial 2009-07-06 23:45:44 +02:00
Nicolas Hake 4649547c97 Fix MSVC build 2009-07-06 04:40:57 +02:00
David Dormagen 199cf0d5a6 CMake-pthread-fix for WIN32 builds 2009-07-03 14:19:31 +02:00
Nicolas Hake 643eb5ee8c Fixed invalid UTF-8 sequence in LangDE 2009-07-03 02:31:06 +02:00
Nicolas Hake 8065c40ce3 Check for valid resolution on startup
If the configuration file specifies a resolution the driver doesn't support,
choose one with a similar area. This resolves issue #16.
2009-07-03 02:20:28 +02:00
Nicolas Hake 8466407a60 Updated CMakeLists to work with precompiled dependencies 2009-07-01 22:25:45 +02:00
Günther Brammer c1d3fbea02 Work around static initialization order fiasco
The C4Game::Default function should eventually be removed.
2009-06-30 22:55:06 +02:00
Günther Brammer fbac806cc5 Merge branch 'cleanups' into default branch 2009-06-28 23:05:32 +02:00
Günther Brammer e65f337dfd Reject Language**.txt with a non-UTF-8 charset
This allows some simplifications:
- CStdFont does not have to convert to Unicode for Freetype
- the developer mode does not have to convert to Unicode for GTK+
- The EnsureUnicode function can be called unconditionally

This also switches the IRC charset fixup code to convert to UTF-8, not from
UTF-8.
2009-06-28 22:53:32 +02:00
Nicolas Hake 3c448e6798 Engine name changed to "OpenClonk" 2009-06-21 14:33:41 +02:00
Günther Brammer 1ce653fd40 unifdef C4GROUP and C4FRONTEND
The frontend is dead anyway, and c4group doesn't even use the affected
files. Except C4Update, where I replaced a printf with ::Log.
2009-06-17 22:07:52 +02:00
Günther Brammer 09a7f4cd07 unifdef C4ENGINE 2009-06-17 21:22:10 +02:00
Günther Brammer 6ff9c8c48a C4Group: Do not use C4Config
This disables writing the maker name into the group. But this bit of meta
data will be lost anyway when we move to ZIPs.

The temp directory and registration check bits are unnecessary, anyway.
2009-06-17 21:45:41 +02:00
Günther Brammer fb249aafcd Move GUI code from C4InputValidation to C4GonfigShareware
That way, C4InputValidation can be used by C4Group as is.
2009-06-17 21:43:13 +02:00
Günther Brammer 7fe7e557e0 Let C4ConfigNetwork check for ports collisions instead of C4Network2
I also wanted to move the default port definitions to C4Config, but not all
are user configurable, so I left them where they are for now. The code is
still better with this change.
2009-06-17 21:41:55 +02:00
Sven Eberhardt f34c2d79bc Moving controls to script: Dig + Throw 2009-06-15 22:48:53 -04:00
Sven Eberhardt 943b47ebd5 Moving controls to script: Clonk movement 2009-06-15 20:38:39 -04:00
Günther Brammer c901530ee1 Move Game.Control to ::Control 2009-06-16 00:06:37 +02:00
Günther Brammer 078a0ca9e4 Move Game.Objects to ::Objects
Also move Game.{Back|Fore}Objects to ::Objects.{Back|Fore}Objects and clean
up DeleteObjects.
2009-06-15 23:47:26 +02:00
Günther Brammer c6dee6d7c8 Move Game.Players to ::Players 2009-06-13 01:09:32 +02:00
Günther Brammer b0ceb97f5a Automake: Remove subdir-objects to significantly speed up compile time 2009-06-12 20:53:12 +02:00
Günther Brammer 009cfc9e7b Remove C4Wrappers and put most functions in relevant headers
This also removes the TickXXX #defines and moves the lookup of predefined
materials to C4Material.
2009-06-12 20:52:21 +02:00
Günther Brammer 46d0d93dfc Move Game.Weather to ::Weather 2009-06-11 21:59:35 +02:00
Sven Eberhardt 3dcf0de818 merge 2009-06-09 19:38:21 -04:00
Sven Eberhardt f6fadb300d Moving controls to script... 2009-06-09 19:29:16 -04:00
Sven Eberhardt 22d689d560 Moving controls to script: Docs 2009-06-09 00:29:55 -04:00
Günther Brammer 18167243b2 Make CreateDirectory create directories recursively 2009-06-06 17:20:17 +02:00
Günther Brammer 4d047ed20f Move Game.Material to ::MaterialMap 2009-06-05 20:46:03 +02:00
Günther Brammer 31e27e91f5 Move Game.Messages to ::Messages 2009-06-05 20:12:43 +02:00
Günther Brammer 6e4df10454 Header reorganisation
Lots of #includes are moved from C4Game.h to the files that actually need
them
2009-06-05 20:00:23 +02:00
Günther Brammer ad3c2509ca X11: Stop including X11 headers from Clonk headers
X11 headers #define common symbols like Status and Success, which leads to
very puzzling error messages when included from random Clonk code
2009-06-05 19:57:37 +02:00
Günther Brammer 760df013ba Move Game.pGUI to ::pGUI 2009-06-05 18:53:56 +02:00
Günther Brammer 96080bd839 Move Game.Defs to ::Definitions 2009-06-05 18:46:37 +02:00
Günther Brammer a05e53c1bc Move Game.Particles to ::Particles 2009-06-05 17:22:28 +02:00