Sven Eberhardt
56fa4c2c5d
DarkMine+Maze: Ensure free spawn position #1578
2016-01-10 22:07:23 -05:00
Sven Eberhardt
3dad1c6d81
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
132d929675
boomshire: improved aesthetics of lever sparkles
2015-12-16 23:27:51 +01:00
David Dormagen
09bad5abb2
boomshire map: made some borders around granite thicker
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The new granite shape could make the material leak into door frames etc. This should now be fixed by just increasing the thickness of the walls in such cases.
2015-12-16 23:01:28 +01:00
Maikel de Vries
6f799da14b
remove local implementaion of SoundAt in BigVolcano.ocd
...
The engine function now exists and does the exact same thing.
2015-12-16 17:50:07 +01:00
David Dormagen
ea90ccf3d9
boomshire: fixed chest
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For a long time, chests have not been opening with [Space] now. Thus, this was broken, denying eager players their confetti.
2015-12-16 09:50:20 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
f12a07c447
Volcano Escape: Fix volcano bubbling sound.
2015-12-13 11:30:50 -05:00
Sven Eberhardt
bf63f2ef17
Gidl+Windmill moved to new "Defense.ocf" (title picture missing)
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They aren't quite fitting at the moment and Clonko wants to share the buy menu.
2015-12-12 12:06:25 -05:00
j
8e7326e0f9
Title images for two parkours.
2015-12-06 19:56:17 +01:00
Sven Eberhardt
7cf09196c6
Volcano Escape: Draw underground lava.
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It was initially set to sky to make lava glow. But now lava glows by itself.
2015-12-05 21:21:30 -05:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
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This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Sven Eberhardt
312e61ea4d
Heart of the Mountain: Remove loam from starting materials.
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There were too many starting items for the limited inventory slots. Loam is just used for camping at the start/goal platform anyway.
2015-11-15 15:27:12 -05:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Sven Eberhardt
91d0a44f71
Boomshire: Fix target view, light and "SparklingAttention" on SpinWheels.
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* The sparkles were all drawn in the top left corner of the map.
* The second (useless) #appendto would overload the door control with an old version that didn't set the view cursor.
2015-10-05 22:31:25 -04:00
Clonkonaut
77e5cf6263
Boomshire fixes: ParameterDefs added, firestone throwing effect reenabled.
2015-10-06 01:12:29 +02:00
Clonkonaut
7766eaadc6
Removed brick edges from Boomshire.
2015-10-05 23:50:56 +02:00
Clonkonaut
8054297cf3
Boomshire: Overhaul, added lights ( #1269 ), map fixes ( #1262 ), new decoration and ambience!
2015-10-05 23:48:29 +02:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Sven Eberhardt
074b51f47c
Add light to ruby area in "Heart Of The Mountain".
2015-10-03 13:44:45 -04:00
Armin Burgmeier
41742219d1
Remove obsolete ColorAnimation values from materials
2015-10-03 11:56:54 -04:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Julius Michaelis
0df19491e7
Get rid of incorrect sRGB headers in png files.
...
libpng >1.6 keeps nagging because of that.
Quick bash script to do so:
find . -name *.png \
| while read f; do
n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
if [[ $n -gt 0 ]]; then
git add "$f"
else
git checkout "$f"
fi
done
2015-09-12 21:27:53 +09:00
Sven Eberhardt
ed2e56c3fa
Fix Loc_Space and allow direction parameter instead of just horizontal/vertical.
...
The old implementation was buggy as it would disallow the location if it had too much space (and PathFree2 returns nil). It also doesn't make sense to ask for a location that has space in either direction of a dimension because the location is not automatically adjusted to lie at the center of that space. For example, it would effectively cause fish to spawn directly at walls sometimes.
2015-07-31 00:42:01 -04:00
Maikel de Vries
7ef3e9c13e
add some title images for scenarios
2015-06-12 21:43:17 +02:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Sven Eberhardt
7b8ffd79a4
Make Lava/DuroLava emit ambient light as a material property. ( #1205 )
2015-01-28 22:35:14 +01:00
Sven Eberhardt
49c5b22591
Remove some empty graphics files.
2015-01-17 18:22:06 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
8f6c8ae141
Cool Cavern: add torch
2015-01-05 19:55:39 +01:00
Maikel de Vries
c92fb8b2fe
Shiver Peak: add torch and fix chest placement
2015-01-05 19:54:19 +01:00
Sven Eberhardt
9092a42c65
Added missing Maze.ocs/ParameterDefs.txt file.
2015-01-04 15:56:28 +01:00
Sven Eberhardt
89c3f79398
Maze (Heart of the Mountain) parameters for map size and coop/race mode added.
...
Medium (default) size is a bit smaller than the previous default, because the map got a lot harder due to fog anyway.
Also removed superfluous Landscape.txt.
2015-01-04 15:55:23 +01:00
Sven Eberhardt
019b618623
Change DuroLava in VolcanoEscapeExtreme to always be overground.
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This makes it more visible.
2015-01-01 17:38:53 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
86bf3dcea0
Tweaked VolcanoEscapeEx: A bit harder in the end. Volcano doesn't leave as many gaps.
2014-09-19 21:35:46 +02:00
Sven Eberhardt
0d17310a7a
Ruby and Amethyst material moved to main Material.ocg
2014-07-12 12:33:01 +02:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
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Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt
148e27ebce
Minor changes to HeartOfTheMountain
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* starting platform area increased
* recreate tools instead of just moving them into clonk's inventory on respawn (to help with burned grapple bows)
* spawn clubs instead of swords [Maikel]
* do not kill clonk on Ctrl+F9
2014-05-11 15:49:18 +02:00
Sven Eberhardt
445d759a72
Change == and != to do pointer comparison on arrays and proplists (formerly === and !==). Remove === and !=== and introduce function DeepEqual for contents comparison.
...
There have been some bugs and crashes related to unwanted deep comparison (e.g. in the maze scenario). Scripters very rarely need deep comparison, so it should not be the default for the most commonly used operator.
This also changes behaviour of GetIndexOf to do pointer comparison.
This change has Guenther's seal of approval.
2014-04-19 22:33:31 +02:00
Maikel de Vries
e7eabe01a7
Fixed boomshire's door solidmasks ( #1035 )
2014-02-16 11:37:18 +01:00
Tobias Zwick
37d699c452
fix name and description of spray can
2014-01-26 01:54:17 +07:00
Tobias Zwick
13537812ef
convert mesh of spray can to binary format
2014-01-26 01:54:16 +07:00
Tobias Zwick
a423a62bb2
Proofreading and adding missing (German) descriptions of scenarios
2014-01-25 22:05:11 +07:00
Tobias Zwick
00ada6563c
add icon for maze
2014-01-25 22:05:10 +07:00
Tobias Zwick
7420dba41b
fix creation of particles when outside for ruby
2014-01-25 17:03:07 +07:00
Tobias Zwick
cb32c3f93c
maze.ocs: finetune to be more claustrophobic
2014-01-25 17:02:21 +07:00
Tobias Zwick
07616e1ac7
spraycan now has a model; can only be used up to 50px away from the clonk
2014-01-25 13:49:29 +07:00
Tobias Zwick
41e4121bed
replace jar of winds with windbag in scenario description
2014-01-25 01:40:00 +07:00
Tobias Zwick
7023fed02d
add a "story" and German description for maze.ocs (now aka Heart of the Mountain)
2014-01-25 01:39:06 +07:00
Tobias Zwick
0c09a3fdfe
maze.ocs: add a little turbulence to tunnels and caves
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Enough turbulence to let it look more natural but not so much that it creates more than a few narrow passageways which must be mined through. This is quite a discreet change.
2014-01-25 00:56:36 +07:00
Tobias Zwick
408f9fca79
maze.ocs: make rubies sparkle even when collected
2014-01-25 00:54:44 +07:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
6844cbbc71
changed DrawParticleLine to use the new particle system
2013-11-28 23:27:56 +01:00
David Dormagen
4126fa7021
moved Straw particle to Effects.ocd
2013-11-28 23:24:34 +01:00
David Dormagen
1edd16985d
changed Parkour/VolcanoEscapeEx/BigVolcano to use new particle system
2013-11-26 22:47:44 +01:00
Martin Plicht
dd44c32e14
Remove some duplicate functions from scripts
2013-10-14 07:21:12 +02:00
Maikel de Vries
7f9f40a1f5
Renamed Settlement.ocf to Missions.ocf
2013-10-05 17:39:14 +02:00
Sven Eberhardt
a21576a58c
Made VolcanoEscapeEXTREME a bit harder by adding ore veins
2013-09-22 17:39:05 +02:00
Sven Eberhardt
8e82548746
VolcanoEscapeEXTREME: Close sides
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When sides are open and the volcano reaches the central mountain, lava tends to flow out of the map while the volcano continues to grow further up. This looks rather stupid.
The current solution may also look a bit weird (as the volcano now grows over the mountain top), but is preferable both visually and from a gameplay perspective.
2013-09-22 13:52:34 +02:00
Sven Eberhardt
4266617b5a
Added rubber-band effect to VolcanoEscapeEXTREME.
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The scenario is now a bit harder (and feels a lot harder) as the volcano speeds up whenever you gain a large distance from it.
2013-09-21 19:55:14 +02:00
Martin Plicht
a915cdb15f
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Tobias Zwick
ba426651ad
fix wind bag rename
2013-05-25 14:36:04 +02:00
Sven Eberhardt
3937fcd3b1
Sorted all playable scenarios from experimental folder into settlement/parkour/arena folders
2013-05-16 19:33:10 +02:00
David Dormagen
4f68081874
removed some completely arbitrary MaxPlayer entries
2012-10-23 23:28:18 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Felix Wagner
e2ee7a59bd
Descriptions corrected and synchronised
2012-10-13 22:25:25 +02:00
Maikel de Vries
df0096cd57
Order scenarios inside their folders
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There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Felix Wagner
7130394cfb
Scenario folder descriptions added and synchronised
2012-10-13 13:17:59 +02:00
Charles Spurrill
a66f39f729
Title.pngs for Arena, Parkour, and Settlement scenario folders
2012-10-11 19:39:48 -07:00
Maikel de Vries
67589cf86a
Refactor scenarios: Others
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blabla hg
2012-10-09 21:05:50 +02:00