Maikel de Vries
202f2c49df
fix snowing for cloud
2016-04-03 19:11:00 +02:00
Mark
7e74baac55
Refactoring: Construction site takes materials, not the constructor
...
The functionality of taking construction materials from a clonk and lorries was extracted to a separate function and moved from the constructor to the construction site. This is a little bit of an esthetic decision, but it is also useful for my project that has a spacebar-interaction which takes construction materials from the clonk without the need to open the inventory menu.
2016-03-29 18:56:10 +02:00
Clonkonaut
fb761fbd58
Removed parentheses after 'this'.
2016-03-29 18:17:05 +02:00
Mark
7110882813
Vendor: Extracted functions for ejection of contents
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In certain overloads of the object I want to be able to not eject contents, or eject only certain objects. The default behaviour of ejecting ALL contents whenever someone buys something is annoying in certain structures, such as a marketplace.
2016-03-28 22:33:58 +02:00
Mark
44b643d1e3
Fix error when opening resource goal description
2016-03-28 22:33:48 +02:00
Clonkonaut
e6093ee2fc
Fixed possible access of a removed zap ( #1665 ).
2016-03-28 19:21:29 +02:00
Lukas Werling
43177e8951
Fix rain failing to insert material
2016-03-23 16:02:36 +01:00
Lukas Werling
634ec69052
Fix invisible water splash particles
2016-03-23 13:32:44 +01:00
Lukas Werling
c9c64a942e
Improve rain drop performance
2016-03-23 13:32:43 +01:00
Lukas Werling
a309f91af0
Cloud: Improve smoking condition (e.g. lava hits water)
2016-03-23 13:32:43 +01:00
Lukas Werling
cb64c83bd5
Add Cloud::SetVisualRainStrength for adjusting particle rain strength
2016-03-23 13:32:43 +01:00
Lukas Werling
c0275011b3
Add sound (by ala) for water and acid rain
2016-03-23 13:32:36 +01:00
Lukas Werling
f5ce3dc12b
Cloud: Performance optimizations around particles
2016-03-23 13:30:13 +01:00
Lukas Werling
f88d0659da
Add real snow to snowing cloud
2016-03-23 13:24:18 +01:00
Lukas Werling
7661b13ba6
Move particle proplist definitions to global Particles.c
2016-03-23 13:24:18 +01:00
Lukas Werling
292418a964
Add Randrian's rain hit effects
2016-03-23 13:24:18 +01:00
Lukas Werling
021ecb0b2e
Integrate Randrian's rain particles into Cloud.ocd
2016-03-23 13:24:18 +01:00
Lukas Werling
4f72a276af
Import Randrian's rain particles
2016-03-23 13:23:14 +01:00
Maikel de Vries
bf1b65c8bd
fix loam usage bar margins
2016-03-22 22:12:36 +01:00
Maikel de Vries
7693276a48
implement max length for pipe and show it in inventory HUD
2016-03-22 22:09:02 +01:00
Maikel de Vries
fc008241cd
rename LineBreak callback to OnLineBreak
2016-03-22 18:58:55 +01:00
Clonkonaut
dc74a2301f
Mooq: Fixed mesh rotation.
2016-03-14 12:07:46 +01:00
Maikel de Vries
21c5f63d44
wipf: dig free is covered with earth ( #1703 )
2016-03-09 20:54:43 +01:00
Maikel de Vries
21cbf97562
fix contact calls and borderbound for mooq
2016-03-06 10:45:02 +01:00
Maikel de Vries
d768e9e256
fix playing mooq sounds and move sounds to Sound.ocg
2016-03-06 10:37:29 +01:00
Clonkonaut
5801a2f133
Mooq: Applied Script Guidelines.
2016-03-05 19:02:27 +01:00
jok21
0f1b9c0891
Mooq Particle Change
2016-03-05 19:02:26 +01:00
jok21
a89ee8e51b
MooqSounds
2016-03-05 19:02:25 +01:00
jok21
4c4a590ac8
Mooq
2016-03-05 19:02:23 +01:00
Maikel de Vries
1862161708
eject structure contents on destruction
2016-03-05 16:40:33 +01:00
David Dormagen
4465236d1b
interaction menu: added contents count to "Inventory" ( #1697 )
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..I am open to discuss the exact design of this.
2016-03-04 08:18:20 +01:00
David Dormagen
c6dd261d05
Surrounding helper: added ContentsCount overload
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..which is a pre-requisite to showing the current / max. contents count in the interaction menu.
2016-03-03 10:46:11 +01:00
Nicolas Hake
fe91cec2b7
Merge remote-tracking branch 'github/pull/14'
2016-02-29 14:05:45 +01:00
Sven Eberhardt
5963b9aed3
ItemSpawn: Add reset function to enable re-collection of item.
2016-02-21 16:56:19 -05:00
David Dormagen
63655f2763
global func Decay: some cleanups & added 'delay' parameter for decay speed
2016-02-20 17:57:55 +01:00
Armin Schäfer
40016ae586
Replace old Decay methods in some animals.
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# Conflicts:
# planet/Objects.ocd/Animals.ocd/Bat.ocd/Script.c
2016-02-20 17:25:48 +01:00
Armin Schäfer
2893b22551
Add Decay function to Objects.ocg\System.ocg
2016-02-20 17:22:51 +01:00
Maikel de Vries
4be356f4d9
diamonds: add option to place them not in groups
2016-02-19 22:13:09 +01:00
Maikel de Vries
a0a5d98700
teleglove: add callback to reject control
2016-02-19 22:13:09 +01:00
Maikel de Vries
9266157a1e
clonk: don't play doubt sound when exit command fails
2016-02-19 22:13:09 +01:00
David Dormagen
3227a43b17
HUD progress bar: fixed type of GUI positioning "Top" property
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The method returns an int and we need a string. It's correct in all other places.
2016-02-16 19:01:03 +01:00
Maikel de Vries
1b94d0fcc8
reduce javelin damage
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This way it really does what was promised in the last commit (ac8d5934
), and not kill someone with 2 good throws.
2016-02-14 18:31:39 +01:00
Mark
5224eb5b18
Goal Resource: Variable amounts of exploitation
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It is possible to set the amount of resources to be extracted with an additional parameter in SetResource() now. The default amount to be extracted is 95 percent, which is the same behaviour as before the changes.
2016-02-11 22:16:19 +01:00
Mark
3993a41cea
Goal Resource: Code comments
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Some more fine tuning, code comments.
2016-02-11 22:04:22 +01:00
Mark
03d4662811
Goal Resource: Readability
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Made the lines more readable.
2016-02-11 21:56:14 +01:00
Mark
f122346241
Goal Resource: exploitable_units
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Renamed mat_cnt. Will make the lines more readable in the next commit.
2016-02-11 21:50:50 +01:00
Mark
9fa4632a48
Goal Resource: ExploitableObjectCount()
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Extracted the division by blast_ratio to a function. This should help again when expanding to diggable materials.
2016-02-11 21:42:19 +01:00
Mark
a4d2edd0d2
Goal Resource: ObjectCount2MaterialCount()
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Deciphered what some of the functions are good for, since the original code is kind of cryptic. This should help again when expanding to diggable materials.
2016-02-11 21:35:59 +01:00
Mark
50b4d6bae8
Goal Resource: AvailableObjectCount()
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Replaced the ObjectCount() calls with a function. This should make it easier to expand the script to diggable materials later.
2016-02-11 21:20:13 +01:00
Mark
d9e75aaaba
Goal Resource: Improved variable names
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Renamed indices, removed unused variables.
2016-02-11 21:06:38 +01:00