Commit Graph

58 Commits (02f54ba1eb2881d9005e8e49ec085d56f025e154)

Author SHA1 Message Date
David Dormagen 4126fa7021 moved Straw particle to Effects.ocd 2013-11-28 23:24:34 +01:00
David Dormagen 7f5a2fc891 changed Tutorial03 to use new particle system 2013-11-26 22:51:42 +01:00
David Dormagen 6dc707b203 moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
2013-11-26 22:42:52 +01:00
Martin Plicht dd44c32e14 Remove some duplicate functions from scripts 2013-10-14 07:21:12 +02:00
Sven Eberhardt 8fde966ee5 LibraryStackable supports infinite stack counts for tutorials, AI enemies, etc.
Also renamed internal Update() function to avoid name collisions with other scripts/libraries.
2013-02-09 13:35:17 +01:00
Oliver Schneider 3d98775701 Fixed a typo in Tutorial01 2013-02-04 23:50:17 +01:00
David Dormagen 8970913fc7 added System.ocg/EnergyBar.c which provides AddEnergyBar() to show an energy bar over any object, adjusted Tutorial04 to use that 2013-01-22 18:44:29 +01:00
Tobias Zwick 28e2bdbb92 fix #724: revers the order in which GetCrew(plr,index) returns the crew 2013-01-13 15:45:51 +01:00
Maikel de Vries 4d3ed0ebc1 Correctly direct player from tutorial 4 to 5 2012-11-07 18:39:33 +01:00
Charles Spurrill 8b9b891abe Tutorial 4 leads to Tutorial 5 on completion, as per the others 2012-11-06 16:38:12 -08:00
Maikel de Vries 018589efd3 Fixed a c4script runtime error in tutorial 3 2012-11-04 14:03:36 +01:00
Maikel de Vries 90132453d3 Fixed time of day in tutorial 4 2012-10-31 18:43:16 +01:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Felix Wagner a31f4733af Tutorial 3: Weapons come back when destructed (#553) 2012-10-15 01:14:58 +02:00
Felix Wagner ce7574c24c Tutorial 2: added catapult, equipment is restored properly
Removed cannon, added catapult
Added EquipmentRestore effect to grappler and ropeladder
2012-10-14 14:43:38 +02:00
Tobias Zwick 9df0792180 fix some strings in tutorial 5 2012-10-14 13:26:40 +02:00
Tobias Zwick 374e86d632 fixed tutorial 01 for current controls 2012-10-13 18:58:41 +02:00
Maikel de Vries 6bbabdfc41 Fixed stone doors in tutorial 4
again, the landscape was the problem
2012-10-13 13:23:29 +02:00
Felix Wagner 7130394cfb Scenario folder descriptions added and synchronised 2012-10-13 13:17:59 +02:00
Charles Spurrill a66f39f729 Title.pngs for Arena, Parkour, and Settlement scenario folders 2012-10-11 19:39:48 -07:00
Charles Spurrill 140e5b9b76 New title images for tutorials 2012-10-11 04:11:40 -07:00
Maikel de Vries 67589cf86a Refactor scenarios: Others
blabla hg
2012-10-09 21:05:50 +02:00
Maikel de Vries 5ada7012ad Fixed stone door in tutorial 4 2012-10-08 22:59:46 +02:00
Günther Brammer 35a0d7b6cd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
grgecko 1217f77238 Tutorials "new controls" adaptation 2012-06-23 20:02:19 +02:00
Felix Wagner 29aa801eeb Supposedly fixed endless javelin restoration in Tutorial 3. (#553) 2012-05-13 23:12:14 +01:00
Maikel de Vries da4c683a03 Don't perform scripts after removing an object 2012-04-29 16:56:40 +02:00
Julius Michaelis 8dfeb8dfc2 Settlement Tutorial: Add lost binary files + minor fixes 2012-04-29 00:30:29 +02:00
Julius Michaelis 95ef462a10 Once upon a time... Settlement Tutorial! 2012-04-28 23:52:50 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
Maikel de Vries 32baccea4f Clouds are created via definition calls in scenarios
This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Maikel de Vries a0f8f6bc51 Fixed interchange of weapons in tutorial 3 and 4 on death (#665) 2012-04-01 16:49:03 +02:00
Armin Burgmeier f1fa4810c3 Fix a C4Script warning by declaring a parameter in an #appendto script 2012-03-10 15:59:34 +01:00
Felix Wagner 0051862213 For the sake of Eclipse: fixed various var declarations 2012-02-20 12:04:59 +00:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Julius Michaelis d222e2b2eb Update 1st tutorial's descriptions and fix its mechanics a little 2012-02-02 21:02:18 +01:00
Maikel de Vries 85cbefe808 Content menu can now handle the clonk's backpack
Also did some cleanup
2011-12-28 11:49:38 +01:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries ebb5751d47 Tutorial4: Fixed losing weapons forever (#667) 2011-10-03 15:06:38 +02:00
Maikel de Vries 49bfc2aacb Objects: Stonedoor damage now visible through cracks (#669)
Thanks to ringwaul for the graphics.
2011-10-03 14:04:38 +02:00
Charles Spurrill 5f3c881f19 Target ballon in tut 3 makes popping noise when shot 2011-10-01 09:27:24 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Maikel de Vries 30e109b73a Tutorial 4: Fixed item swith when dying (#665) 2011-10-01 10:41:53 +02:00
Maikel de Vries fed64efa6d Tutorial 2: Fixed blasting spot under ropeladder 2011-10-01 10:31:41 +02:00
Tobias Zwick ac40c24899 resolved small problem in Tutorial2 because of random explosion shapes 2011-09-10 21:46:07 +02:00
Maikel de Vries fe8e2cdfe2 Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries ae0d956f4e Scenarios: Fixed some brickedges 2011-09-02 22:32:06 +02:00
Maikel de Vries ca1fc50b52 Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick ca3b42d83b adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Tobias Zwick fa700f475f zoom gui objects according to viewport resolution
at 1280px width of the viewport, the gui objects (C4D_Foreground, mouse cursor, selection marks etc) are shown at 100%.
At resolutions above that, too. At 640px width, those graphics are rendered at 50% of the size, the graphics are never
rendered smaller (which makes 640x480 the smallest reasonable resolution for one player / 1280x1024 for four players).
The text is not zoomed, also not zoomed are message windows (those with portraits), only their position is adapted
2011-08-19 16:49:09 +02:00