forked from Mirrors/openclonk
Tutorial 4: Fixed item swith when dying (#665)
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@ -81,8 +81,8 @@ protected func InitializePlayer(int plr)
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effect.var1 = 30;
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effect.var2 = 620;
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// Clonk starts with sword and shield.
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clonk->CreateContents(Sword);
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clonk->CreateContents(Shield);
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clonk->CreateContents(Sword);
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// Create tutorial guide, add messages, show first.
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guide = CreateTutorialGuide(plr);
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