Maikel de Vries
4b01f51337
only structures should have Exclusive=1
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Otherwise these objects would block new constructions
2016-02-14 13:37:24 +01:00
Maikel de Vries
488ec4d318
shovel: symmetrize dig angle limits
2016-02-14 13:36:39 +01:00
Maikel de Vries
8d63ddfdef
fix additional preview overlay after combining with other structure
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This caused an overlay warning in the previewer object when constructing an elevetor and combining it with another elevator and detaching it again.
2016-02-14 13:35:56 +01:00
Maikel de Vries
c0382ceb7f
correctly place/preview basement for elevator ( #1534 )
2016-02-14 13:35:45 +01:00
Sven Eberhardt
b4919fb1ec
Fight for Gidl: Fix script error on statue death #1610
2016-02-14 13:31:56 +01:00
Maikel de Vries
6978bbe646
fix script errors for wrong parameter types in tele glove
2016-02-14 13:30:23 +01:00
Sven Eberhardt
675740c8dd
Add missing sound for snapping line #1644
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Sound original from CosmicEmbers (http://freesound.org/people/CosmicEmbers/sounds/161650/ ); cropped and pitch adjusted.
2016-02-14 13:29:21 +01:00
David Dormagen
8aec2eadd2
pickaxe: removed debug message
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introduced in https://git.openclonk.org/openclonk.git/commitdiff/796aa7d7c62c5348417d584c9637da61297736d4
2016-02-14 13:27:39 +01:00
Sven Eberhardt
a52a4335fc
Maze: Fix error sound when trying to cheat
2016-02-14 13:26:58 +01:00
Sven Eberhardt
c097c6eb35
Fix shovel shoveling in the wrong direction sometimes #1626
2016-02-14 13:26:35 +01:00
Sven Eberhardt
d8f9ab5232
Fix pickaxe picking in the wrong direction sometimes #1626
2016-02-14 13:26:27 +01:00
Maikel de Vries
60c5fb99a2
add power information to interaction menu for flagpole ( #1579 )
2016-02-14 13:24:25 +01:00
Maikel de Vries
79146dac9b
power library: methods to for storage information and balance updates
2016-02-14 13:24:15 +01:00
David Dormagen
4c8d4ef18d
producers: show progress of current product ( #1549 )
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This is solved via another entry in the production menu (below the products), which is updated by an effect, that is being told the menu ID/target by the interaction menu through a callback.
This setup allows for very intrusive changes to the interaction menu with only few lines of code!
2016-02-14 13:24:04 +01:00
Maikel de Vries
b49f89d31c
move mime skin/portrait from boomshire to decoration folder
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This makes it available for multiple rounds.
2016-02-14 13:19:26 +01:00
Maikel de Vries
e9e06263a8
fix shape of basement construction preview and site ( #1586 )
2016-02-14 13:18:36 +01:00
Maikel de Vries
2e2450ee77
update license of Sky.jpg in Clonkomotive to cc-by 3.0
2016-02-14 13:18:16 +01:00
Clonkonaut
e486712934
Clonkomotive: German translation ( #1632 ).
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I also took the liberty of renaming "HeavyCrumb" to "Boulder". I have never heard the word 'crumb' used in this context.
2016-02-14 13:16:55 +01:00
Clonkonaut
47820691d0
Elevator construction preview shows placement of the case ( #1534 ).
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Structures can use the definition call ConstructionPreview(Previewer Object, Overlay, Direction) to add any overlay to the previewer. It will be coloured accordingly.
2016-02-14 13:08:19 +01:00
David Dormagen
684b0d0682
contents menu: fixed possible "use after deletion" error
2016-02-14 13:03:26 +01:00
David Dormagen
546ae30928
cannon: fix possible nil pointer access
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In boomshire, the cannons are automatically filled with boompacks (and then fired). That means that there is no Clonk to be passed.
2016-02-14 13:03:05 +01:00
Sven Eberhardt
1bba764219
Extinguish transferred contents on respawn
2016-01-18 11:02:00 +01:00
Sven Eberhardt
21390f4c29
Crash landing: Fix post-intro plane placement so it cannot slide into the lava #1615
2016-01-18 11:00:55 +01:00
Sven Eberhardt
ba82f5c3ac
Raid: Fix goal descroptions and buckets in Mave's foundry.
2016-01-18 11:00:22 +01:00
Sven Eberhardt
b0ae8fae84
DarkCastle: Minor objects+text fixes
2016-01-18 11:00:07 +01:00
Sven Eberhardt
193dd6adf4
Hot Ice: Spawn and map improvements in "small islands" mode #1623
2016-01-18 10:56:50 +01:00
Tobias Zwick
0cf9473280
correct Philipp Kern's name in the credit screen
2016-01-18 10:54:52 +01:00
Maikel de Vries
75ab7e0f00
tutorials: hide guide message while in a dialogue ( #1593 )
2016-01-18 10:48:25 +01:00
Maikel de Vries
6d95c83196
fix dialogue stopping and waiting time ( #1597 )
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First stop the dialogue properly and then wait for 30 frames to start a new one.
2016-01-18 10:48:25 +01:00
Maikel de Vries
6655fdf8c7
tutorial 3: lumberjack directs to other villagers when needed ( #1596 )
2016-01-18 10:48:25 +01:00
Maikel de Vries
dbc21d8431
make sawmill site uncancellable in tutorial 3 ( #1617 )
2016-01-18 10:48:25 +01:00
Sven Eberhardt
082373d6e6
Maze: Fix possible spray line to last position or (0,0) landscape corner #1624
2016-01-16 22:35:46 -05:00
Clonkonaut
c54d917f7e
Deactivate cheats in Gidl/Guardians.
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We didn't forget!!!
2016-01-15 21:56:57 +01:00
Clonkonaut
675b9ee050
Fix weapons not buyable in Gidl/Guardians ( #1611 ).
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Switch2Items() is probably broken but luckily not used.
2016-01-15 21:56:37 +01:00
Sven Eberhardt
44f913d0e5
Do not display grab interaction when swimming (unless clonk returns true on CanGrabUnderwater callback)
2016-01-15 08:54:50 -05:00
Sven Eberhardt
c8a76ce450
Use less annoying swim sounds when swimming on the surface.
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The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt
71b96bc5de
Fix nil pointer access when recovering from over-full inventory
2016-01-14 22:30:55 -05:00
Sven Eberhardt
27f5cdc461
Fix black waves when swim timer is executed in same frame as clonk leaves the water.
2016-01-14 21:51:30 -05:00
David Dormagen
4493bfc3ab
interaction menu: disallow interaction with outside world when contained ( #1541 )
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The interaction with IsContainer objects is still flawed in a way: when a lorry is inside a (IsContainer-)hut, you can take the lorry into your hands. Since we don't have that possibility in the normal game, I leave it unchanged for now.
However, it is now possible to add a Chest (or a cupboard!) into a WoodenCabin and then store stuff inside of it.
2016-01-14 13:03:18 +01:00
Maikel de Vries
4357004dbf
prevent picking up heavy objects when on grapple rope and draw in rope when picking up heavy object ( #1521 )
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Maybe there are other places where the controls libraries should make callbacks to control effects. But that is for the future.
2016-01-13 23:13:44 +01:00
Maikel de Vries
2ce04aa485
tell player to park airship a bit higher in tutorial 7 ( #1598 )
2016-01-12 23:25:30 +01:00
David Dormagen
46ad28ea65
tutorial guide: don't scroll portrait with text
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..by putting the text into another subwindow. Might be good to "fix" (it's intended but possibly not wise) that in the engine, but not right now before the release, because it could introduce new bugs.
2016-01-12 23:17:49 +01:00
Maikel de Vries
a7da208d85
fix next mission for tutorials 5 and 8
2016-01-12 23:07:36 +01:00
Maikel de Vries
aec5184cf2
locomotive in clonkomotive accepts metal barrels as well
2016-01-12 22:43:35 +01:00
Maikel de Vries
82b090c7ca
producer library does not request power if producer is not a consumer ( #1602 )
2016-01-12 22:17:41 +01:00
Clonkonaut
f0a03b303b
Fixed ownership of buildings.
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I must be mad. This script failed a lot of times. I had to add those brackets. Even then, the first run failed, the buildings were still ownerless. What is this sorcery.
2016-01-12 22:01:47 +01:00
Clonkonaut
05b714a758
Tutorial 8: German translation.
2016-01-12 20:35:12 +01:00
Clonkonaut
b30fea4f7d
Tutorial 7: German translation.
2016-01-12 20:35:02 +01:00
Clonkonaut
4f7688810b
Tutorial 3: Used the title from Title.txt.
2016-01-12 20:34:49 +01:00
Clonkonaut
07e912bac6
Tutorial 5: German translation.
2016-01-12 19:51:29 +01:00