Commit Graph

11259 Commits (master)
 

Author SHA1 Message Date
Lukas Werling 08edf3bb58 Enable -Wformat-security for gcc and fix one warning (GH-64)
Fedora has -Werror=format-security enabled per default, so enabling and
fixing these warnings is a good idea.
2018-02-06 23:31:50 +01:00
Maikel de Vries 3ad91ee02b add stalactites to hot ice as decoration (#1564) 2018-02-05 16:54:02 +01:00
Maikel de Vries 42310548d8 stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up 2018-02-05 16:53:07 +01:00
Maikel de Vries e94a0b3c36 molten monarch: fix fire particles and fade out gravestones (#1560) 2018-02-05 15:04:46 +01:00
Maikel de Vries 81abbce77a flammable library: burned object copies motion from inflamed object 2018-02-04 21:20:39 +01:00
Lukas Werling cd2b8370da Fix warnings in DirectExec crashing (#1990) 2018-02-04 12:33:58 +01:00
Maikel de Vries 369e2d0b0c sandbox: remove god mode objects on departure
This ensures that their too large graphics do not appear for the player, the only departure is when the clonk dies or is removed.
2018-02-03 09:34:45 +01:00
Maikel de Vries 1113761679 sandbox: use spraycan and overload functionality 2018-02-01 21:38:24 +01:00
Maikel de Vries 3a866caa73 maze: fix warning for declaration of variables and move spray can to Decoration.ocd 2018-02-01 21:23:14 +01:00
Maikel de Vries 22ca0513cc remove strange pixel artefacts from signpost graphics 2018-02-01 20:58:13 +01:00
Maikel de Vries d65dd96851 sandbox: add english translations and clean up scripts 2018-02-01 20:55:24 +01:00
Lukas Werling 8f285299d1 Fix Mortimer missing in Credits 2018-01-31 21:18:27 +01:00
Lukas Werling 1f94d66000 Bump version to 9.0 alpha 2018-01-31 21:08:32 +01:00
Lukas Werling 13f082e8c8 Implement Credits.txt export from StartupAboutDlg
Pressing Ctrl+S while on the Credits screen will save everything to
Credits.txt in the current working directory. This is only meant for
developers modifying the credits; the shortcut isn't mentioned anywhere.
2018-01-31 21:07:09 +01:00
Maikel de Vries 9e01a861ce fix some more structure vertices, also for asymmetric ones when flipped (#1979) 2018-01-31 19:59:41 +01:00
Maikel de Vries 18bb8371d3 ... and remove log used to find the problem 2018-01-30 21:29:45 +01:00
Maikel de Vries 041597971f fix typo in ladder library that adds an infinite amount of effects to the clonk over time 2018-01-30 21:28:30 +01:00
Maikel de Vries 8889a68127 horrid highway: fade out trains if they are taking too long 2018-01-29 10:16:14 +01:00
Lukas Werling 53f29ccb96 Update remaining Version entries from 7 to 8,0
Maikel missed some in aa89217 ("update version to 8.0 in DefCore.txt,
Scenario.txt and Version.txt").
2018-01-28 23:09:06 +01:00
Lukas Werling 44172576af Add NativeException to credits 2018-01-28 21:16:14 +01:00
Arne Schauf 8ad13a4d51
Fix german description typo 2018-01-28 17:54:47 +01:00
Lukas Werling 0f78e63f02 Add warning for broken runtime join (#1109)
This also fixes the "no runtime join" error appearing for pre-lobby
games, where joining usually works anyways.
2018-01-28 17:34:45 +01:00
Lukas Werling 223ab6f77b Add warning about unfinished gamepad controls 2018-01-28 17:18:20 +01:00
Julius Michaelis 56cac7a4e2 Set C4VERSIONEXTRA to rc1 2018-01-28 14:02:38 +01:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Julius Michaelis f39ce4f25c Make arrows burn (#1983) 2018-01-28 12:51:14 +01:00
Kanibal 4dd97d266e C4LoaderScreen: use const string reference
C4LoaderScreen: compare file extension case-insensitive
2018-01-28 11:07:05 +01:00
Kanibal 384472f183 Modernize loader loading code (#1748) 2018-01-28 11:07:05 +01:00
Julius Michaelis 1a5a60c39e Move warning about #1965 to a better place (see d175f776a) 2018-01-28 01:14:25 +01:00
Julius Michaelis d175f776ad Warning about #1965 so if we release 8.0 without fixing that bug, hopefully nobody will stumble over it. 2018-01-27 22:21:18 +01:00
Maikel de Vries 41cecc6a6f liquid tank: show to which object the pipe is connected in interaction menu 2018-01-25 13:44:57 +01:00
Maikel de Vries 0b42dc8e20 fix implicit_range_loop_var_decl in Ambience object script 2018-01-24 19:50:35 +01:00
Maikel de Vries ea72e2e542 clean up library vendor script
Also set up buy all available on shift + click for testing
2018-01-24 17:44:42 +01:00
Maikel de Vries a13b7c48ab AI: put on wearables if in inventory 2018-01-24 17:41:07 +01:00
Maikel de Vries 73dbc72f34 make friendly fire rule also work for lightning strikes and punches 2018-01-24 11:42:19 +01:00
Maikel de Vries 65c279233e improve enemy finding for defense AI
The path finder seems quite slow if a lot of AI enemies are around and can't find a path...
2018-01-23 11:35:47 +01:00
Maikel de Vries 26fe0d089a fix possible script error in destructible library 2018-01-23 11:34:13 +01:00
Maikel de Vries 29aedb36f2 fix scenario saving of hand items for golden statue 2018-01-22 21:00:13 +01:00
Sven Eberhardt bb7afe5850 Missions/Raid+TreasureHunt: Oil barrels are actually filled with oil and don't empty. 2018-01-21 21:53:01 -08:00
Sven Eberhardt ceab026780 Missions/Raid: Fix Pyrit hat and activity 2018-01-21 21:40:25 -08:00
Sven Eberhardt 88d1136215 Missions/Raids: Add signpost texts 2018-01-21 21:36:44 -08:00
Maikel de Vries d411f07fda carry heavy: add option for scripters to skip pick up animation
This is probably not the cleanest solution but I needed one and could not think of a better option.
2018-01-21 09:44:48 +01:00
Maikel de Vries 2b4e40e589 improve AI for defense rounds (boom attack path finding) 2018-01-21 09:44:48 +01:00
David Dormagen 3acd4a22f2 take 'left' and 'player' (and more) out of global namespace
The values from the enums are converted to numbers a lot, so using an enum class would be counter-productive.
Having 'left' in the global namespace appeared to be an actual problem with some Qt headers, according to Fulgen.
2018-01-20 18:20:51 +01:00
Julius Michaelis 735a29103f Suggestion for #1765/Acid Drilling: Add a statue that requests an acid bath. 2018-01-20 00:09:06 +01:00
David Dormagen fda3eecd84 made structures either flippable or prevent it completely (#1980)
Foundry is now flippable. SteamEngine is not yet flippable due to collection zone (could use similar solution as foundry).
Pump is not yet flippable, because I don't want to test the bazillion combinations of states of the pump now - maybe after a release.
2018-01-19 17:16:10 +01:00
Maikel de Vries e7354ac4b1 defense enemy: add bomber plane
This is a first attempt at an AI flying an airplane and is still very basic.
2018-01-19 14:37:21 +01:00
Maikel de Vries 0bac4579ef fix other script usages of SimFlight 2018-01-19 14:37:21 +01:00
Maikel de Vries 92aba45914 fix diving animation prediction for clonk
And no! randomly multiplying by 2 is not a solution...
2018-01-19 14:37:21 +01:00
Maikel de Vries dc7734e223 FnSimFlight: fix precision of velocity if not provided 2018-01-19 14:37:21 +01:00