Commit Graph

24 Commits (master)

Author SHA1 Message Date
Lukas Werling b7359e0c27 Remove the GTK platform (USE_GTK)
The GTK code does not work with the Qt editor. The simpler SDL2 platform
does, so we have little reason to keep the GTK code.

Note that GTK is still a dependency for mape.

Discussion: http://forum.openclonk.org/topic_show.pl?tid=3328
2016-08-03 16:25:46 +02:00
Sven Eberhardt b70882d7fa Editor: Object scaling+rotation 2016-06-17 00:07:49 -04:00
Sven Eberhardt 881534bee0 Qt Editor: Shape properties 2016-04-25 16:17:10 -04:00
Nicolas Hake 9dddf289db Merge branch 'master' into qteditor 2016-04-03 21:06:32 +02:00
Nicolas Hake eabca223f5 Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
Nicolas Hake 493c276126 Rewrite header inclusions to #include "path/to/file.h" style 2016-04-03 20:24:42 +02:00
Nicolas Hake 735f9cc06b C4Landscape: Pull everything private out of the header
Since LTCG is enabled now, we don't have to define every function inside
the headers for ~xXx super speed xXx~, which means we can strip the
headers down to their bare minimum and reduce interdependencies and
therefore recompilation times by a lot.
2016-04-03 13:24:24 +02:00
Lukas Werling a12e485458 Qt Editor: Add scroll bars to the viewports 2016-03-28 22:07:43 +02:00
Lukas Werling 30dd360a57 Update the Qt rendering widget periodically 2016-03-26 19:03:16 +01:00
Lukas Werling 4290038909 Move all viewport drawing to QOpenGLWidget::paintGL
Unfortunately, this still doesn't fix rendering. Note that the paintGL()
isn't called periodically yet, only when resizing the window.
2016-03-22 16:50:38 +01:00
Lukas Werling 75f62e52f2 Make Qt editor work with the SDL engine
Viewport rendering doesn't quite work yet, though.
2016-03-20 21:16:52 +01:00
Sven Eberhardt 4f70fdbfc8 Qt Editor landscape drawing fixes and improvements. Add brush size preview. 2016-03-18 00:26:14 -04:00
Sven Eberhardt f6ce50e9e7 Qt Editor: Use qt widgets for viewports 2016-03-10 00:07:17 -05:00
Sven Eberhardt 2af22ee824 New editor (Qt-based)
Work in progress. So far only for Windows.
2016-02-15 08:38:06 -05:00
Günther Brammer 11bbeb2a5b Rename WITH_DEVELOPER_MODE to USE_GTK
This mirrors USE_WIN32_WINDOWS, USE_SDL_MAINLOOP and USE_COCOA.
2016-01-23 20:36:33 +01:00
Sven Eberhardt 20d3de46cd Fix some unused variables. 2015-09-03 21:26:49 -04:00
Günther Brammer 5bcedb5bbf Remove some redundant #includes 2015-01-25 18:53:48 +01:00
Armin Burgmeier 338910949d Fix build with GTK+ 2015-01-04 12:13:48 +01:00
Tobias Zwick 5e188aafb3 Fix setting small ViewOffsets. Refactor neighbouring code, enable a slight MouseAutoScroll by default
* make ViewX,ViewY,ViewOffsetX and Y private, add getters and setters that update variables that are dependent on these
2015-01-03 22:53:02 +01:00
Sven Eberhardt f50e2e9e3a Fix scroll bars in zoomed editor viewports on Windows. 2014-12-14 16:08:56 +01:00
Nicolas Hake e0dc30c59a Update copyright notices
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.

For the updated source files, the timeline has been split into three
parts:
 1. Pre-RWD code (before 2001)
 2. RWD code (2001 through 2009)
 3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
Günther Brammer 346842470d Clean up some superfluous includes 2013-03-24 18:33:01 +01:00
Günther Brammer 5a2831a1e7 editor: Increase default viewport size to 800x500
This should allow one to place four viewports plus the console and the
property/tool window on a 1920x1080 screen.
2012-08-19 21:01:54 +02:00
Günther Brammer 1a29f8625d Reorder engine source file organization a bit
This mostly consists of flattening the hierarchy, splitting the
graphics stuff out of platform, and a few smaller cleanups.
2012-04-27 19:04:43 +02:00