Commit Graph

48 Commits (master)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Mark 6b0d0e1c60 IronPeak: Fix function access during intro 2017-01-13 05:50:06 +01:00
Clonkonaut 71d5e611a4 Airplane: carry up to 20 items and 3 clonks (#1663). Also refactoring of the script. 2016-12-30 03:54:01 +01:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Maikel de Vries 34491fbd0d fix reset of wealth when a player rejoins after game start in worlds 2016-04-17 10:38:30 +02:00
Maikel de Vries c8dff941dc worlds descriptions: fix whitespace and typos 2015-12-29 23:14:01 +01:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries 21ffb18c4d show wealth in HUD for all worlds 2015-12-27 00:18:17 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries 2be6988829 fix updating of time object when set by script 2015-11-21 21:25:16 +01:00
Maikel de Vries 338f3bca9d change airplane id (Plane -> Airplane)
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Clonkonaut 64d1b89f43 Added tree variations to Golden Mountain, Gold Rush and Iron Peak. 2015-10-25 14:33:58 +01:00
Clonkonaut 0aab3cf4e6 Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
Armin 895d5f1b0e Add german Flooden Veins description and correct some mistakes. 2015-10-01 18:46:35 +02:00
Maikel de Vries 4c66cc4ad7 change time interface to remove connection between System.ocg and Objects.ocd 2015-09-22 23:31:17 +02:00
Peter Wortmann 30857e835e Shader gamma implementation
In comparison to the old system, this is a downgrade - instead of being
able to set a full color mapping by gamma ramp, we now get just a value
per colour channel.

Upside is that we do not need to play around with the global gamma ramps
any more, which was arguably the wrong way to do it.

This commit will likely break everything that has been using gamma so far.
2015-08-31 17:35:08 +01:00
Maikel de Vries a61a91798b move DrawMaterial to map library functions 2015-08-18 12:36:59 +02:00
Sven Eberhardt 0d48105b46 Added shape library.
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries 73ebce9f9a remove celestial environment object in favor of scenario callback 2015-04-08 20:18:24 +02:00
Maikel de Vries 67cf7cd4fe fix mushroom bugs (#1051) and (#1291) 2015-03-25 20:04:52 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries 85646c7a8e removed cloud vertices 2014-10-18 18:41:56 +02:00
Maikel de Vries 83930ee27f fixed cloud movement in ironpeak(#1149) 2014-10-18 12:52:06 +02:00
Maikel de Vries d5cb53b952 title images for the worlds 2014-10-04 13:12:29 +02:00
Maikel de Vries 7153b17812 achievements for worlds inside .ocf 2014-10-03 18:48:25 +02:00
Maikel de Vries 411c34fb5c league param settings for worlds 2014-10-03 14:58:48 +02:00
Sven Eberhardt 8b322a23b5 Added German translation for IronPeak. 2014-10-02 22:15:27 +02:00
Maikel de Vries aa0528c95f improved Chine map 2014-09-28 10:56:32 +02:00
Maikel de Vries dfef8992be implemented lobby options for FloodedVeins 2014-09-26 19:33:19 +02:00
Maikel de Vries e93e6b8eab implemented lobby options for IronPeak 2014-09-26 19:33:19 +02:00
Maikel de Vries 77be7b01c2 fixed intro sequences for GoldRush and FloodedVeins 2014-09-21 16:53:39 +02:00
Maikel de Vries de52ad2d4c fixed IronPeak intro 2014-09-21 16:29:57 +02:00
Maikel de Vries f9f41b6e79 added intro sequence for Gold Rush 2014-08-23 22:47:47 +02:00
Maikel de Vries 46d3cd2a54 improve Iron Peak intro sequence 2014-08-23 21:20:37 +02:00
Maikel de Vries 47fec3c2e2 created intro sequence for Iron Peak 2014-08-23 18:44:28 +02:00
Maikel de Vries ae1b0ca383 make cave mushrooms look frozen 2014-08-23 18:43:05 +02:00
Maikel de Vries 7ab6b33d6a unify base materials in Worlds.ocf scenario folder 2014-07-14 21:31:22 +02:00
Maikel de Vries 30435782d4 unify knowledge in Worlds.ocf scenario folder 2014-07-14 21:01:14 +02:00
Maikel de Vries 4967b07a39 Iron Peak game goal is now metal production and expansion 2014-07-06 18:13:09 +02:00
Maikel de Vries e73de734d1 added basement to worlds' player knowledge 2014-05-27 20:21:43 +02:00
Maikel de Vries fcf560bad3 Fixed IronPeak player view range
... and some small clean ups
2014-04-21 13:15:06 +02:00
Maikel de Vries 9b96ab2305 Cleaned up base material in library and engine
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Tobias Zwick a423a62bb2 Proofreading and adding missing (German) descriptions of scenarios 2014-01-25 22:05:11 +07:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
Maikel de Vries 7789f9586a Replaced IronPeak Landscape.txt with Map.c 2013-10-13 11:34:45 +02:00
Maikel de Vries f94a306f55 Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf 2013-10-05 11:07:49 +02:00