Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Mark
6b0d0e1c60
IronPeak: Fix function access during intro
2017-01-13 05:50:06 +01:00
Clonkonaut
71d5e611a4
Airplane: carry up to 20 items and 3 clonks ( #1663 ). Also refactoring of the script.
2016-12-30 03:54:01 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Maikel de Vries
34491fbd0d
fix reset of wealth when a player rejoins after game start in worlds
2016-04-17 10:38:30 +02:00
Maikel de Vries
c8dff941dc
worlds descriptions: fix whitespace and typos
2015-12-29 23:14:01 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
...
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
21ffb18c4d
show wealth in HUD for all worlds
2015-12-27 00:18:17 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
...
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries
2be6988829
fix updating of time object when set by script
2015-11-21 21:25:16 +01:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
...
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Clonkonaut
64d1b89f43
Added tree variations to Golden Mountain, Gold Rush and Iron Peak.
2015-10-25 14:33:58 +01:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Armin
895d5f1b0e
Add german Flooden Veins description and correct some mistakes.
2015-10-01 18:46:35 +02:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Peter Wortmann
30857e835e
Shader gamma implementation
...
In comparison to the old system, this is a downgrade - instead of being
able to set a full color mapping by gamma ramp, we now get just a value
per colour channel.
Upside is that we do not need to play around with the global gamma ramps
any more, which was arguably the wrong way to do it.
This commit will likely break everything that has been using gamma so far.
2015-08-31 17:35:08 +01:00
Maikel de Vries
a61a91798b
move DrawMaterial to map library functions
2015-08-18 12:36:59 +02:00
Sven Eberhardt
0d48105b46
Added shape library.
...
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Maikel de Vries
67cf7cd4fe
fix mushroom bugs ( #1051 ) and ( #1291 )
2015-03-25 20:04:52 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
85646c7a8e
removed cloud vertices
2014-10-18 18:41:56 +02:00
Maikel de Vries
83930ee27f
fixed cloud movement in ironpeak( #1149 )
2014-10-18 12:52:06 +02:00
Maikel de Vries
d5cb53b952
title images for the worlds
2014-10-04 13:12:29 +02:00
Maikel de Vries
7153b17812
achievements for worlds inside .ocf
2014-10-03 18:48:25 +02:00
Maikel de Vries
411c34fb5c
league param settings for worlds
2014-10-03 14:58:48 +02:00
Sven Eberhardt
8b322a23b5
Added German translation for IronPeak.
2014-10-02 22:15:27 +02:00
Maikel de Vries
aa0528c95f
improved Chine map
2014-09-28 10:56:32 +02:00
Maikel de Vries
dfef8992be
implemented lobby options for FloodedVeins
2014-09-26 19:33:19 +02:00
Maikel de Vries
e93e6b8eab
implemented lobby options for IronPeak
2014-09-26 19:33:19 +02:00
Maikel de Vries
77be7b01c2
fixed intro sequences for GoldRush and FloodedVeins
2014-09-21 16:53:39 +02:00
Maikel de Vries
de52ad2d4c
fixed IronPeak intro
2014-09-21 16:29:57 +02:00
Maikel de Vries
f9f41b6e79
added intro sequence for Gold Rush
2014-08-23 22:47:47 +02:00
Maikel de Vries
46d3cd2a54
improve Iron Peak intro sequence
2014-08-23 21:20:37 +02:00
Maikel de Vries
47fec3c2e2
created intro sequence for Iron Peak
2014-08-23 18:44:28 +02:00
Maikel de Vries
ae1b0ca383
make cave mushrooms look frozen
2014-08-23 18:43:05 +02:00
Maikel de Vries
7ab6b33d6a
unify base materials in Worlds.ocf scenario folder
2014-07-14 21:31:22 +02:00
Maikel de Vries
30435782d4
unify knowledge in Worlds.ocf scenario folder
2014-07-14 21:01:14 +02:00
Maikel de Vries
4967b07a39
Iron Peak game goal is now metal production and expansion
2014-07-06 18:13:09 +02:00
Maikel de Vries
e73de734d1
added basement to worlds' player knowledge
2014-05-27 20:21:43 +02:00
Maikel de Vries
fcf560bad3
Fixed IronPeak player view range
...
... and some small clean ups
2014-04-21 13:15:06 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
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* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Tobias Zwick
a423a62bb2
Proofreading and adding missing (German) descriptions of scenarios
2014-01-25 22:05:11 +07:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Maikel de Vries
7789f9586a
Replaced IronPeak Landscape.txt with Map.c
2013-10-13 11:34:45 +02:00
Maikel de Vries
f94a306f55
Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf
2013-10-05 11:07:49 +02:00