Nicolas Hake
a73c1998e4
Fix suspicious_assignment warnings in World
2018-07-23 10:45:52 +02:00
Nicolas Hake
30aa6abb55
Move PlaceBatches into System.ocg
2018-07-23 10:45:52 +02:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Lukas Werling
8838d8c6ce
AcidGoldMine: Draw acid lake with tunnel background ( #1652 )
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The new AutoScanSideOpen won't close the border otherwise.
Additionally, this makes clear where to pump acid.
2017-12-22 20:50:28 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Maikel de Vries
c8dff941dc
worlds descriptions: fix whitespace and typos
2015-12-29 23:14:01 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
21ffb18c4d
show wealth in HUD for all worlds
2015-12-27 00:18:17 +01:00
Clonkonaut
b8e6b224ef
Make sure starting lorry and the crew aren't stuck and do not fall off the cliff.
2015-10-25 14:21:04 +01:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Armin
895d5f1b0e
Add german Flooden Veins description and correct some mistakes.
2015-10-01 18:46:35 +02:00
Maikel de Vries
2aa753c6a5
acid gold mine: map script and scenario parameters
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The landscape and difficulty settings still require some fine tuning.
2015-08-18 18:41:26 +02:00
Sven Eberhardt
ed2e56c3fa
Fix Loc_Space and allow direction parameter instead of just horizontal/vertical.
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The old implementation was buggy as it would disallow the location if it had too much space (and PathFree2 returns nil). It also doesn't make sense to ask for a location that has space in either direction of a dimension because the location is not automatically adjusted to lie at the center of that space. For example, it would effectively cause fish to spawn directly at walls sometimes.
2015-07-31 00:42:01 -04:00
Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
d5cb53b952
title images for the worlds
2014-10-04 13:12:29 +02:00
Maikel de Vries
7ab6b33d6a
unify base materials in Worlds.ocf scenario folder
2014-07-14 21:31:22 +02:00
Maikel de Vries
30435782d4
unify knowledge in Worlds.ocf scenario folder
2014-07-14 21:01:14 +02:00
Maikel de Vries
e73de734d1
added basement to worlds' player knowledge
2014-05-27 20:21:43 +02:00
Maikel de Vries
fcf560bad3
Fixed IronPeak player view range
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... and some small clean ups
2014-04-21 13:15:06 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
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* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Pyrit
c33ef06909
Fix sky scrolling for several scenarios.
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SkyScrollMode=1 in Scenario.txt is broken, so I used SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
Sven Eberhardt
a9f4e7d0d7
AcidGoldMine: Reduced amount of fire stone material and made sure it only occurs further down in the cave.
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The transition from sulphur to fire stone made this scenario hellishly hard. Meteors would hit the fire stone material and cause a chain reaction that would flood the cave.
This can still happen, but at least you get some more time now.
2014-01-25 23:06:03 +01:00
Tobias Zwick
a423a62bb2
Proofreading and adding missing (German) descriptions of scenarios
2014-01-25 22:05:11 +07:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Maikel de Vries
f94a306f55
Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf
2013-10-05 11:07:49 +02:00