Maikel de Vries
32f5b1cb25
add keypad to decoration objects
...
This can control lots of things and triggers on entering the correct code.
2016-09-26 17:15:37 +02:00
Lukas Werling
10622a9b61
Add generic A* implementation for path finding in graphs
2016-09-26 16:30:47 +02:00
Maikel de Vries
0e76c85531
make line overlap check a global function
...
This avoids code duplication and really is a Math.c function.
2016-09-24 17:30:19 +02:00
Maikel de Vries
fb38acb946
allow setting plr view/zoom at player start object
2016-09-23 20:21:34 +02:00
Maikel de Vries
18424aaaa7
add rule to control pump speed
2016-09-23 09:26:06 +02:00
Maikel de Vries
4c7d27ec64
bats require less space on placement
2016-09-23 09:18:57 +02:00
Maikel de Vries
3df960851c
_inherited() for trees to access library functionality
2016-09-20 15:11:32 +02:00
Maikel de Vries
823b13d764
add simple string to integer conversion function
...
Just a basic one in C4Script for now.
2016-09-18 11:30:35 +02:00
Lukas Werling
db12ed7c99
Remove FindSubstring as it's really really slow
...
Use RegexSearch() instead, which is 100 times faster for large strings
(see benchmark results below).
Example benchmark:
global func TestFindSubstring(int iterations)
{
var result;
for (var i = 0; i < iterations; i++)
{
result = FindSubstring(hamlet, "and");
}
return result;
}
global func TestRegexSearch(int iterations)
{
var result;
for (var i = 0; i < iterations; i++)
{
result = RegexSearch(hamlet, "and");
}
return result;
}
global func RunBenchmark(int iterations)
{
StartScriptProfiler();
Log("FindSubstring: %d iterations", iterations);
var substr = TestFindSubstring(iterations);
Log("RegexSearch: %d iterations", iterations);
var regex = TestRegexSearch(iterations);
StopScriptProfiler();
if (!DeepEqual(regex, substr))
Log("Results differ: %v vs %v", substr, regex);
}
Results:
FindSubstring: 100 iterations
RegexSearch: 100 iterations
Profiler statistics:
==============================
48903ms Global.FindSubstring
48903ms Global.TestFindSubstring
47979ms Global.TakeString
00504ms Global.TestRegexSearch
00016ms Global.PushBack
==============================
2016-09-17 20:08:43 +02:00
Maikel de Vries
4b54b86d30
add function to find substrings
2016-09-16 17:25:22 +02:00
Mark
ae1de739b0
Wooden Bridge: Return other bridge in CombineWith()
...
Apparently the return value is not used anywhere; the change allows chaining multiple bridges in a comfortable call.
2016-09-15 19:25:16 +02:00
Mark
58d42b8fd8
Library Lamp: Extracted functions.
...
Did this change a long time ago, probably for re-using functions in a derived object.
2016-09-15 19:17:17 +02:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Sven Eberhardt
22af9f0e8c
Fix landscape placement functions ( #1820 , #1821 )
2016-09-14 21:30:57 -04:00
Sven Eberhardt
61b1ab08ad
Editor: More shortcuts; show helper shortcuts in tools menu
2016-09-10 01:17:40 -04:00
Sven Eberhardt
d3d7256fec
Fix missing achievement in Krakatoa's Krach ( #1819 )
2016-09-10 01:17:39 -04:00
Sven Eberhardt
53b365a6d2
Editor: Add shortcuts, menu items, tooltips
2016-09-08 01:56:01 -04:00
Sven Eberhardt
b95d1387a4
Editor: Add "reset to saved scenario" command
2016-09-07 01:53:54 -04:00
Maikel de Vries
f76e056cea
add new items to knowledge in worlds
2016-09-06 17:06:05 +02:00
Maikel de Vries
17f98bd235
add helper functions chars
2016-09-06 17:06:05 +02:00
Sven Eberhardt
282a561462
Add editor props and user actions for boiling lava and acid
...
Also optimize the timer
2016-09-06 00:06:37 -04:00
Sven Eberhardt
6aeeff0545
Add Library_Stackable editor props
2016-09-05 20:19:25 -04:00
Sven Eberhardt
db986e3dd7
Allow repeated ejection of infinite material stack counts in bucket and barrel
2016-09-05 20:08:30 -04:00
Sven Eberhardt
3330c592e3
Improve PlayerStart initial material setting to allow specification of weapon ammo, stackable stack count and liquid contents
2016-09-05 20:01:47 -04:00
Sven Eberhardt
34058e13f9
Fix default assignment of selected object in user action filtered object evaluators
2016-09-05 02:00:00 -04:00
Sven Eberhardt
117ddac8b4
Auto-unstick animals and objects on ground in saved scenarios
2016-09-05 01:59:59 -04:00
Sven Eberhardt
31ead2507a
Add Unstick() script function
...
Also add a position parameter to Stuck() script function.
2016-09-05 01:59:58 -04:00
Sven Eberhardt
6a78a9facb
Fix scenario saving of some animal and plant properties
2016-09-04 02:52:03 -04:00
Sven Eberhardt
ebfebca87b
Sequence: "Start Game" trigger uses first player as triggering player
2016-09-04 02:15:09 -04:00
Sven Eberhardt
dc77020586
Add user actions: Invincibility and invisibility
2016-09-03 22:07:10 -04:00
Sven Eberhardt
692ff39c0e
Add invisibility EditorProp to all object
...
Also localize some property names.
2016-09-03 22:07:10 -04:00
Sven Eberhardt
392dc7b49e
Fix portrait reset when switching skin to non-extended decoration skin in editor while decoration definition is loaded
2016-09-03 22:07:08 -04:00
Sven Eberhardt
bae26bb0d7
Add user action: Set clonk direction
2016-09-03 22:07:08 -04:00
Maikel de Vries
8e75b8fed9
allow branch placement in alternative materials
2016-09-03 19:38:52 +02:00
Maikel de Vries
914d0f4f8e
fix scenario saving of waterfall
2016-09-03 19:37:39 +02:00
David Dormagen
4dd9be0e46
chippies: fix unintended growth through animal library
...
Inclusion of the library buffed the damage wild chippies do by 100%. This is unintended. Chippies grow (and get stronger) through sucking blood.
A commit that changes this behavior should address this directly. (This commit also makes chippies gain size a bit faster - as a compromise.)
The additional check in StartGrowth reduces overhead in the animals (and possibly plants) library. It is kept in this commit to give reviewers an example case for the check.
2016-09-02 09:34:19 +02:00
Sven Eberhardt
bdbce1c4c9
Fixes and EditorProps for plant reproduction
2016-09-01 23:54:27 -04:00
Sven Eberhardt
31121d682c
Rename option default value function property to DefaultValueFunction
...
It was "Get" and later "Set", which was always a bit confusing.
2016-09-01 18:32:24 -04:00
Sven Eberhardt
3b7e36abd8
Adjust chippie to use animal library for reproduction
...
(It still reproduces independently after sucking out a clonk)
2016-09-01 02:24:43 -04:00
Sven Eberhardt
9cec9b5071
Make animal library properties editor-adjustable
...
Allows e.g. placement of animals that do not reproduce.
2016-09-01 02:23:42 -04:00
Sven Eberhardt
cd4e419aef
Disallow interaction menu on hostile and neutral clonks
...
Stealing items in melees or taking quest items from NPCs is a bit odd.
2016-08-30 19:54:58 -04:00
Sven Eberhardt
4c56b41de0
Fix color group in "any" value evaluator of user actions
2016-08-30 19:42:31 -04:00
Sven Eberhardt
c487c530e4
Fix respawn at flagpole position
2016-08-30 14:45:41 -04:00
Sven Eberhardt
f3f475e38a
Fix Time default initialization and add editor props
2016-08-30 02:00:02 -04:00
Sven Eberhardt
e7c11cf590
Add user action evaluators: Enter+Exit object
2016-08-30 01:40:18 -04:00
Sven Eberhardt
76227e4e6c
Add user action color evaluators: Player color, random color, RGB
2016-08-30 00:30:22 -04:00
Sven Eberhardt
48d8ad8de9
Add UserAction evaluators: for integer/player/object in list
2016-08-29 15:18:21 -04:00
Sven Eberhardt
c72135db1f
Add user action comment
2016-08-29 00:41:48 -04:00
Sven Eberhardt
cc2f626063
Add UserAction conditional value evaluator
...
i.e. operator ? :
2016-08-29 00:32:52 -04:00
Sven Eberhardt
bda3cb5640
Add UserActions to deactivate/reactivate player control
2016-08-28 22:18:58 -04:00