Commit Graph

532 Commits (clonk_re-export)

Author SHA1 Message Date
Lukas Werling 0f78e63f02 Add warning for broken runtime join (#1109)
This also fixes the "no runtime join" error appearing for pre-lobby
games, where joining usually works anyways.
2018-01-28 17:34:45 +01:00
Lukas Werling 223ab6f77b Add warning about unfinished gamepad controls 2018-01-28 17:18:20 +01:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Julius Michaelis 1a5a60c39e Move warning about #1965 to a better place (see d175f776a) 2018-01-28 01:14:25 +01:00
Julius Michaelis d175f776ad Warning about #1965 so if we release 8.0 without fixing that bug, hopefully nobody will stumble over it. 2018-01-27 22:21:18 +01:00
Maikel de Vries ea72e2e542 clean up library vendor script
Also set up buy all available on shift + click for testing
2018-01-24 17:44:42 +01:00
Julius Michaelis 914d3798a4 Addedum to the control fixes in b11564168 (#1693, #1982):
- Allow configuring keyboard keys with modifier keys
 - Allow using Alt as a key in game on linux
   (I'm still puzzled why only Ctrl and Shift where implemented in so many places)
 - Adjust the deserializer and PlayerControls.txt to match the serializer for mouse keys
 - Refactor C4PlayerControl::DoMouseInput a little bit
 - Try to fix the Mac build (attempt 1)
 - Fix a bug in C4KeyCodeEx::CompileFunc where it set an incorrect KeyComboItem::sKeyName
 - Fix(?) StdCompilerConfigRead not doing anything on NoSeparator
2018-01-19 11:23:51 +01:00
Lukas Werling 2b3863a12c Show warning when attempting to load an old savegame (#1941) 2017-12-28 21:45:20 +01:00
David Dormagen f10b0854e8 fixed slow-mo rain (#1958)
Yes, someone just had the "slow-mo" switch on. I also replaced the usage of the "RaindropSmall" particle (which was a stretched dot) with an actual stretched dot.
2017-12-27 14:41:38 +01:00
Lukas Werling 6fc5c76a2c Rewrite Cloud positioning
The old code did some obviously wrong things like calling functions
expecting relative coordinates with GetX()/GetY(). It also sometimes ran
into an infinite loop in Cloud->Place(). I fixed those issues and
cleaned up the rest to be nicer, hopefully without changing
functionality.
2017-12-26 14:14:17 +01:00
Lukas Werling c964fa1c84 /screenshot: Add error message when in editor (#1137) 2017-12-23 12:11:28 +01:00
Maikel de Vries 723a7767f6 add damage indication in interaction menu for destructible library 2017-11-28 15:20:39 +01:00
Clonkonaut 8cb3c6f6b3 New property, set for all buildings: FireproofContainer.
A fireproof container shields all contents from incendiary material (lava mainly). Structures can now be submerged in lava and the contents will not burn up.
2017-11-21 18:16:45 +01:00
Lukas Werling fb87db1579 Fix umlauts in engine strings 2017-11-05 13:56:21 +01:00
Mark 9cea6ed03c Fix documentation comment. 2017-11-04 11:40:13 +01:00
Mark ac0cf07e31 New assertion: Not empty 2017-11-04 11:31:12 +01:00
Mark 26e72eb489 AStar: Clarify the "todo" error 2017-11-02 17:36:31 +01:00
Lukas Werling afa348ab21 Add comment next to all documented functions in System.ocg
Many functions in System.ocg have proper documentation, but not next to
the code. When changing these functions, it is easy to forget updating
the docs. Nobody likes outdated documentation!
2017-10-21 00:10:42 +02:00
Maikel de Vries efe7dcf251 add Find_Cone to find objects in a cone
The reason for an engine function for this is speed, an implementation in script needs Find_Func and ensures slowness.
2017-07-19 22:04:43 +02:00
Maikel de Vries f5f8b18204 remove unused AttractLightning defcore entry
Not used in either the engine or in script, script implementation of lightning can use a script defined property.
2017-07-15 14:00:19 +02:00
Maikel de Vries 4a093b747e remove unused FireTop defcore entry
This has been obsolete since fire is implemented in C4Script.
2017-07-15 13:40:37 +02:00
Mark e20d5e87ae Library: Edible items
All the functionality for food is bundled in one library now
2017-07-13 21:48:36 +02:00
Mark 6208d99b98 Heal: Updated to new effect format, added variable interval
The healing interval defaults to the old fixed value.
2017-06-28 19:36:21 +02:00
Mark 8720409fbf Colors: Breaking change - SplitRGBaValue
Changed the return value from array to proplist. The proplist contains the values R, G, B, Alpha.
2017-06-24 19:39:00 +02:00
Mark 56bf2eb06e Colors: Use constants where possible
Did not use constants for the HSL values, because it did not seem worth to introduce them.
2017-06-24 19:24:21 +02:00
Mark 2553f5a388 Object: Variable placement for plants
RootSurface() does not yield good results for all objects, so I think the function should have a parameter for movement range. Re-declarated the variable "i" in the second if-block; I always thought we had scoped variables, it surprises me that the previous version worked.
2017-06-20 21:55:01 +02:00
Fulgen301 73b52a15ce Remove StringToInteger function 2017-06-14 21:11:39 +02:00
Maikel de Vries 2b88e77254 adapt System.ocg headers to style guidelines and small clean ups 2017-06-02 17:15:08 +02:00
Maikel de Vries f3cadedff1 add effects to block damage and fire 2017-06-02 17:15:08 +02:00
Mark 3f9687c1a0 Assert: New assertion for definition context 2017-05-29 21:56:06 +02:00
Maikel de Vries 9e9e664581 only show entering interaction if actually standing at the entrance of an object 2017-05-13 15:04:02 +02:00
Maikel de Vries fd734330d6 first try to enter pushed vehicle when entering objects
There was no possibility to enter vehicles into yet, so this would be my first attempt to solve this, we can evaluate this and improve if needed.
2017-05-12 14:38:36 +02:00
Mark 70a89ce4f8 GUI: More robust calculation 2017-05-11 21:52:20 +02:00
Mark 1362494790 Fixed accidental redeclaration existing constant 2017-05-11 21:19:47 +02:00
Mark 739ddc2be3 Additional GUI layout
I found it a lot easier to create GUIs with these functions, so I decided to add them. If something can be simplified, please tell me so.
2017-05-10 22:33:38 +02:00
Mark 631c239717 Merge function for proplists 2017-05-10 22:03:57 +02:00
Mark 03dc2cb84f Some common assertions
An attempt in reducing duplicate code :)
2017-05-10 21:52:54 +02:00
Sven Eberhardt 1b4fd9abe3 Editor: Add translation overview table (Tools menu) 2017-05-09 22:43:56 -04:00
Sven Eberhardt 4fac960cf4 Editor: Add localized string support 2017-05-07 14:26:30 -04:00
Maikel de Vries c64e9b3814 scenario saving: fix position after movement by setting con and rotating 2017-03-27 09:44:28 +02:00
Maikel de Vries ae31a1fa96 fix SetVelocity script function for zero angle or speed 2017-03-06 18:52:04 +01:00
Sven Eberhardt 6184231cdc Improve default template map 2017-03-05 13:00:00 -05:00
Lukas Werling 47a419f412 Add SCENPAR to statistics if set 2017-02-21 21:19:00 +01:00
Lukas Werling 87ee44964c Send script-defined statistics to the masterserver
After GameOver(), the global function CollectStatistics() is called
which in turn calls CollectStats() on all definitions and the Scenario.
The results are collected into a proplist and sent to the masterserver
as JSON.

The intended purpose is to collect statistics like weapon kill counts
and evaluate them across all online games to improve balancing.
2017-02-17 23:29:16 +01:00
Sven Eberhardt da4f49d7ca Add AI attack mode (weapon) to editor properties 2017-02-14 01:36:12 -05:00
Maikel de Vries 60f3e206cc fix variable shadowing in some scripts 2017-02-13 19:04:27 +01:00
Sven Eberhardt ef5626774d Add another default scenario template 2017-02-05 16:08:30 -05:00
Sven Eberhardt 22306bd266 Editor: Add templates for new scenarios 2017-02-05 16:08:29 -05:00
Sven Eberhardt 2f44b48e7d Fix German string table entry for map size in new scenario dialogue 2017-02-05 16:08:29 -05:00
Lukas Werling 6c7d8b7bbb Clarify discovery error message 2017-01-09 20:35:04 +01:00