Clonkonaut
db46507ac6
Re-export clonk models with little problems (see forum).
2018-02-17 01:52:45 +01:00
Mark
b0a790c747
Volcano: Fix copy & paste error
2018-02-13 23:28:38 +01:00
Mark
c792833d98
Volcano: Additional script possibilities
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Added settings for minimal and maximal strength, reset to defaults if passing nil as a parameter, possibility to overload chunk effects on eruption
2018-02-13 23:23:00 +01:00
Mark
f62050cf5b
Docu: Volcano strength
2018-02-13 23:03:11 +01:00
Maikel de Vries
18dce041e1
floor switch: improve object detection and save switch mass
2018-02-09 11:30:58 +01:00
Maikel de Vries
3ad91ee02b
add stalactites to hot ice as decoration ( #1564 )
2018-02-05 16:54:02 +01:00
Maikel de Vries
42310548d8
stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up
2018-02-05 16:53:07 +01:00
Maikel de Vries
e94a0b3c36
molten monarch: fix fire particles and fade out gravestones ( #1560 )
2018-02-05 15:04:46 +01:00
Maikel de Vries
81abbce77a
flammable library: burned object copies motion from inflamed object
2018-02-04 21:20:39 +01:00
Maikel de Vries
369e2d0b0c
sandbox: remove god mode objects on departure
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This ensures that their too large graphics do not appear for the player, the only departure is when the clonk dies or is removed.
2018-02-03 09:34:45 +01:00
Maikel de Vries
1113761679
sandbox: use spraycan and overload functionality
2018-02-01 21:38:24 +01:00
Maikel de Vries
3a866caa73
maze: fix warning for declaration of variables and move spray can to Decoration.ocd
2018-02-01 21:23:14 +01:00
Maikel de Vries
22ca0513cc
remove strange pixel artefacts from signpost graphics
2018-02-01 20:58:13 +01:00
Maikel de Vries
d65dd96851
sandbox: add english translations and clean up scripts
2018-02-01 20:55:24 +01:00
Maikel de Vries
9e01a861ce
fix some more structure vertices, also for asymmetric ones when flipped ( #1979 )
2018-01-31 19:59:41 +01:00
Maikel de Vries
18bb8371d3
... and remove log used to find the problem
2018-01-30 21:29:45 +01:00
Maikel de Vries
041597971f
fix typo in ladder library that adds an infinite amount of effects to the clonk over time
2018-01-30 21:28:30 +01:00
Maikel de Vries
8889a68127
horrid highway: fade out trains if they are taking too long
2018-01-29 10:16:14 +01:00
Lukas Werling
53f29ccb96
Update remaining Version entries from 7 to 8,0
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Maikel missed some in aa89217
("update version to 8.0 in DefCore.txt,
Scenario.txt and Version.txt").
2018-01-28 23:09:06 +01:00
Arne Schauf
8ad13a4d51
Fix german description typo
2018-01-28 17:54:47 +01:00
Lukas Werling
0f78e63f02
Add warning for broken runtime join ( #1109 )
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This also fixes the "no runtime join" error appearing for pre-lobby
games, where joining usually works anyways.
2018-01-28 17:34:45 +01:00
Lukas Werling
223ab6f77b
Add warning about unfinished gamepad controls
2018-01-28 17:18:20 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Julius Michaelis
f39ce4f25c
Make arrows burn ( #1983 )
2018-01-28 12:51:14 +01:00
Julius Michaelis
1a5a60c39e
Move warning about #1965 to a better place (see d175f776a
)
2018-01-28 01:14:25 +01:00
Julius Michaelis
d175f776ad
Warning about #1965 so if we release 8.0 without fixing that bug, hopefully nobody will stumble over it.
2018-01-27 22:21:18 +01:00
Maikel de Vries
41cecc6a6f
liquid tank: show to which object the pipe is connected in interaction menu
2018-01-25 13:44:57 +01:00
Maikel de Vries
0b42dc8e20
fix implicit_range_loop_var_decl in Ambience object script
2018-01-24 19:50:35 +01:00
Maikel de Vries
ea72e2e542
clean up library vendor script
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Also set up buy all available on shift + click for testing
2018-01-24 17:44:42 +01:00
Maikel de Vries
a13b7c48ab
AI: put on wearables if in inventory
2018-01-24 17:41:07 +01:00
Maikel de Vries
73dbc72f34
make friendly fire rule also work for lightning strikes and punches
2018-01-24 11:42:19 +01:00
Maikel de Vries
65c279233e
improve enemy finding for defense AI
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The path finder seems quite slow if a lot of AI enemies are around and can't find a path...
2018-01-23 11:35:47 +01:00
Maikel de Vries
26fe0d089a
fix possible script error in destructible library
2018-01-23 11:34:13 +01:00
Maikel de Vries
29aedb36f2
fix scenario saving of hand items for golden statue
2018-01-22 21:00:13 +01:00
Sven Eberhardt
bb7afe5850
Missions/Raid+TreasureHunt: Oil barrels are actually filled with oil and don't empty.
2018-01-21 21:53:01 -08:00
Sven Eberhardt
ceab026780
Missions/Raid: Fix Pyrit hat and activity
2018-01-21 21:40:25 -08:00
Sven Eberhardt
88d1136215
Missions/Raids: Add signpost texts
2018-01-21 21:36:44 -08:00
Maikel de Vries
d411f07fda
carry heavy: add option for scripters to skip pick up animation
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This is probably not the cleanest solution but I needed one and could not think of a better option.
2018-01-21 09:44:48 +01:00
Maikel de Vries
2b4e40e589
improve AI for defense rounds (boom attack path finding)
2018-01-21 09:44:48 +01:00
Julius Michaelis
735a29103f
Suggestion for #1765/Acid Drilling: Add a statue that requests an acid bath.
2018-01-20 00:09:06 +01:00
David Dormagen
fda3eecd84
made structures either flippable or prevent it completely ( #1980 )
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Foundry is now flippable. SteamEngine is not yet flippable due to collection zone (could use similar solution as foundry).
Pump is not yet flippable, because I don't want to test the bazillion combinations of states of the pump now - maybe after a release.
2018-01-19 17:16:10 +01:00
Maikel de Vries
e7354ac4b1
defense enemy: add bomber plane
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This is a first attempt at an AI flying an airplane and is still very basic.
2018-01-19 14:37:21 +01:00
Maikel de Vries
0bac4579ef
fix other script usages of SimFlight
2018-01-19 14:37:21 +01:00
Maikel de Vries
92aba45914
fix diving animation prediction for clonk
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And no! randomly multiplying by 2 is not a solution...
2018-01-19 14:37:21 +01:00
Maikel de Vries
0086f236c1
defense goal: improve scoreboard, description and enemies
2018-01-19 14:37:21 +01:00
Maikel de Vries
f3626469b2
ensure proper saving of pipe lines to prevent line breaks
2018-01-19 14:37:20 +01:00
Maikel de Vries
f815892b19
fix and unify message showing for goals and rules in F menu
2018-01-19 14:37:20 +01:00
Julius Michaelis
914d3798a4
Addedum to the control fixes in b11564168
( #1693 , #1982 ):
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- Allow configuring keyboard keys with modifier keys
- Allow using Alt as a key in game on linux
(I'm still puzzled why only Ctrl and Shift where implemented in so many places)
- Adjust the deserializer and PlayerControls.txt to match the serializer for mouse keys
- Refactor C4PlayerControl::DoMouseInput a little bit
- Try to fix the Mac build (attempt 1)
- Fix a bug in C4KeyCodeEx::CompileFunc where it set an incorrect KeyComboItem::sKeyName
- Fix(?) StdCompilerConfigRead not doing anything on NoSeparator
2018-01-19 11:23:51 +01:00
Clonkonaut
9eef4e2a9f
Make various vertices more symmetrically laid out and more fitting to the shape ( #1979 ).
2018-01-18 02:32:54 +01:00
Lukas Werling
ad66ba3145
Krakatoa: Fix spawn position of rejoining players
2018-01-17 00:09:27 +01:00