Commit Graph

10593 Commits (alut-include-path)
 

Author SHA1 Message Date
Lukas Werling fa78b98312 Change alut includes to <AL/alut.h>
Alut's pkg-config definition only adds the top-level include directory
containing the AL directory to the include paths. This works on most
platforms because OpenAL adds that AL directory. However, with nix,
these two directories are distinct and the build fails.
2017-05-10 16:04:22 +02:00
Sven Eberhardt 1b4fd9abe3 Editor: Add translation overview table (Tools menu) 2017-05-09 22:43:56 -04:00
Sven Eberhardt 3289068ee0 Move C4PropertyPath class into its own files 2017-05-09 22:43:06 -04:00
Sven Eberhardt 7d535ac6db Fix US name of Goal_RubyHunt 2017-05-07 15:29:42 -04:00
Sven Eberhardt fec7a7c084 Fix localized description display in script goal 2017-05-07 15:28:37 -04:00
Sven Eberhardt 94669cebe4 Merge branch 'master' of ssh://git.openclonk.org/openclonk
Conflicts:
	src/editor/C4ConsoleQtPropListViewer.cpp
2017-05-07 15:16:01 -04:00
Sven Eberhardt bc4425462c Add localization support for string evaluators, gravestone and signpost inscriptions and custom game goal texts 2017-05-07 15:03:11 -04:00
Sven Eberhardt 9eedfe268c Editor: Reduce size of string localization button 2017-05-07 15:02:09 -04:00
Sven Eberhardt 206451eb6b Add prototype in proplist string and JSON serialization 2017-05-07 14:27:19 -04:00
Sven Eberhardt 4fac960cf4 Editor: Add localized string support 2017-05-07 14:26:30 -04:00
Maikel de Vries 77dca569fe Switch: properly process and save editor actions 2017-05-06 18:55:27 +02:00
Tushar Maheshwari e58a7884e4 Automatic fixes using clang-tidy
See http://forum.openclonk.org/topic_show.pl?tid=3376 for discussion.

Close GH-41
2017-05-03 20:30:45 +02:00
Clonkonaut d750a57410 Hatch: combine with basements even if the construction preview hasn't been properly combined.
The hatch will automatically attach itself onto basements it finds around its center after it has been built. This makes it easier to use since people probably tend to forget combining the construction preview. Especially since basements are very slim. The hatch will reposition itself in order to attach. This means it is not right where the player placed it. The alternative would be to move the basement and I guess that even more unwanted.
2017-05-03 09:42:25 +02:00
Clonkonaut fd55514279 Fixed shape of tunnel supports. 2017-05-02 23:48:50 +02:00
Clonkonaut 861b0bc08e Added a simple static ladder to be used by scenario designers.
This thing is a lot faster than the rope ladder.
2017-05-02 22:57:01 +02:00
Clonkonaut 649c61cd2a New decoration object: tunnel support (graphics by Ringwaul, from a long time ago).
Can be stretched using the Extend() function.
2017-05-02 22:53:49 +02:00
Clonkonaut ad6a986d10 Scripted the Hatch that Ringwaul made ages ago. Can be built on top of basements (or without) to make a vertical opening. 2017-05-02 22:50:32 +02:00
David Dormagen 0d32d924dc InteractionMenu: fix script error when custom entry extra_data contains something different from a proplist
The check was only meant for inventory menus (where extra_data always is a proplist); it was not in the right if-clause below, though.
2017-05-02 19:13:48 +02:00
Maikel de Vries 34f736081c fix relaunch time and unwanted initial relaunch 2017-05-02 14:50:27 +02:00
Maikel de Vries 3e0f18f4f3 reinstate relaunch container functionality
This has been used by external scenarios and there is no reason to put this into the relaunch rule script.
2017-05-01 21:26:01 +02:00
Maikel de Vries cc480be3eb relaunch rule: add option to prevent round start relaunch 2017-05-01 11:46:34 +02:00
Maikel de Vries f3291bb84f clean up and document relaunch rule
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Maikel de Vries 18057587d6 fix relaunching in CTFs 2017-04-30 18:42:44 +02:00
Maikel de Vries 0fead04978 fix relaunching problems in missions 2017-04-30 16:13:57 +02:00
Nicolas Hake 33a0b41179 Trans_Rotate: disallow rotation around null vector (#1908)
Trans_Rotate will now raise at runtime if the user tries to generate a
rotation matrix around a null vector instead of crashing with #DE.
2017-04-29 14:45:10 +02:00
Maikel de Vries 3b1ebdcdb0 do not move seaweed by tele glove or windbag 2017-04-25 20:12:44 +02:00
Maikel de Vries 6f1470dbbd correctly update barrel graphics when emptied onto existing stack 2017-04-25 14:04:43 +02:00
Maikel de Vries afe4d5a91e fix overcast teleport scroll (#1909) 2017-04-25 11:52:50 +02:00
Maikel de Vries cb68f9b26b fix parkour in combination with new relaunch rule 2017-04-25 10:26:27 +02:00
Maikel de Vries a863845ed4 add missing variable to relaunch rule 2017-04-25 09:45:12 +02:00
Maikel de Vries 7ffbeac9a9 Merge branch 'master' into Rule_Relaunch 2017-04-24 21:46:05 +02:00
Mark 2b56f55da5 DarkCastle: Fix #1907
The name entries should be "Hörx" in German and "Harx" in English
2017-04-24 15:10:06 +02:00
Maikel de Vries 4c8b236ea4 fix relaunch finding no spawn
Use built-in FindLocation which works better and default to landscape center when really no place to spawn could be found.
2017-04-23 18:30:15 +02:00
Fulgen301 750d52e06d Fix Missions.ocf scenarios in order to work with Rule_Relaunch 2017-04-22 21:08:40 +02:00
Fulgen301 7fed3ea1c0 Rule_Relaunch: Fix positioning and inventory transfer; add option to prevent initial "relaunch"
# Conflicts:
#	planet/Objects.ocd/Rules.ocd/Relaunch.ocd/Script.c
2017-04-22 21:08:26 +02:00
Fulgen301 7064d4f6fb Rule_Relaunch: Fix return value in SetFreeCrew and SetInventoryTransfer 2017-04-22 21:06:08 +02:00
Fulgen301 38daafc99b Overcast: Fix script errors 2017-04-22 21:06:07 +02:00
Maikel de Vries 200780fba4 fix definition call to relaunch rule 2017-04-22 20:42:56 +02:00
Maikel de Vries c75ffe3978 improve lavacore solidmask
This allows to stand on it more easily and should lead to less frustration for the player.
2017-04-22 16:11:00 +02:00
Nicolas Hake 95c31df9e9 Fix assertion-enabled build 2017-04-19 10:32:34 +02:00
Nicolas Hake c41bd063bd Stop disabling debugrec code by preprocessor
The optimizer is going to remove dead code anyway, and has the
additional advantage of doing syntax checking, so the code won't
silently break when someone changes something.
2017-04-19 09:47:21 +02:00
Nicolas Hake 81e49fe0f5 Fix several broken conversions from C4Fixed->bool->int (#1904)
This is why non-explicit operator bool is bad.
2017-04-19 09:24:27 +02:00
Nicolas Hake fc1a7a59c8 Use C4Real instead of C4Fixed where representation is irrelevant
While C4Real is just a typedef for C4Fixed, it signifies more clearly
that we don't care about the memory representation at the point of use.
2017-04-19 09:14:39 +02:00
Fulgen301 b77e9a7755 RelaunchContainer: Fix using wrong locals due to 52bf2e65bbe497e7d897988765e031f56ce4a980 2017-04-17 17:18:17 +02:00
Fulgen301 85cfbc4065 DarkMine: Fix relaunch handling 2017-04-17 17:18:10 +02:00
Maikel de Vries 7c444e7f96 add lava core animal (made by Win)
Original by win, overhaul of script and behavior by Maikel.
2017-04-17 16:05:20 +02:00
Fulgen301 6030299201 ThunderousSkies: Fix wrong relaunch position and wrong default relaunches 2017-04-17 15:08:47 +02:00
Nicolas Hake 0df79f5ba3 Rule_Relaunch: use correct casing for translations 2017-04-13 19:06:36 +02:00
Nicolas Hake fee85b8ddb Merge pull request GH#38 from Fulgen301/Rule_Relaunch 2017-04-13 19:05:02 +02:00
Fulgen301 f1efb134aa Remove hungarian notation and fix some errors 2017-04-13 18:58:10 +02:00