forked from Mirrors/openclonk
sandbox: use spraycan and overload functionality
parent
d3bc20f168
commit
c7262aa317
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@ -2,6 +2,10 @@
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Title=Sandbox
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Title=Sandbox
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Icon=17
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Icon=17
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[Definitions]
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Definition1=Objects.ocd
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Definition2=Decoration.ocd/Misc.ocd/SprayCan.ocd
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[Landscape]
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[Landscape]
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SkyScrollMode=2
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SkyScrollMode=2
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Secret=false
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Secret=false
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@ -1,14 +0,0 @@
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[DefCore]
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id=SprayCan
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Version=8,0
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Category=C4D_Object
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Width=9
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Height=3
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Offset=-4,-2
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Vertices=4
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VertexX=-4,4,-4,4
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VertexY=1,1,-2,-2
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VertexFriction=40,40,40,40
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Value=5
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Mass=10
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Rotate=1
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Binary file not shown.
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Before Width: | Height: | Size: 203 B |
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@ -1,123 +0,0 @@
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/**
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Spray can
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@author K-Pone, Sven2
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*/
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local last_x, last_y, last_ldx, last_ldy;
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local paint_col;
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local paint_bg;
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local max_dist = 50;
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local brushmode = 1; // 1 = Draw Brush, 2 = Quad Brush, 3 = Eraser
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func Construction()
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{
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SetColor(RGB(Random(256),Random(256),Random(256)));
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}
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// Impact sound
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public func Hit()
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{
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Sound("Hits::GeneralHit?");
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}
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// Item activation
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public func ControlUseStart(object clonk, int x, int y)
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{
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paint_col = clonk.SelectedBrushMaterial;
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paint_bg = clonk.SelectedBrushBgMaterial;
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brushmode = clonk.SelectedBrushMode;
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return ControlUseHolding(clonk, x, y);
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}
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public func HoldingEnabled() { return true; }
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public func ControlUseHolding(object clonk, int new_x, int new_y)
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{
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// Out of reach? Stop spraying. // Not for Gods like Sandboxers ;)
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//if (Distance(0,0,new_x,new_y) > max_dist)
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//{
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//SetAction("Idle");
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//return true;
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//}
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// Work in global coordinates
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new_x += GetX(); new_y += GetY();
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// (re-)start spraying
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if (GetAction() != "Spraying") StartSpraying(clonk, new_x, new_y);
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// Spray paint if position moved
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if (new_x==last_x && new_y == last_y) return true;
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var wdt = clonk.SelectedBrushSize;
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var dx=new_x-last_x, dy=new_y-last_y;
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var d = Distance(dx,dy);
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var ldx = dy*wdt/d, ldy = -dx*wdt/d;
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if (!last_ldx && !last_ldy) { last_ldx=ldx; last_ldy=ldy; }
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if (brushmode == 1)
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{
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DrawMaterialQuad(paint_col, last_x-last_ldx,last_y-last_ldy, last_x+last_ldx,last_y+last_ldy, new_x+ldx,new_y+ldy, new_x-ldx,new_y-ldy, paint_bg);
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}
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else if (brushmode == 2)
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{
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DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), paint_bg );
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}
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else if (brushmode == 3)
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{
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// Draw something to set BG Mat to sky (workaround for not being able to draw Sky via DrawMaterialQuad)
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DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), DMQ_Sky );
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ClearFreeRect(new_x - (wdt / 2), new_y - (wdt / 2), wdt, wdt);
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}
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last_x = new_x; last_y = new_y;
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last_ldx = ldx; last_ldy = ldy;
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return true;
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}
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public func ControlUseStop(object clonk, int x, int y)
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{
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SetAction("Idle");
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return true;
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}
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public func ControlUseCancel(object clonk, int x, int y)
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{
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SetAction("Idle");
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return true;
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}
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private func StartSpraying(object clonk, int x, int y)
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{
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// Go into spray mode and place an initial blob
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last_x = x; last_y = y;
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last_ldx=last_ldy=0;
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var r = Random(90), wdt = 2;
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var ldx = Sin(r, wdt), ldy = Cos(r, wdt);
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DrawMaterialQuad(paint_col, x-ldx,y-ldy, x-ldy,y+ldx, x+ldx,y+ldy, x+ldy,y-ldx, paint_bg);
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SetAction("Spraying");
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return true;
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}
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local ActMap = {
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Spraying = {
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Prototype = Action,
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FacetBase = 1,
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Length = 1,
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Delay = 1,
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Name = "Spraying",
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Sound = "SprayCan::SprayCan",
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NextAction = "Spraying",
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}
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};
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func Definition(def) {
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SetProperty("PictureTransformation",Trans_Rotate(-30,0,1,1),def);
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}
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local Collectible = 1;
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local Name = "$Name$";
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local Description = "$Description$";
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Binary file not shown.
Before Width: | Height: | Size: 6.1 KiB |
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@ -1,37 +0,0 @@
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material SprayCan
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{
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receive_shadows on
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technique
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{
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pass SprayCan
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit Overlay
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{
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texture Overlay.png
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex modulate src_texture src_player_colour
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}
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texture_unit SprayCan
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{
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texture SprayCan.jpg
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex blend_current_alpha src_current src_texture
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}
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texture_unit Light
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{
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// apply lighting -- note this texture unit does not need an
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// actual texture image: no hardware TIU will be used.
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colour_op_ex modulate src_current src_diffuse
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alpha_op_ex modulate src_current src_diffuse
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}
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}
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}
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}
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Binary file not shown.
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@ -1,2 +0,0 @@
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Name=Sprühdose
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Description=Lasse den kleinen Künstler in dir heraus!
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@ -1,2 +0,0 @@
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Name=Spray can
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Description=Let out the little artist in you!
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// Convert spray can into material draw tool.
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#appendto SprayCan
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local paint_bg;
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local brush_mode = 1; // 1 = Draw Brush, 2 = Quad Brush, 3 = Eraser
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public func Construction()
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{
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SetColor(RGB(Random(256), Random(256), Random(256)));
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return;
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}
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// Item activation
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public func ControlUseStart(object clonk, int x, int y)
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{
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paint_col = clonk.SelectedBrushMaterial;
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paint_bg = clonk.SelectedBrushBgMaterial;
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brush_mode = clonk.SelectedBrushMode;
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return ControlUseHolding(clonk, x, y);
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}
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public func HoldingEnabled() { return true; }
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public func ControlUseHolding(object clonk, int new_x, int new_y)
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{
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// Work in global coordinates.
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new_x += GetX(); new_y += GetY();
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// (re-)start spraying.
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if (GetAction() != "Spraying")
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StartSpraying(clonk, new_x, new_y);
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// Spray paint if position moved.
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if (new_x == last_x && new_y == last_y)
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return true;
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var wdt = clonk.SelectedBrushSize;
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var dx = new_x - last_x, dy = new_y - last_y;
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var d = Distance(dx, dy);
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var ldx = dy * wdt / d, ldy = -dx * wdt / d;
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if (!last_ldx && !last_ldy)
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{
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last_ldx = ldx;
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last_ldy = ldy;
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}
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if (brush_mode == 1)
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{
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DrawMaterialQuad(paint_col, last_x - last_ldx, last_y - last_ldy, last_x + last_ldx, last_y + last_ldy, new_x + ldx,new_y + ldy, new_x - ldx, new_y - ldy, paint_bg);
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}
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else if (brush_mode == 2)
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{
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DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), paint_bg);
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}
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else if (brush_mode == 3)
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{
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// Draw something to set BG Mat to sky (workaround for not being able to draw Sky via DrawMaterialQuad)
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DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), DMQ_Sky);
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ClearFreeRect(new_x - (wdt / 2), new_y - (wdt / 2), wdt, wdt);
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}
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last_x = new_x; last_y = new_y;
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last_ldx = ldx; last_ldy = ldy;
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return true;
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}
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