forked from Mirrors/openclonk
124 lines
3.0 KiB
C
124 lines
3.0 KiB
C
/**
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Spray can
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@author K-Pone, Sven2
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*/
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local last_x, last_y, last_ldx, last_ldy;
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local paint_col;
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local paint_bg;
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local max_dist = 50;
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local brushmode = 1; // 1 = Draw Brush, 2 = Quad Brush, 3 = Eraser
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func Construction()
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{
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SetColor(RGB(Random(256),Random(256),Random(256)));
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}
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// Impact sound
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public func Hit()
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{
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Sound("Hits::GeneralHit?");
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}
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// Item activation
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public func ControlUseStart(object clonk, int x, int y)
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{
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paint_col = clonk.SelectedBrushMaterial;
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paint_bg = clonk.SelectedBrushBgMaterial;
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brushmode = clonk.SelectedBrushMode;
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return ControlUseHolding(clonk, x, y);
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}
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public func HoldingEnabled() { return true; }
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public func ControlUseHolding(object clonk, int new_x, int new_y)
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{
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// Out of reach? Stop spraying. // Not for Gods like Sandboxers ;)
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//if (Distance(0,0,new_x,new_y) > max_dist)
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//{
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//SetAction("Idle");
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//return true;
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//}
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// Work in global coordinates
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new_x += GetX(); new_y += GetY();
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// (re-)start spraying
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if (GetAction() != "Spraying") StartSpraying(clonk, new_x, new_y);
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// Spray paint if position moved
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if (new_x==last_x && new_y == last_y) return true;
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var wdt = clonk.SelectedBrushSize;
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var dx=new_x-last_x, dy=new_y-last_y;
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var d = Distance(dx,dy);
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var ldx = dy*wdt/d, ldy = -dx*wdt/d;
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if (!last_ldx && !last_ldy) { last_ldx=ldx; last_ldy=ldy; }
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if (brushmode == 1)
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{
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DrawMaterialQuad(paint_col, last_x-last_ldx,last_y-last_ldy, last_x+last_ldx,last_y+last_ldy, new_x+ldx,new_y+ldy, new_x-ldx,new_y-ldy, paint_bg);
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}
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else if (brushmode == 2)
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{
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DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), paint_bg );
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}
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else if (brushmode == 3)
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{
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// Draw something to set BG Mat to sky (workaround for not being able to draw Sky via DrawMaterialQuad)
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DrawMaterialQuad(paint_col, new_x - (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y - (wdt / 2), new_x + (wdt / 2), new_y + (wdt / 2), new_x - (wdt / 2), new_y + (wdt / 2), DMQ_Sky );
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ClearFreeRect(new_x - (wdt / 2), new_y - (wdt / 2), wdt, wdt);
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}
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last_x = new_x; last_y = new_y;
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last_ldx = ldx; last_ldy = ldy;
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return true;
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}
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public func ControlUseStop(object clonk, int x, int y)
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{
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SetAction("Idle");
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return true;
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}
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public func ControlUseCancel(object clonk, int x, int y)
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{
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SetAction("Idle");
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return true;
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}
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private func StartSpraying(object clonk, int x, int y)
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{
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// Go into spray mode and place an initial blob
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last_x = x; last_y = y;
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last_ldx=last_ldy=0;
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var r = Random(90), wdt = 2;
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var ldx = Sin(r, wdt), ldy = Cos(r, wdt);
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DrawMaterialQuad(paint_col, x-ldx,y-ldy, x-ldy,y+ldx, x+ldx,y+ldy, x+ldy,y-ldx, paint_bg);
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SetAction("Spraying");
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return true;
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}
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local ActMap = {
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Spraying = {
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Prototype = Action,
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FacetBase = 1,
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Length = 1,
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Delay = 1,
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Name = "Spraying",
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Sound = "SprayCan::SprayCan",
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NextAction = "Spraying",
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}
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};
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func Definition(def) {
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SetProperty("PictureTransformation",Trans_Rotate(-30,0,1,1),def);
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}
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local Collectible = 1;
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local Name = "$Name$";
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local Description = "$Description$";
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