openclonk/src/graphics/C4DrawT.h

59 lines
2.2 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2005 Peter Wortmann
* Copyright (c) 2007 Günther Brammer
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* Implemention of NewGfx - without gfx */
#ifndef INC_StdNoGfx
#define INC_StdNoGfx
#include <C4Draw.h>
class CStdNoGfx : public C4Draw
{
public:
CStdNoGfx();
virtual ~CStdNoGfx();
public:
virtual bool BeginScene() { return true; }
virtual void EndScene() { }
virtual int GetEngine() { return GFXENGN_NOGFX; }
virtual void TaskOut() { }
virtual void TaskIn() { }
virtual bool UpdateClipper() { return true; }
virtual bool OnResolutionChanged(unsigned int, unsigned int) { return true; }
virtual bool PrepareMaterial(StdMeshMaterial& mesh);
virtual bool PrepareRendering(C4Surface *) { return true; }
virtual void FillBG(DWORD dwClr=0) { }
virtual void PerformBlt(C4BltData &, C4TexRef *, DWORD, bool, bool) { }
virtual void PerformMesh(StdMeshInstance &, float, float, float, float, DWORD, C4BltTransform* pTransform) { }
virtual void PerformLine(C4Surface *, float, float, float, float, DWORD) { }
virtual void DrawQuadDw(C4Surface *, float *, DWORD, DWORD, DWORD, DWORD) { }
virtual void PerformPix(C4Surface *, float, float, DWORD) { }
virtual void SetTexture() { }
virtual void ResetTexture() { }
virtual bool InitDeviceObjects() { return true; }
virtual bool RestoreDeviceObjects() { return true; }
virtual bool InvalidateDeviceObjects() { return true; }
virtual bool DeleteDeviceObjects() { return true; }
virtual bool DeviceReady() { return true; }
virtual bool CreatePrimarySurfaces(bool, unsigned int, unsigned int, int, unsigned int);
virtual bool SetOutputAdapter(unsigned int) { return true; }
};
#endif