openclonk/src/game/C4FullScreen.h

61 lines
1.6 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000 Matthes Bender
* Copyright (c) 2001 Sven Eberhardt
* Copyright (c) 2006 Günther Brammer
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* Main class to execute the game fullscreen mode */
#ifndef INC_C4FullScreen
#define INC_C4FullScreen
#include "C4MainMenu.h"
#include <C4Window.h>
bool IsKeyDown(int iKey);
class C4FullScreen: public C4Window
{
public:
C4MainMenu *pMenu;
public:
C4FullScreen();
~C4FullScreen();
void Execute();
bool Restart();
bool ViewportCheck();
bool ShowAbortDlg(); // show game abort dialog (Escape pressed)
bool ActivateMenuMain();
bool MenuCommand(const char *szCommand);
void CloseMenu();
bool MenuKeyControl(BYTE byCom); // direct keyboard callback
using C4Window::Init;
C4Window * Init(C4AbstractApp * pApp);
// User requests close
virtual void Close();
virtual void Clear();
virtual void CharIn(const char * c);
#if defined(USE_COCOA)
virtual void HandleMessage (/*NSEvent*/void* event);
#endif
virtual void PerformUpdate();
};
extern C4FullScreen FullScreen;
#endif