openclonk/src/graphics/C4DrawGLCtx.cpp

569 lines
15 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2002, 2005-2006 Sven Eberhardt
* Copyright (c) 2005-2007, 2009-2010 Günther Brammer
* Copyright (c) 2006 Julian Raschke
* Copyright (c) 2010 Benjamin Herr
* Copyright (c) 2010 Armin Burgmeier
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* OpenGL implementation of NewGfx, the context */
#include "C4Include.h"
#include <C4DrawGL.h>
#include <C4App.h>
#include <C4Surface.h>
#include <C4Window.h>
#include <C4Config.h>
#ifdef USE_GL
void CStdGLCtx::SelectCommon()
{
pGL->pCurrCtx = this;
// set some default states
glDisable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_FLAT);
glDisable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
//glEnable(GL_LINE_SMOOTH);
//glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
//glEnable(GL_POINT_SMOOTH);
}
#ifdef USE_WIN32_WINDOWS
#include <GL/wglew.h>
// Enumerate available pixel formats. Choose the best pixel format in
// terms of color and depth buffer bits and then return all formats with
// different multisampling settings. If there are more then one, then choose
// the one with highest depth buffer size and lowest stencil and auxiliary
// buffer sizes since we don't use them in Clonk.
static std::vector<int> EnumeratePixelFormats(HDC hdc)
{
std::vector<int> result;
if(!wglGetPixelFormatAttribivARB) return result;
int n_formats;
int attributes = WGL_NUMBER_PIXEL_FORMATS_ARB;
if(!wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attributes, &n_formats)) return result;
for(int i = 1; i < n_formats+1; ++i)
{
int new_attributes[] = { WGL_DRAW_TO_WINDOW_ARB, WGL_SUPPORT_OPENGL_ARB, WGL_DOUBLE_BUFFER_ARB, WGL_COLOR_BITS_ARB, WGL_DEPTH_BITS_ARB, WGL_STENCIL_BITS_ARB, WGL_AUX_BUFFERS_ARB, WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB };
const unsigned int nnew_attributes = sizeof(new_attributes)/sizeof(int);
int new_results[nnew_attributes];
if(!wglGetPixelFormatAttribivARB(hdc, i, 0, nnew_attributes, new_attributes, new_results)) continue;
if(!new_results[0] || !new_results[1] || !new_results[2]) continue;
if(new_results[3] < 16 || new_results[4] < 16) continue; // require at least 16 bits per pixel in color and depth
// For no MS we do find a pixel format with depth 32 on my (ck's) computer,
// however, when choosing it then texturing does not work anymore. I am not
// exactly sure what the cause of that is, so let's not choose that one for now.
if(new_results[4] > 24) continue;
// Multisampling with just one sample is equivalent to no-multisampling,
// so don't include that in the result.
if(new_results[7] == 1 && new_results[8] == 1)
continue;
if(result.empty())
{
result.push_back(i);
}
else
{
int old_attributes[] = { WGL_COLOR_BITS_ARB };
const unsigned int nold_attributes = sizeof(old_attributes)/sizeof(int);
int old_results[nold_attributes];
if(!wglGetPixelFormatAttribivARB(hdc, result[0], 0, nold_attributes, old_attributes, old_results)) continue;
if(new_results[3] > old_results[0])
{
result.clear();
result.push_back(i);
}
else if(new_results[3] == old_results[0])
{
unsigned int j;
for(j = 0; j < result.size(); ++j)
{
int equiv_attributes[] = { WGL_DEPTH_BITS_ARB, WGL_STENCIL_BITS_ARB, WGL_AUX_BUFFERS_ARB, WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB };
const unsigned int nequiv_attributes = sizeof(equiv_attributes)/sizeof(int);
int equiv_results[nequiv_attributes];
if(!wglGetPixelFormatAttribivARB(hdc, result[j], 0, nequiv_attributes, equiv_attributes, equiv_results)) continue;
if(new_results[7] == equiv_results[3] && new_results[8] == equiv_results[4])
{
if(new_results[4] > equiv_results[0] || (new_results[4] == equiv_results[0] && (new_results[5] < equiv_results[1] || (new_results[5] == equiv_results[1] && new_results[6] < equiv_results[2]))))
result[j] = i;
break;
}
}
if(j == result.size()) result.push_back(i);
}
}
}
return result;
}
static int GetPixelFormatForMS(HDC hDC, int samples)
{
std::vector<int> vec = EnumeratePixelFormats(hDC);
for(unsigned int i = 0; i < vec.size(); ++i)
{
int attributes[] = { WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB };
const unsigned int n_attributes = 2;
int results[2];
if(!wglGetPixelFormatAttribivARB(hDC, vec[i], 0, n_attributes, attributes, results)) continue;
if( (samples == 0 && results[0] == 0) ||
(samples > 0 && results[0] == 1 && results[1] == samples))
{
return vec[i];
}
}
return 0;
}
// Initialize GLEW. We need to choose a pixel format for this, however we need
// GLEW initialized to enumerate pixel formats. So this creates a temporary
// window with a default pixel format, initializes glew and removes that temp
// window again. Then we can enumerate pixel formats and choose a proper one
// for the main window in CStdGLCtx::Init.
bool CStdGLCtx::InitGlew(HINSTANCE hInst)
{
static bool glewInitialized = false;
if(glewInitialized) return true;
/*WNDCLASSEXW WndClass = {0};
WndClass.cbSize = sizeof(WNDCLASSEX);
WndClass.style = CS_DBLCLKS;
WndClass.lpfnWndProc = DefWindowProcW;
WndClass.hInstance = pApp->hInstance;
WndClass.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
WndClass.lpszClassName = L"C4OCTest";
WndClass.hIcon = NULL;
WndClass.hIconSm = NULL;
if(!RegisterClassExW(&WndClass)) return !!pGL->Error(" gl: Error registered class for temp wnd");
*/
// Create window
HWND hWnd = CreateWindowExW (
0,
L"STATIC", //C4FullScreenClassName,
NULL, //L"C4OCTest", //ADDL(C4ENGINENAME),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,CW_USEDEFAULT,0,0,
NULL,NULL,hInst,NULL);
if(!hWnd)
{
pGL->Error(" gl: Failed to create temporary window to choose pixel format");
}
else
{
HDC dc = GetDC(hWnd);
PIXELFORMATDESCRIPTOR pfd;
// pixel format
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)) ;
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1 ;
pfd.dwFlags = PFD_DOUBLEBUFFER | /*(pGL->fFullscreen ? PFD_SWAP_EXCHANGE : 0) |*/
PFD_SUPPORT_OPENGL |
PFD_DRAW_TO_WINDOW ;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = pGL->iClrDpt;
pfd.cDepthBits = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
int temp_fmt = ChoosePixelFormat(dc, &pfd);
if(!temp_fmt)
{
pGL->Error(" gl: Error choosing temp pixel format");
}
else if(!SetPixelFormat(dc, temp_fmt, &pfd))
{
pGL->Error(" gl: Error setting temp pixel format");
}
else
{
HGLRC hrc = wglCreateContext(dc);
if(!hrc)
{
pGL->Error(" gl: Error creating temp context");
}
else
{
if(!wglMakeCurrent(dc, hrc))
{
pGL->Error(" gl: Error making temp context current");
}
else
{
// init extensions
GLenum err = glewInit();
if(err != GLEW_OK)
{
// Problem: glewInit failed, something is seriously wrong.
pGL->Error(reinterpret_cast<const char*>(glewGetErrorString(err)));
}
else
{
glewInitialized = true;
}
wglMakeCurrent(NULL, NULL);
}
wglDeleteContext(hrc);
}
}
ReleaseDC(hWnd, dc);
DestroyWindow(hWnd);
}
return glewInitialized;
}
CStdGLCtx::CStdGLCtx(): pWindow(0), hrc(0), hDC(0) { }
void CStdGLCtx::Clear()
{
if (hrc)
{
Deselect();
wglDeleteContext(hrc); hrc=0;
}
if (hDC)
{
ReleaseDC(pWindow ? pWindow->hRenderWindow : hWindow, hDC);
hDC=0;
}
pWindow = 0; hWindow = NULL;
}
bool CStdGLCtx::Init(C4Window * pWindow, C4AbstractApp *pApp, HWND hWindow)
{
// safety
if (!pGL) return false;
// Initialize GLEW so that we can choose a pixel format later
if(!InitGlew(pApp->hInstance)) return false;
// store window
this->pWindow = pWindow;
// default HWND
if (pWindow)
hWindow = pWindow->hRenderWindow;
else
this->hWindow = hWindow;
// get DC
hDC = GetDC(hWindow);
if(!hDC)
{
pGL->Error(" gl: Error getting DC");
}
else
{
// Choose a good pixel format.
int pixel_format;
if((pixel_format = GetPixelFormatForMS(hDC, Config.Graphics.MultiSampling)) == 0)
if((pixel_format = GetPixelFormatForMS(hDC, 0)) != 0)
Config.Graphics.MultiSampling = 0;
if(!pixel_format)
{
pGL->Error(" gl: Error choosing pixel format");
}
else
{
PIXELFORMATDESCRIPTOR pfd;
if(!DescribePixelFormat(hDC, pixel_format, sizeof(pfd), &pfd))
{
pGL->Error(" gl: Error describing chosen pixel format");
}
else if(!SetPixelFormat(hDC, pixel_format, &pfd))
{
pGL->Error(" gl: Error setting chosen pixel format");
}
else
{
// create context
hrc = wglCreateContext(hDC);
if(!hrc)
{
pGL->Error(" gl: Error creating gl context");
}
else
{
//if (this != &pGL->MainCtx) wglCopyContext(pGL->MainCtx.hrc, hrc, GL_ALL_ATTRIB_BITS);
// share textures
bool success = false;
wglMakeCurrent(NULL, NULL); pGL->pCurrCtx=NULL;
if (this != pGL->pMainCtx)
{
if(!wglShareLists(pGL->pMainCtx->hrc, hrc))
pGL->Error(" gl: Textures for secondary context not available");
else
success = true;
}
else
{
// select main context
if (!Select())
pGL->Error(" gl: Unable to select context");
else
success = true;
}
if(success)
{
pGL->iPixelFormat = pixel_format;
PIXELFORMATDESCRIPTOR &rPfd = pApp->GetPFD();
rPfd = pfd;
return true;
}
}
wglDeleteContext(hrc); hrc = NULL;
}
}
ReleaseDC(hWindow, hDC); hDC = NULL;
}
return false;
}
std::vector<int> CStdGLCtx::EnumerateMultiSamples() const
{
std::vector<int> result;
std::vector<int> vec = EnumeratePixelFormats(hDC);
for(unsigned int i = 0; i < vec.size(); ++i)
{
int attributes[] = { WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB };
const unsigned int n_attributes = 2;
int results[2];
if(!wglGetPixelFormatAttribivARB(hDC, vec[i], 0, n_attributes, attributes, results)) continue;
if(results[0] == 1) result.push_back(results[1]);
}
return result;
}
bool CStdGLCtx::Select(bool verbose)
{
// safety
if (!pGL || !hrc) return false;
// make context current
if (!wglMakeCurrent (hDC, hrc)) return false;
SelectCommon();
// update clipper - might have been done by UpdateSize
// however, the wrong size might have been assumed
if (!pGL->UpdateClipper()) return false;
// success
return true;
}
void CStdGLCtx::Deselect()
{
if (pGL && pGL->pCurrCtx == this)
{
wglMakeCurrent(NULL, NULL);
pGL->pCurrCtx=NULL;
pGL->RenderTarget=NULL;
}
}
bool CStdGLCtx::PageFlip()
{
// flush GL buffer
glFlush();
SwapBuffers(hDC);
return true;
}
#elif defined(USE_X11)
#include <GL/glx.h>
#include <gtk/gtk.h>
#include <gdk/gdkx.h>
CStdGLCtx::CStdGLCtx(): pWindow(0), ctx(0) { }
void CStdGLCtx::Clear()
{
Deselect();
if (ctx)
{
Display * const dpy = gdk_x11_display_get_xdisplay(gdk_display_get_default());
glXDestroyContext(dpy, (GLXContext)ctx);
ctx = 0;
}
pWindow = 0;
}
bool CStdGLCtx::Init(C4Window * pWindow, C4AbstractApp *)
{
// safety
if (!pGL) return false;
// store window
this->pWindow = pWindow;
Display * const dpy = gdk_x11_display_get_xdisplay(gdk_display_get_default());
// Create Context with sharing (if this is the main context, our ctx will be 0, so no sharing)
// try direct rendering first
ctx = glXCreateContext(dpy, (XVisualInfo*)pWindow->Info, (pGL->pMainCtx != this) ? (GLXContext)pGL->pMainCtx->ctx : 0, True);
// without, rendering will be unacceptable slow, but that's better than nothing at all
if (!ctx)
ctx = glXCreateContext(dpy, (XVisualInfo*)pWindow->Info, pGL->pMainCtx ? (GLXContext)pGL->pMainCtx->ctx : 0, False);
// No luck at all?
if (!ctx) return pGL->Error(" gl: Unable to create context");
if (!Select(true)) return pGL->Error(" gl: Unable to select context");
// init extensions
GLenum err = glewInit();
if (GLEW_OK != err)
{
// Problem: glewInit failed, something is seriously wrong.
return pGL->Error(reinterpret_cast<const char*>(glewGetErrorString(err)));
}
return true;
}
bool CStdGLCtx::Select(bool verbose)
{
// safety
if (!pGL || !ctx)
{
if (verbose) pGL->Error(" gl: pGL is zero");
return false;
}
Display * const dpy = gdk_x11_display_get_xdisplay(gdk_display_get_default());
// make context current
if (!pWindow->renderwnd || !glXMakeCurrent(dpy, pWindow->renderwnd, (GLXContext)ctx))
{
if (verbose) pGL->Error(" gl: glXMakeCurrent failed");
return false;
}
SelectCommon();
// update clipper - might have been done by UpdateSize
// however, the wrong size might have been assumed
if (!pGL->UpdateClipper())
{
if (verbose) pGL->Error(" gl: UpdateClipper failed");
return false;
}
// success
return true;
}
void CStdGLCtx::Deselect()
{
if (pGL && pGL->pCurrCtx == this)
{
Display * const dpy = gdk_x11_display_get_xdisplay(gdk_display_get_default());
glXMakeCurrent(dpy, None, NULL);
pGL->pCurrCtx = 0;
pGL->RenderTarget = 0;
}
}
bool CStdGLCtx::PageFlip()
{
// flush GL buffer
glFlush();
if (!pWindow || !pWindow->renderwnd) return false;
Display * const dpy = gdk_x11_display_get_xdisplay(gdk_display_get_default());
glXSwapBuffers(dpy, pWindow->renderwnd);
return true;
}
#elif defined(USE_SDL_MAINLOOP)
CStdGLCtx::CStdGLCtx(): pWindow(0) { }
void CStdGLCtx::Clear()
{
pWindow = 0;
}
bool CStdGLCtx::Init(C4Window * pWindow, C4AbstractApp *)
{
// safety
if (!pGL) return false;
// store window
this->pWindow = pWindow;
// No luck at all?
if (!Select(true)) return pGL->Error(" gl: Unable to select context");
// init extensions
GLenum err = glewInit();
if (GLEW_OK != err)
{
// Problem: glewInit failed, something is seriously wrong.
return pGL->Error(reinterpret_cast<const char*>(glewGetErrorString(err)));
}
return true;
}
bool CStdGLCtx::Select(bool verbose)
{
SelectCommon();
// update clipper - might have been done by UpdateSize
// however, the wrong size might have been assumed
if (!pGL->UpdateClipper())
{
if (verbose) pGL->Error(" gl: UpdateClipper failed");
return false;
}
// success
return true;
}
void CStdGLCtx::Deselect()
{
if (pGL && pGL->pCurrCtx == this)
{
pGL->pCurrCtx = 0;
pGL->RenderTarget = 0;
}
}
bool CStdGLCtx::PageFlip()
{
// flush GL buffer
glFlush();
if (!pWindow) return false;
SDL_GL_SwapBuffers();
return true;
}
#endif //USE_X11/USE_SDL_MAINLOOP
#endif // USE_GL