This prevents crashes if a controller disconnects from OS/X.
Signed-off-by: Aric Stewart <aric@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit c5283300e1)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Star Wars: Rogue 3D requests a DirectX 3.0 version
0108:trace:dinput:DirectInputCreateEx (0x400000,0300,{9a4cb684-236d-11d3-8e9d-00c04f6844ae},0x7acfa0,(nil))
and then tries to interate over all Joysticks.
When using modern windows, the current tests show that this is the correct behaviour.
However, it's possible to use a shim to allow older games, like the
one above, to interate over joysticks.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit fe4db5309e)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
The axes wheel, gas, and brake are just differently named replacements
for X, Y, and Z when using wheel-like joysticks.
Make those accessible by remapping them to X, Y, and Z internally.
Signed-off-by: Tim Schumacher <timschumi@gmx.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 1a6458bad8)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
This fix another deadlock issue with dinput.
The old implementation of dinput waits for a hook thread to exit
during its uninitialization, which will never return during DLL_THREAD_DETACH.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 886d28de97)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Based on a patch by Andrew Wesie.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45568
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes "keyboard.c:365: Tests skipped: failed to queue keyboard event"
message on my Win10 PC (real hardware).
Since some thread messages and window messages, including IME related,
are observed on the thread, they sometimes confuse the message handler.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
For the further improvments, subtype is a member of SysKeyboardImpl structure.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is already done on the linux backends.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Avoids letting the display go to sleep while a joystick is being used.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This causes intermittent failures due to implementation of our window drivers.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The wiimote is a well known problematic device, mainly because it is not
a joystick. It is a USB device. But the classic controller is at least
advertised as a joystick with 6 axes and 11 buttons (js driver only, NO
event).
Signed-off-by: Bruno Jesus <bjesus@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
EnumDevicesBySemantics enums only devices with given username when
DIEDBSFL_THISUSER is set and only unowned devices when
DIEDBSFL_AVAILABLEDEVICES is set.
Signed-off-by: Jetro Jormalainen <jje-wine@jv.jetro.fi>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
EnumDevicesBySemantics should give count of all devices instead of
just keyboard and mouse still to be enumerated when calling callback.
Signed-off-by: Jetro Jormalainen <jje-wine@jv.jetro.fi>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
All valid commands are already there, anything else is an app bug.
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>