dinput: Map wheel, gas, and brake axes as well.

The axes wheel, gas, and brake are just differently named replacements
for X, Y, and Z when using wheel-like joysticks.

Make those accessible by remapping them to X, Y, and Z internally.

Signed-off-by: Tim Schumacher <timschumi@gmx.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 1a6458bad8)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
oldstable
Tim Schumacher 2019-03-31 13:09:43 +02:00 committed by Michael Stefaniuc
parent 4fcf59e0f2
commit 313dc20036
1 changed files with 8 additions and 0 deletions

View File

@ -239,6 +239,14 @@ static INT find_joystick_devices(void)
joydev.dev_axes_map[j] = j;
found_axes++;
}
else if (axes_map[j] <= 10)
{
/* Axes 8 through 10 are Wheel, Gas and Brake,
* remap to 0, 1 and 2
*/
joydev.dev_axes_map[j] = axes_map[j] - 8;
found_axes++;
}
else if (axes_map[j] == 16 ||
axes_map[j] == 17)
{