dinput: Notify the desktop window when device input is received.

Avoids letting the display go to sleep while a joystick is being used.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Zebediah Figura 2018-07-03 00:04:47 +02:00 committed by Alexandre Julliard
parent d4eeb162bb
commit 3edbb2a4fd
1 changed files with 4 additions and 0 deletions

View File

@ -39,6 +39,8 @@
#include "device_private.h"
#include "dinput_private.h"
#define WM_WINE_NOTIFY_ACTIVITY WM_USER
WINE_DEFAULT_DEBUG_CHANNEL(dinput);
static inline IDirectInputDeviceImpl *impl_from_IDirectInputDevice8A(IDirectInputDevice8A *iface)
@ -935,6 +937,8 @@ void queue_event(LPDIRECTINPUTDEVICE8A iface, int inst_id, DWORD data, DWORD tim
/* Event is being set regardless of the queue state */
if (This->hEvent) SetEvent(This->hEvent);
PostMessageW(GetDesktopWindow(), WM_WINE_NOTIFY_ACTIVITY, 0, 0);
if (!This->queue_len || This->overflow || ofs < 0) return;
next_pos = (This->queue_head + 1) % This->queue_len;