dinput: Handle username in EnumDevicesBySemantics.

EnumDevicesBySemantics enums only devices with given username when
DIEDBSFL_THISUSER is set and only unowned devices when
DIEDBSFL_AVAILABLEDEVICES is set.

Signed-off-by: Jetro Jormalainen <jje-wine@jv.jetro.fi>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Jetro Jormalainen 2017-03-02 20:51:41 +02:00 committed by Alexandre Julliard
parent 967399eba0
commit 41b126b5fc
2 changed files with 105 additions and 17 deletions

View File

@ -923,6 +923,47 @@ static HRESULT WINAPI IDirectInput8WImpl_FindDevice(LPDIRECTINPUT8W iface, REFGU
return IDirectInput2WImpl_FindDevice( &This->IDirectInput7W_iface, rguid, pszName, pguidInstance );
}
static BOOL should_enumerate_device(const WCHAR *username, DWORD dwFlags,
struct list *device_players, REFGUID guid)
{
BOOL should_enumerate = TRUE;
struct DevicePlayer *device_player;
/* Check if user owns this device */
if (dwFlags & DIEDBSFL_THISUSER && username && *username)
{
should_enumerate = FALSE;
LIST_FOR_EACH_ENTRY(device_player, device_players, struct DevicePlayer, entry)
{
if (IsEqualGUID(&device_player->instance_guid, guid))
{
if (*device_player->username && !lstrcmpW(username, device_player->username))
return TRUE; /* Device username matches */
break;
}
}
}
/* Check if this device is not owned by anyone */
if (dwFlags & DIEDBSFL_AVAILABLEDEVICES) {
BOOL found = FALSE;
should_enumerate = FALSE;
LIST_FOR_EACH_ENTRY(device_player, device_players, struct DevicePlayer, entry)
{
if (IsEqualGUID(&device_player->instance_guid, guid))
{
if (*device_player->username)
found = TRUE;
break;
}
}
if (!found)
return TRUE; /* Device does not have a username */
}
return should_enumerate;
}
static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
LPDIRECTINPUT8A iface, LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat,
LPDIENUMDEVICESBYSEMANTICSCBA lpCallback,
@ -939,6 +980,7 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
int device_count = 0;
int remain;
DIDEVICEINSTANCEA *didevis = 0;
WCHAR *username_w = 0;
FIXME("(this=%p,%s,%p,%p,%p,%04x): semi-stub\n", This, debugstr_a(ptszUserName), lpdiActionFormat,
lpCallback, pvRef, dwFlags);
@ -955,6 +997,14 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
didevi.dwSize = sizeof(didevi);
if (ptszUserName)
{
int len = MultiByteToWideChar(CP_ACP, 0, ptszUserName, -1, 0, 0);
username_w = HeapAlloc(GetProcessHeap(), 0, sizeof(WCHAR)*len);
MultiByteToWideChar(CP_ACP, 0, ptszUserName, -1, username_w, len);
}
/* Enumerate all the joysticks */
for (i = 0; i < NB_DINPUT_DEVICES; i++)
{
@ -968,7 +1018,8 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceA(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess == S_OK)
if (enumSuccess == S_OK &&
should_enumerate_device(username_w, dwFlags, &This->device_players, &didevi.guidInstance))
{
if (device_count++)
didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEA)*device_count);
@ -980,8 +1031,15 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
}
remain = device_count;
/* Add keyboard and mouse to remaining device count */
if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
remain += sizeof(guids)/sizeof(guids[0]);
{
for (i = 0; i < sizeof(guids) / sizeof(guids[0]); i++)
{
if (should_enumerate_device(username_w, dwFlags, &This->device_players, guids[i]))
remain++;
}
}
for (i = 0; i < device_count; i++)
{
@ -991,26 +1049,38 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
if (lpCallback(&didevis[i], lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
{
HeapFree(GetProcessHeap(), 0, didevis);
HeapFree(GetProcessHeap(), 0, username_w);
return DI_OK;
}
}
HeapFree(GetProcessHeap(), 0, didevis);
if (dwFlags & DIEDBSFL_FORCEFEEDBACK) return DI_OK;
if (dwFlags & DIEDBSFL_FORCEFEEDBACK)
{
HeapFree(GetProcessHeap(), 0, username_w);
return DI_OK;
}
/* Enumerate keyboard and mouse */
for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
{
callbackFlags = diactionformat_priorityA(lpdiActionFormat, actionMasks[i]);
if (should_enumerate_device(username_w, dwFlags, &This->device_players, guids[i]))
{
callbackFlags = diactionformat_priorityA(lpdiActionFormat, actionMasks[i]);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
if (lpCallback(&didevi, lpdid, callbackFlags, sizeof(guids)/sizeof(guids[0]) - (i+1), pvRef) == DIENUM_STOP)
return DI_OK;
if (lpCallback(&didevi, lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
{
HeapFree(GetProcessHeap(), 0, username_w);
return DI_OK;
}
}
}
HeapFree(GetProcessHeap(), 0, username_w);
return DI_OK;
}
@ -1049,7 +1119,8 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceW(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess == S_OK)
if (enumSuccess == S_OK &&
should_enumerate_device(ptszUserName, dwFlags, &This->device_players, &didevi.guidInstance))
{
if (device_count++)
didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEW)*device_count);
@ -1061,8 +1132,15 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
}
remain = device_count;
/* Add keyboard and mouse to remaining device count */
if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
remain += sizeof(guids)/sizeof(guids[0]);
{
for (i = 0; i < sizeof(guids) / sizeof(guids[0]); i++)
{
if (should_enumerate_device(ptszUserName, dwFlags, &This->device_players, guids[i]))
remain++;
}
}
for (i = 0; i < device_count; i++)
{
@ -1083,13 +1161,16 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
/* Enumerate keyboard and mouse */
for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
{
callbackFlags = diactionformat_priorityW(lpdiActionFormat, actionMasks[i]);
if (should_enumerate_device(ptszUserName, dwFlags, &This->device_players, guids[i]))
{
callbackFlags = diactionformat_priorityW(lpdiActionFormat, actionMasks[i]);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
if (lpCallback(&didevi, lpdid, callbackFlags, sizeof(guids)/sizeof(guids[0]) - (i+1), pvRef) == DIENUM_STOP)
return DI_OK;
if (lpCallback(&didevi, lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
return DI_OK;
}
}
return DI_OK;

View File

@ -562,6 +562,13 @@ static void test_EnumDevicesBySemantics(void)
/* Keep the device total */
device_total = data.device_count;
/* There should be no devices for any user. No device should be enumerated with DIEDBSFL_THISUSER.
MSDN defines that all unowned devices are also enumerated but this doesn't seem to be happening. */
data.device_count = 0;
hr = IDirectInput8_EnumDevicesBySemantics(pDI, "Sh4d0w M4g3", &diaf, enum_semantics_callback, &data, DIEDBSFL_THISUSER);
ok (SUCCEEDED(hr), "EnumDevicesBySemantics failed hr=%08x\n", hr);
ok (data.device_count == 0, "No devices should be assigned for this user assigned=%d\n", data.device_count);
/* This enumeration builds and sets the action map for all devices with a NULL username */
hr = IDirectInput8_EnumDevicesBySemantics(pDI, NULL, &diaf, set_action_map_callback, &data, DIEDBSFL_ATTACHEDONLY);
ok (SUCCEEDED(hr), "EnumDevicesBySemantics failed: hr=%08x\n", hr);
@ -570,7 +577,7 @@ static void test_EnumDevicesBySemantics(void)
data.device_count = 0;
hr = IDirectInput8_EnumDevicesBySemantics(pDI, NULL, &diaf, enum_semantics_callback, &data, DIEDBSFL_AVAILABLEDEVICES);
ok (SUCCEEDED(hr), "EnumDevicesBySemantics failed hr=%08x\n", hr);
todo_wine ok (data.device_count == 0, "No device should be available after action mapping available=%d\n", data.device_count);
ok (data.device_count == 0, "No device should be available after action mapping available=%d\n", data.device_count);
/* Now we'll give all the devices to a specific user */
data.username = "Sh4d0w M4g3";
@ -593,7 +600,7 @@ static void test_EnumDevicesBySemantics(void)
data.device_count = 0;
hr = IDirectInput8_EnumDevicesBySemantics(pDI, "Ninja Brian", &diaf, enum_semantics_callback, &data, DIEDBSFL_THISUSER);
ok (SUCCEEDED(hr), "EnumDevicesBySemantics failed hr=%08x\n", hr);
todo_wine ok (data.device_count == 0, "This user should own no devices owned=%d\n", data.device_count);
ok (data.device_count == 0, "This user should own no devices owned=%d\n", data.device_count);
/* Sh4d0w M4g3 has ownership of all devices */
data.device_count = 0;