forked from Mirrors/openclonk
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
IDListEntry=ID list entry
|
|
None=Noone
|
|
All=All players
|
|
Specific=Player number
|
|
Team=Team number
|
|
Entry=%s entry
|
|
PlayerMask=Players
|
|
CustomInitialization=Initialization script
|
|
CustomInitializationHelp=Script to be executed for this object on scenario initialization. Can be used to apply modifications normally not stored as properties such as DrawTransform.
|
|
VisibilityHelp=Makes an object visible or invisible. Invisible objects can be clicked 'blindly' in the editor or simply selected in the object list.
|
|
Visibility=Visibility
|
|
DefaultVisible=Default (Visible)
|
|
Visible=Visible
|
|
Invisible=Invisible
|
|
Invincibility=Invincible
|
|
InVincibilityHelp=Object cannot be damaged or harmed if activated. Use this for important clonks, gates, etc.
|
|
PlayerColor=Player color
|
|
PlayerColorHelp=Color for areas which are normally shown in player color.
|
|
ClrModulation=Color modulation
|
|
ClrModulationHelp=Factor by which an object is darkened.
|
|
Name=Name
|
|
Unknown=Unknown
|
|
EditorVisible=Only in editor
|
|
Contents=Contents
|
|
DefaultStack=x%d (Default)
|
|
CustomStack=Amount...
|
|
InfiniteStack=Infinite
|
|
ItemPlusParameterList=Items
|
|
Other=Miscellaneous
|
|
Nothing=Nothing
|
|
Liquid=Liquid
|
|
BlitMode=Blit mode
|
|
BlitModeHelp=Paint operator to use when drawing graphics of this object.
|
|
Default=Default
|
|
Additive=Additive
|
|
Mod2=Additive on source color
|
|
Mod2Help=Adds the modulation color to the object color minus 128.
|
|
Wireframe=Wireframe
|
|
WireframeHelp=Paints only the model surface borders. |