openclonk/planet/Objects.ocd
Mark e73c206bdd Constructor: Modular construction menu
Makes it easier to overload the individual parts
2017-07-28 23:01:19 +02:00
..
Animals.ocd Library: Edible items 2017-07-13 21:48:36 +02:00
Clonk.ocd Animations: Parameter for rolling 2017-07-28 22:08:19 +02:00
Effects.ocd Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
Environment.ocd make lightning move to nearby lightning attractors 2017-07-23 10:47:16 +02:00
Goals.ocd defense boom attack: can be hit by more weapons 2017-06-26 17:19:13 +02:00
HUD.ocd extra-slot display now shows object instead of definition (#1924) 2017-06-28 19:22:05 +02:00
Helpers.ocd Debugging: Streamlined functions 2017-06-23 23:19:42 +02:00
Icons.ocd add icons for buying and selling 2017-01-03 17:56:03 +01:00
Items.ocd make lightning move to nearby lightning attractors 2017-07-23 10:47:16 +02:00
Libraries.ocd Constructor: Modular construction menu 2017-07-28 23:01:19 +02:00
Rules.ocd Added OnClonkEnteredRelaunch when the clonk enters the relaunch container (in accordance to OnClonkLeftRelaunch), request by the Knüppeln team. 2017-07-07 00:52:23 +02:00
Structures.ocd ConstructionSite: Cleaned script 2017-07-27 22:04:49 +02:00
System.ocg Add rain drop effect and modify the stalactite in order to use this effect 2017-07-23 09:55:30 +02:00
Vegetation.ocd Library: Edible items 2017-07-13 21:48:36 +02:00
Vehicles.ocd airplane: allow changing direction while pushing, better landing, clean-up 2017-07-04 14:49:22 +02:00
Title.txt Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00