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Animals.ocd
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Library: Edible items
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2017-07-13 21:48:36 +02:00 |
Clonk.ocd
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Animations: Parameter for rolling
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2017-07-28 22:08:19 +02:00 |
Effects.ocd
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Add Title.txt for group folders in Objects.ocd and Decoration.ocd
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2017-05-27 16:31:46 +09:00 |
Environment.ocd
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make lightning move to nearby lightning attractors
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2017-07-23 10:47:16 +02:00 |
Goals.ocd
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defense boom attack: can be hit by more weapons
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2017-06-26 17:19:13 +02:00 |
HUD.ocd
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extra-slot display now shows object instead of definition (#1924)
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2017-06-28 19:22:05 +02:00 |
Helpers.ocd
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Debugging: Streamlined functions
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2017-06-23 23:19:42 +02:00 |
Icons.ocd
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add icons for buying and selling
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2017-01-03 17:56:03 +01:00 |
Items.ocd
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make lightning move to nearby lightning attractors
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2017-07-23 10:47:16 +02:00 |
Libraries.ocd
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Constructor: Modular construction menu
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2017-07-28 23:01:19 +02:00 |
Rules.ocd
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Added OnClonkEnteredRelaunch when the clonk enters the relaunch container (in accordance to OnClonkLeftRelaunch), request by the Knüppeln team.
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2017-07-07 00:52:23 +02:00 |
Structures.ocd
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ConstructionSite: Cleaned script
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2017-07-27 22:04:49 +02:00 |
System.ocg
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Add rain drop effect and modify the stalactite in order to use this effect
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2017-07-23 09:55:30 +02:00 |
Vegetation.ocd
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Library: Edible items
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2017-07-13 21:48:36 +02:00 |
Vehicles.ocd
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airplane: allow changing direction while pushing, better landing, clean-up
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2017-07-04 14:49:22 +02:00 |
Title.txt
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Add Title.txt for group folders in Objects.ocd and Decoration.ocd
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2017-05-27 16:31:46 +09:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |