.. |
Animals.ocd
|
moved bat sounds to Sound.ocg folder
|
2015-12-24 18:01:34 +01:00 |
Clonk.ocd
|
prevent clonk idle animation when in dialogs and reduced frequency of idle sound (#1506)
|
2015-12-20 19:17:34 +01:00 |
Effects.ocd
|
trajectory takes controller of ranged weapon
|
2015-11-29 23:35:49 +01:00 |
Environment.ocd
|
add function to init the time object with a definition call
|
2015-12-16 20:19:09 +01:00 |
Goals.ocd
|
moved sounds into subfolders
|
2015-12-13 22:14:55 +01:00 |
HUD.ocd
|
added new vocals for three skins (by ala)
|
2015-12-16 23:01:29 +01:00 |
Helpers.ocd
|
Make AI clonks select their shield when defending.
|
2015-12-17 19:44:00 +01:00 |
Icons.ocd
|
HUD redesign. Beware!
|
2015-09-30 10:11:43 +02:00 |
Items.ocd
|
clean up grapple bow scripts
|
2015-12-25 16:11:17 +01:00 |
Libraries.ocd
|
clean up grapple bow scripts
|
2015-12-25 16:11:17 +01:00 |
Rules.ocd
|
Restart rule: Don't do anything when crew is enabled, don't remove inventory when base respawn rule is activated.
|
2015-12-10 23:37:51 +01:00 |
Structures.ocd
|
armory: add PictureTransformation
|
2015-12-24 14:58:31 +01:00 |
System.ocg
|
moved sounds into subfolders
|
2015-12-13 22:14:55 +01:00 |
Vegetation.ocd
|
Fix possible nullpointer in DetachObjects.
|
2015-12-16 01:27:33 +01:00 |
Vehicles.ocd
|
add usage to lorry to dump contents into landscape
|
2015-12-24 18:29:10 +01:00 |
normal_map.material
|
Make mesh shaders use the C4Shader slice machinery
|
2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
|
Avoid built-in GL matrices for mesh rendering
|
2015-12-24 23:02:03 -08:00 |
normal_map_vertex.glsl
|
Avoid built-in GL matrices for mesh rendering
|
2015-12-24 23:02:03 -08:00 |