openclonk/planet/Objects.ocd
Maikel de Vries e4b1fe94ca clean up grapple bow scripts 2015-12-25 16:11:17 +01:00
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Animals.ocd moved bat sounds to Sound.ocg folder 2015-12-24 18:01:34 +01:00
Clonk.ocd prevent clonk idle animation when in dialogs and reduced frequency of idle sound (#1506) 2015-12-20 19:17:34 +01:00
Effects.ocd trajectory takes controller of ranged weapon 2015-11-29 23:35:49 +01:00
Environment.ocd add function to init the time object with a definition call 2015-12-16 20:19:09 +01:00
Goals.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
HUD.ocd added new vocals for three skins (by ala) 2015-12-16 23:01:29 +01:00
Helpers.ocd Make AI clonks select their shield when defending. 2015-12-17 19:44:00 +01:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd clean up grapple bow scripts 2015-12-25 16:11:17 +01:00
Libraries.ocd clean up grapple bow scripts 2015-12-25 16:11:17 +01:00
Rules.ocd Restart rule: Don't do anything when crew is enabled, don't remove inventory when base respawn rule is activated. 2015-12-10 23:37:51 +01:00
Structures.ocd armory: add PictureTransformation 2015-12-24 14:58:31 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd Fix possible nullpointer in DetachObjects. 2015-12-16 01:27:33 +01:00
Vehicles.ocd add usage to lorry to dump contents into landscape 2015-12-24 18:29:10 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Avoid built-in GL matrices for mesh rendering 2015-12-24 23:02:03 -08:00
normal_map_vertex.glsl Avoid built-in GL matrices for mesh rendering 2015-12-24 23:02:03 -08:00