openclonk/planet/Objects.ocd/Items.ocd/Weapons.ocd
Maikel de Vries 2807f36319 indicate which items are explosive 2017-02-02 21:47:57 +01:00
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Blunderbuss.ocd MoltenMonarch: Fix musket/blunderbuss 2017-01-07 02:10:00 +01:00
Bow.ocd indicate which items are explosive 2017-02-02 21:47:57 +01:00
Club.ocd MoltenMonarch: Clean code 2017-01-07 02:21:22 +01:00
GrenadeLauncher.ocd Improve PlayerStart initial material setting to allow specification of weapon ammo, stackable stack count and liquid contents 2016-09-05 20:01:47 -04:00
Helmet.ocd Do not show helmet on back (can't make it work properly with other items). 2016-08-17 20:25:05 +02:00
IronBomb.ocd indicate which items are explosive 2017-02-02 21:47:57 +01:00
Javelin.ocd MoltenMonarch: Clean code 2017-01-07 02:21:22 +01:00
Shield.ocd Merge branch 'master' into qteditor 2016-08-06 21:45:19 -04:00
SmokeBomb.ocd implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
Sword.ocd Merge branch 'master' into qteditor 2016-08-06 21:45:19 -04:00