openclonk/planet/Objects.ocd/Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/Scene.material

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// grenade_launcher genrated by blender2ogre 0.6.0
material grenade_launcher
{
receive_shadows on
technique
{
pass grenade_launcher
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
specular 0.02459016442298889 0.02459016442298889 0.02459016442298889 1.0 2.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_check on
depth_write on
scene_blend one zero
texture_unit
{
texture grenadelauncher.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}